EO 9030 Posted August 29, 2014 Hi Everyone, First off "Noob Alert", ok now that's out the way i need some help. I have created a color filter i'd like to use in mission but i'm unsure how to activate it, my limited knowledge tells me to create an sqf file, but beyond that i'm unsure how to activate it in my mission! Any help appreciated. Peace. Share this post Link to post Share on other sites
das attorney 839 Posted August 29, 2014 Hi, try something like this: _id = ppEffectCreate ["colorCorrections", 666]; // <== Priority defines sequence in which are post effects applied. _id ppEffectEnable TRUE; ppEffectAdjust [1, 1, -0.01, [0.0, 0.0, 0.0, 0.0], [1.5, 1, 1.2, 0.6], [0.199, 0.587, 0.114, 0.20]]; _id ppEffectCommit 0; sleep 5; ppEffectDestroy _id; call your .sqf file effects.sqf and activate by trigger or in debug console: 0 = [] execVM "effects.sqf"; Share this post Link to post Share on other sites
EO 9030 Posted August 29, 2014 Hi, try something like this: _id = ppEffectCreate ["colorCorrections", 666]; // <== Priority defines sequence in which are post effects applied. _id ppEffectEnable TRUE; ppEffectAdjust [1, 1, -0.01, [0.0, 0.0, 0.0, 0.0], [1.5, 1, 1.2, 0.6], [0.199, 0.587, 0.114, 0.20]]; _id ppEffectCommit 0; sleep 5; ppEffectDestroy _id; call your .sqf file effects.sqf and activate by trigger or in debug console: 0 = [] execVM "effects.sqf"; A helping hand from a seasoned pro. Thanks Das Share this post Link to post Share on other sites