Blitzer134 1 Posted September 10, 2014 (edited) I'm trying to get radio alpha repeatedly for only 2 squad leader init.sqf if (player == SL,ME) then { _trg=createTrigger ["EmptyDetector",getMarkerPos "trigs"]; _trg setTriggerArea [0,0,0,true]; _trg setTriggerActivation ["ALPHA","NOT PRESENT",true]; _trg setTriggerTimeout [0, 0, 0, false ]; _trg setTriggerStatements ["this ","Script goes here",""]; }; Thanks Edited September 10, 2014 by Blitzer134 Share this post Link to post Share on other sites
jshock 512 Posted September 10, 2014 I'm assuming SL and ME are the variable names for your two squad leaders that you want the trigger to be used for? If that is true try: if ((player == SL) || (player == ME)) then { _trg=createTrigger ["EmptyDetector",getMarkerPos "trigs"]; _trg setTriggerArea [0,0,0,true]; _trg setTriggerActivation ["ALPHA","NOT PRESENT",true]; _trg setTriggerTimeout [0, 0, 0, false ]; _trg setTriggerStatements ["this ","Script goes here",""]; }; Share this post Link to post Share on other sites
Blitzer134 1 Posted September 10, 2014 perfect thanks JShock Share this post Link to post Share on other sites
iceman77 17 Posted September 10, 2014 Lazy evaluation included. My2c. Cheers if (player == SL || {player == ME}) then { _trg=createTrigger ["EmptyDetector",getMarkerPos "trigs"]; _trg setTriggerArea [0,0,0,true]; _trg setTriggerActivation ["ALPHA","NOT PRESENT",true]; _trg setTriggerTimeout [0, 0, 0, false ]; _trg setTriggerStatements ["this ","Script goes here",""]; }; Share this post Link to post Share on other sites