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.kju

All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3

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Yep in Chernarus sorry, ain't a matter of mediterranean lighting, it's really dark, just a little bit less and it's ok just to reach an A2 chernarus lighting taste

Yep in Chernarus sorry, ain't a matter of mediterranean lighting, it's really dark, just a little bit less and it's ok just to reach an A2 chernarus lighting taste

i reviewed the brightness and tweaked it a bit (should come with the next patch).

switch between tabs and guess which is what :)

http://cloud-4.steampowered.com/ugc/45355317742875827/56AA7D8B513D4FBB4A2BD2D411B95EFC912F6F1E/ (415 kB)

http://cloud-4.steampowered.com/ugc/45355317742874232/781B7D6965A10577F956DB06279EF50C766A5030/ (423 kB)

Edited by Fabio_Chavez

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So, im new in this forum and this Terrain pack looks really great. Especially the replacement of the normal grass with the Dayz Standalone grass, as seen on the screenshot,

So, my problem is that, i have allready installed the terrainpack and i even installed it with the patch, i also installed the AiA Standalone, but still i do not get this texture, i would really appreciate if someone could help me

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Can anyone confirm if PlayWithSIX has the updated version available? My version on Six says 1.0 and has the CBA dependency...

Cheers

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Have installed latest version (Patch 24.08.2014).

Sahrani is crashing the game every time.

Message: Warning Message: Cannot load texture ca\buildings\misc\data\pletivo_wiredarmy_mlod_co.paa.

Repo: Place Teamleader (you) and a Hunter HMG. Get inside the Hunter and give a order to move to any pos on the map.

Chernarus is working very well.

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@ Alduric

In regards to CTD - Please check the issues section of the FAQ in the first post.

@ PenguinInATuxedo and tyl3r99 and Adanteh

The shadow issues are likely to get resolved once the upgraded objects from SMD Sahrain will get integrated.

Switching to high/very high shadow quality might also solve the problem.

@ AngelWingGamingJacob

Can you please provide me a config dump and send me the rpt file.

Normally the old sky should be removed.

@ Outlawz7

Thanks for the report - will look into it!

Might be a problem with the grid zoom factor.

Any idea if that was a problem in A2:CO too?

@ serjames and seba1976

SMD Sharani, any other terrains from A1/A2, only work in PWS currently with AiA TP,

when you have the old AiA version/AiA SA (lite)/A3MP as part of your collection to

unlock content from previous titles. It should get resolved in the next PWS update.

If you have issues outside of PWS, please provide me the rpt log files.

We have removed all dependencies to A3MP in PWS now.

This means players can (and have to) choose which dependency they want

to use (AiA, AiA SA (lite), AiA TP (lite), A3MP). It is not a great solution,

but the best we can provide for now.

Probably setting up shared collections is the way to go overall though.

@ ChiefKamachi

Mixing AiA SA lite with AiA TP is possible. However you need to make sure that

AiA TP is loaded first, aka more to the right in the modline:

-mod=stuff;@AiASALite;@AiATP

@ MikeTim

Changelog is in the first post. Does the detail level suffice and is the wording fine?

We are working on getting the AiA TP update on PWS, yet we are having backend

problems with it.

Pansyfaust and I have talked already:

After a talk we decided to cooperate - Pansyfaust's work will flow into AiA TP,

yet he will also do his own releases first!

@ Numrollen

What do you mean with versions? The date-tag is the version.

It is much clearer than any arbitrary number.

In regards community terrains - Please check the general section of the FAQ in the first post.

@ Variable

Thank you! :o

He is right guys - go vote for a better future in Arma. :P

@ Cyprus and LSD_Timewarp82

The 2014-08-24 patch is an incremental update. It means it only contains the changed data,

and you need to have the previous full package as well.

As it says you need to overwrite the existing data yes.

> error "Addon 'AiA_Buildings2_Config' requires addon 'CABuildings'" and "No entry 'bin\config.bin/CfgSurfaceCharacters.SparseWeedsClutter'"

This sounds like you are missing files from the initial 2014-08-10 full package.

Check the first post on how to post issues, so that you can be provided with meaningful assistance.

Probably you have just loaded only the patch and lack the rest of the data.

@ Daantjeeuh

Please send me a rpt log file of a session with such loading issue and the mission affected.

@ cuel and TheConen

In regards to lowercase files - Please check the server section of the FAQ in the first post.

Tolower command/tool was provided before by BI as part of the Linux server package,

but apparently it no longer is in A3..

One way to get is to download the A2/OA Linux server package.

@ Subscyed

What is the problem with Namalsk and AiA TP?

Please provide more details and the rpt log file.

> the walls still flop over erratically with no regard for physics

Reyhard might have missed some. Please provide specific examples of them not yet working.

> some trees simply collapse when in contact with vehicles

All vegetation need a PhysX LOD for this to work now.

This is WIP and will come eventually, yet its a lot of work..

@ AngelWingGamingJacob

Please give specific examples what doesn't work for you and provide the rpt log file.

Or better yet please check the issues section of the FAQ in the first post.

It seems to work for some people after all..

@ MikeTim

Reyhard's fixed are for A2/OA content - not (yet?) for A1 content.

@ Grumpy Old Man and cuel and oatemeal and Muecke

Please check the issues section of the FAQ in the first post.

@ killshot

Glad to hear :bounce3:

@ Weißdorn

Good spotting ;) That grass slipped in by mistake on Fabiano's screenshot.

We are not allowed to use or to provided DayZ SA assets in A3.

However we are working on improving and replacing the grass/clutter for A1 and A2 terrains.

