Jump to content
Sign in to follow this  
akinthesky

New Server: Endless Warfare | Mass Conflict

Recommended Posts

Hi, I'm just posting a little alert to my new server for a sort of warfare mission I created.

Server Name: Endless Warfare

Mission Name: Mass Conflict [Altis]

Game Type: Sector Control (More of a CTI/Deathmatch hybrid)

I made a video to give you the general idea of how it operates: UPDATED VIDEO 9/7/2014

http://youtu.be/NlysraUH3Ck

In short, it's like warfare, but doesn't use money. Instead you have access to most everything in order to quickly start the fun. The goal is to find the other factions and attack them as that's where the fun is. It's geared to be social, claim towns with map markers to lure enemies, use global chat, talk about whatever. I would rather spend hours playing a game like this having fun than searching for a rifle that will just be lost when somebody crashes a helicopter into my head. With this mission, if somebody does that, you can just respawn, grab an anti-air launcher and be prepared for next time. Paid for by taxes!

Everything is also detailed in the 'Briefing' menu of the map along with credits for various scripts used to make it.

Any scripts not credited were created by me (ie. Respawning spawn vehicles with triggers attached, as well as the order crates and laptops.)

Also, I won't be publishing this mission to armaholic or steamworkshop for the time being. I would rather have just the one server so that it populates instead of multiples popping up in the event that people do enjoy. That would thin out the crowds too soon which would prevent higher numbers in any one server. It would be harder to see the enjoyment if there are only 5-8 people playing at any one time across 4 iterations of the server instead of 30-60 playing on 1 host. People are welcome to take the mission file out of their own files once it's been downloaded into your system, but that's the extent of my distribution for now.

Lastly, I welcome any suggestions. However, I am not a gifted coder or scripter, so I can't make all the magic come to fruition. I also welcome those who are gifted to make edits or help out with streamlining things while maintaining the simplicity of the game mode. My philosophy is always "simpler is better." I notice missions with massive amounts of scripts just run into too many problems and don't sustain well for duration sessions.

Edited by AKinthesky

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×