Deathstrike. 15 Posted October 18, 2014 Wouldn't be the issue Nuno, we've been able to have high player count sessions and not have any noticeable drop in sound as the player count grew. The only thing I've found is that people do need to make adjustments to their in-game or windows based output handling in order to get ACRE to a normalised state with the rest of the in-game sounds. Which I normally suggest is easiest done by reducing the effect volume down to a small sliver, then increasing the overall sound volume for your output device. Share this post Link to post Share on other sites
TheBigOne_014 16 Posted October 18, 2014 The volume will not go down as more players are entering the server. The Volume decreases when moving from 2 to 3 or more players on the server, and then stabilizes, remain always the same whether they're 3 , 10 or 50 players. In ACRE i had Windows, A3 and TS3 with the same volume, now i have windows at 100%, TS3 100% and A3 45~%, to have a good balance, if i lower the A3 sound i don't hear any ambient noise. But as i get out of the server i have to lower the volume to 70-60% because everyone is screaming... Share this post Link to post Share on other sites
jsmuk 13 Posted October 18, 2014 I wonder.. What sound equipment are people with the super quiet bug using? Personally I am using a GameCom 780 with generic CMedia drivers (as opposed to the real plantronics drivers). I mention the drivers as this is what got me thinking, 3 other people in my small "community" all have the same headset I do but they use the plantronics drivers and they do not suffer the super quiet problem. Share this post Link to post Share on other sites
Brisse 78 Posted October 18, 2014 Xonar Essense STX set to 8ch 48kHz with Dolby Headphone and analog output to my HD650 headphones. Share this post Link to post Share on other sites
serjames 357 Posted October 18, 2014 I'm also running a Xonar Essence STX - no problems here. 8 Channel 44.1 KHz Headphones PCM + Dolby Ticked Share this post Link to post Share on other sites
jsmuk 13 Posted October 18, 2014 Came to a quick soultion(ish) for me, I happened to have a cheap USB sound card lying around, I currently have earphones plugged into that and and set up in TS and I am able to hear people better. I wouldn't be able to say for sure if its louder or just the lack of background noise. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 19, 2014 The low volume problem returned again today. I had to go in the mixer and enable loudness equalization for it to work. Some others have this at random. I hope this gets fixed soon because as of now it's impossible for us to play. Share this post Link to post Share on other sites
jsmuk 13 Posted October 19, 2014 I have well and truly solved it, for myself anyway. I set my headset volume to 100% in Windows (never done that before..) and then turned the ArmA volume right down. Since doing that I can hear people perfectly. Makes me wonder, does ACRE assume the volume is 100% when it does the volume changes to simulate people being in the 3D space. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 19, 2014 I have always done that, whereas in Arma 2 with speakers/ts at 100% and arma at 30% if would be just fine, in A3 with Acre 2 and same settings i keep getting this bug and the only way to solve it seems to use loudness equalization from the audio properties. I know i wrote this already but i really hope a fix comes soon because i don't like TFR and prefer to stick to ACRE. Share this post Link to post Share on other sites
BL1P 35 Posted October 22, 2014 (edited) Hello Nou. Any news on if you will be removing the looping error report hint or if BIS have fixed the bug that causes it, as my group had to revert back to v560 and would like to update but cannot while that error report still appears. As it means restarting a mission that is designed to run for weeks on end. PS. Since the latest update from bis, With Acre2 v560 we have noticed no problematic radios. Whereas before the update some players would have problems. Thanks. BL1P. Edited October 22, 2014 by BL1P Share this post Link to post Share on other sites
hg2012trigger 13 Posted October 24, 2014 What about Acre boxes? Coming soon? Share this post Link to post Share on other sites
noubernou 77 Posted October 26, 2014 Hey guys, we are in the MANW contest here: http://makearmanotwar.com/entry/zJ42KAZcKG#.VE17PUPQSK9 Vote up if you want. :) Share this post Link to post Share on other sites
snippers 36 Posted October 26, 2014 Any more word on fixing the problem where some clients remain muted at the end of a mission ended. (Mission is ended via endMission/BIS_fnc_endMission). In the meanwhile I'd like to share a temporary solution my group has been using is on any code to end the mission. To make everyone a spectator see below: (though it doesn't unmute those that left the game while it was in progress): [[true],"acre_api_fnc_setSpectator",true] call BIS_fnc_MP; //work around for Acre2 not unmuting people. sleep 0.1; ["End1","BIS_fnc_endMission",true] call BIS_fnc_MP; Share this post Link to post Share on other sites
BL1P 35 Posted October 27, 2014 Voted. Out of all the mods we use/have used Acre is always the one we say we couldn't play without, also its not a copy of another radio mod its the one copies are made from... so it gets my vote :) Share this post Link to post Share on other sites
pellejones 1 Posted October 27, 2014 AGM interaction default key and ACRE2 Cycle Babel Language is in conflict by default. Left windows is default interaction key for AGM. Any chance of switching default key in ACRE2? Share this post Link to post Share on other sites
kklownboy 43 Posted October 27, 2014 maybe AGM needs to change. poor choices of keys from them.... Share this post Link to post Share on other sites
miketim 20 Posted October 27, 2014 You can rebind whatever you would like in the AGM menu, its a significantly "core" feature of the mod to be able to do this... if you didnt know that and you used AGM you might want to look at it again... So that means you shouldnt have to ( in theory) worry about keyconflicts from acre at all.. but I agree left windows is a "bad choice" for acre. Share this post Link to post Share on other sites
noubernou 77 Posted October 27, 2014 Interesting. I just spun up ACRE on something other than TS for the first time just now and it seemed to work, at least the parts I tested. Exciting days ahead folks. Exciting days ahead... :) Share this post Link to post Share on other sites
machineabuse 11 Posted October 29, 2014 Nouber you tease you ;) Voted! Share this post Link to post Share on other sites
nkey 35 Posted October 29, 2014 Interesting. I just spun up ACRE on something other than TS for the first time just now and it seemed to work, at least the parts I tested.Exciting days ahead folks. Exciting days ahead... :) Mumble? Share this post Link to post Share on other sites
noubernou 77 Posted October 29, 2014 Mumble? Not quite... Forgive Jaynus's coarse language... He seemed to be having a fit with some test data. :p Share this post Link to post Share on other sites
Chairborne 2594 Posted October 29, 2014 That looks... complicated? :confused: Someone should build you a statue for dedicating so much time after this. Share this post Link to post Share on other sites
laxemann 1672 Posted October 29, 2014 jvon... Jaynus' voice-over-network thingy or what? :D Share this post Link to post Share on other sites
kllrt 154 Posted October 29, 2014 Maybe you are right, LAxemann :D But it seems that Jaynus is alive again! Share this post Link to post Share on other sites