@ Shadow.D. ^BOB^

The 2014-08-24 update should become available later today finally!

Sorry for the delay - we had different technical difficulties and illness of members. :(

Edited by .kju [PvPscene]

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;2764876']

Good spotting ;) That grass slipped in by mistake on Fabiano's screenshot.

We are not allowed to use or to provided DayZ SA assets in A3.

However we are working on improving and replacing the grass/clutter for A1 and A2 terrains.

the dayZ grass is taken from arma 3 actually. this might look like dayZ if you combine a chernarus port with arma 3 green grass but that doesn't mean that the actual model and texture are from dayZ.;)

so no worries here...:p

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@ Cyprus and LSD_Timewarp82

The 2014-08-24 patch is an incremental update. It means it only contains the changed data' date='

and you need to have the previous full package as well.

As it says you need to overwrite the existing data yes.

> error "Addon 'AiA_Buildings2_Config' requires addon 'CABuildings'" and "No entry 'bin\config.bin/CfgSurfaceCharacters.SparseWeedsClutter'"

This sounds like you are missing files from the initial 2014-08-10 full package.

Check the first post on how to post issues, so that you can be provided with meaningful assistance.

Probably you have just loaded only the patch and lack the rest of the data.

[/quote']

Okay now i am confused a little. Previous Full package? Can you provide a link or something, that would be nice. All i can say i downloaded 2 files and the actually folder for this has a weight of 8,81Gb

Would be great if you can post links to this stuff i need cause this whole AiA TP,HQ etc confuses me a little.

Thanks for help :)

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Sorry once again for the delay getting the 2014-08-24 update on PWS. Multiple technical issues in the backend and half of the team ill made this a hard birth. :)

---

New update v2014-08-24 available at withSIX. Download now by clicking:

@allinarmaterrainpack.png

---

@ Bad Benson

Alright. I am relieved. :bounce3:

@ LSD_Timewarp82

1. Download the full version (2014_08_10).

2. Extract it to your arma 3 folder.

3. Download the first update (2014_08_24).

4. Extract it to your arma 3 folder and overwrite existing data.

If you did that, and still have issues, please check the issues section in the first post.

Essentially I need at least the rpt log file.

Edited by .kju [PvPscene]

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Ah now i got it, already started the download for the AiA SA with 13 Gb before u posted the advice. Actually i got already downloaded the AiA HQ Terrainpack, how do i roll with this, is it a mod of its own or need this to be installed after i installed the AiA SA?

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@ LSD_Timewarp82

If you already have AiA SA, than AiA TP is of no additional value to you (aka obsolete).

See the Initial section in the FAQ in the first post.

Just make sure you patch AiA SA also to latest and you probably want to use the AiA HQ pack.

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;2765030']Sorry once again for the delay getting 1.1 on PWS. Multiple technical issues in the backend and half of the team ill made this a hard birth. :)

---

New update v1.1 available at withSIX. Download now by clicking:

http://img-cdn.withsix.com/mods/rv/@allinarmaterrainpack.png

---

@ Bad Benson

Alright. I am relieved. :bounce3:

@ LSD_Timewarp82

1. Download the full version (2014_08_10).

2. Extract it to your arma 3 folder.

3. Download the first update (2014_08_24).

4. Extract it to your arma 3 folder and overwrite existing data.

If you did that' date=' and still have issues, please check the issues section in the first post.

Essentially I need at least the rpt log file.[/quote']

change notes?

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change notes?

I think he meant the current version is now (finally) available at withSIX.

kju seems to be a very misleading person :).

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@ tyl3r99

Fixed the post about with the correct date version.

Please remove the quote to avoid further confusion.

@ LSD_Timewarp82

AiA SA itself makes sure its loaded last. Very unlikely another mod can go past it.

If it does, use -mod=@AiASA;otherMods

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@ AngelWingGamingJacob

Please read the changelog and the responses I wrote to you..

@ tyl3r99

Check the ticket for the required information.

@ LSD_Timewarp82

Please read the AiA SA thread and follow the install guide!

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the dayZ grass is taken from arma 3 actually. this might look like dayZ if you combine a chernarus port with arma 3 green grass but that doesn't mean that the actual model and texture are from dayZ.;)

so no worries here...:p

:yeahthat: yeah actually thats arma3 grass, dayz sa uses arma 3 grass as well apparently... resemblance to non arma3 product is coincidence.

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;2765142']@ AngelWingGamingJacob

Please read the changelog and the responses I wrote to you..

im using the latest version and the skybug isnt my problem anymore as i just had to remove torabora, but the shadowbug on the hangers in sahrani is still there. i got the most recent update from SIX no more than 2 hours ago

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Just noticed I can't throw grenades through the windows of building type "Land_dum_mesto2"

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@ AngelWingGamingJacob

The shadow issues are likely to get resolved once the upgraded objects from SMD Sahrain will get integrated.

Switching to high/very high shadow quality might also solve the problem.

@ Adanteh

A1/A2/OA buildings need to be reworked in general to support that AFAIK due to the window penetration value change.

Or maybe A3 even does no longer support this at all. Check the A3 feedback tracker.

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I'm getting a sound error on the following maps, and it makes them unplayable. It boots me back to editor, for example, not allowing me to load in. This is with the most recent patch of AIA TP, and occurs with the full version, unsure about the lite:

Chernarus

Proving Grounds

Shapur

Desert

Zargabad

I'll add any other maps I find, but that seems to be it for now. They all come up with a variation of this error, changing the name "Chernarus" for the map's name. http://i.imgur.com/G1SVSay.jpg

If there are any PBOs that could be corrupted, please let me know!

Edited by Phantomsmedia

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