miketim 20 Posted August 20, 2014 Just curious, is this mod on pws and downloadable yet? (Can't check) Share this post Link to post Share on other sites
cuel 25 Posted August 20, 2014 http://play.withsix.com/arma-3/mods/allinarmaterrainpack http://play.withsix.com/arma-3/mods/allinarmaterrainpacklite Share this post Link to post Share on other sites
miketim 20 Posted August 20, 2014 Great. Is it actually downloadable yet, sometimes it shows as uploaded but up you can't dl. Man I'm looking forward to trying this... Share this post Link to post Share on other sites
cifordayzserver 119 Posted August 21, 2014 (edited) They could at least allow it to run alongside, without overwriting with the original Sahrani? It works fine, AFAIK, I used to use only the AiA compatibility pack. We structured SMD_Sahrani in such a way that it wouldn't override anything in CA, IE all our buildings have their own names, and the changes are at the terrain level, so there's no way for a compatibility mod to affect our buildings/terrain. *edit Confirmed, I just gave it a go with AiA_TP, CBA_A3, and SMD_Sahrani_A2_Lite as a PWS collection and it seems to work just fine. PWS Collection - http://play.withsix.com/arma-3/collections/UK3ogeiwakak-PTcs-z3rw/aia Edited August 21, 2014 by CiforDayZServer Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 21, 2014 (edited) I'm getting a weird issue where my character randomly crouches, so far it's only happening on Sahrani but it seems to happen to the AI on chernarus im getting the same issue, ive tested every mod in my pws collection and this is when it starts crouching randomly. spawn on any map as any soldier and keep pressing W and then stop and turn and W again and then stop and you will eventually get the unit to crouch randomly [EDIT] made a issue on the tracker and linked kashas post Edited August 21, 2014 by tyl3r99 Share this post Link to post Share on other sites
davidzi 11 Posted August 21, 2014 I'm getting a weird issue where my character randomly crouches Are you by any chance using vts_weaponrest? Since I've switched to tmr resting that stopped happening. Try running without that mod and see if it still happens. Share this post Link to post Share on other sites
Tyl3r99 41 Posted August 21, 2014 Are you by any chance using vts_weaponrest? Since I've switched to tmr resting that stopped happening. Try running without that mod and see if it still happens. im not using vts and it still happens Share this post Link to post Share on other sites
-lordsoth- 15 Posted August 21, 2014 Same here, on Takistan my dude crouches randomly - generally after stopping for a short time and strafing he will drop into a crouch all by himself. Must be something with the mod - only started after running AiA terrain pack. Share this post Link to post Share on other sites
DutchVidya 10 Posted August 21, 2014 My worry is this, I've been using A3MP to make missions, and if I used this instead, replaced A3MP entirely, both in my groups Repo and our server, would the mission sqms still work? Would everything still read properly? I'd really rather not go through the process of remaking the many missions and Campaign I'm working on right now. Share this post Link to post Share on other sites
EvilDave 1 Posted August 21, 2014 My worry is this, I've been using A3MP to make missions, and if I used this instead, replaced A3MP entirely, both in my groups Repo and our server, would the mission sqms still work? Would everything still read properly? I'd really rather not go through the process of remaking the many missions and Campaign I'm working on right now. Everything will be fine, you won't lose progress or have to redo anything :) Share this post Link to post Share on other sites
serjames 357 Posted August 21, 2014 It works fine, AFAIK, I used to use only the AiA compatibility pack. We structured SMD_Sahrani in such a way that it wouldn't override anything in CA, IE all our buildings have their own names, and the changes are at the terrain level, so there's no way for a compatibility mod to affect our buildings/terrain. *edit Confirmed, I just gave it a go with AiA_TP, CBA_A3, and SMD_Sahrani_A2_Lite as a PWS collection and it seems to work just fine. PWS Collection - http://play.withsix.com/arma-3/collections/UK3ogeiwakak-PTcs-z3rw/aia Try the full pack WITH Sahrani... :-) that's the point it stops your map from working... Share this post Link to post Share on other sites
GDent 10 Posted August 21, 2014 AiATP seems to be working fine in PwS, but not in Six Updater. I need it to work in SU for my dedicated server, what's going on with that? Share this post Link to post Share on other sites
miketim 20 Posted August 21, 2014 just a note to whoever the dev is of this mod. please put a note on the first post that states clearly "yes you can use missions made on a3mp and other mods allowing you to use the terrains". A good amount of people have asked this, might as well get it out of the way. Share this post Link to post Share on other sites
serjames 357 Posted August 21, 2014 Mike, he cannot Assert that for 100% sure, otherwise he'll end up troubleshooting every 1000 mission that.... "used ta work now it don't - U're map pack broke ma mishun...." Share this post Link to post Share on other sites
SavageCDN 231 Posted August 21, 2014 AiATP seems to be working fine in PwS, but not in Six Updater. I need it to work in SU for my dedicated server, what's going on with that? SU doesn't work for me anymore for about 50% of the mods out there. When I go to update them it just says 'Update failed'. SU was set to be retired earlier this year so perhaps sickboy isn't adding more content to the SU network (which is separate from the PWS network apparently). I had to give up using SU on my dedicated a few weeks ago :( Share this post Link to post Share on other sites
LykosMactire 298 Posted August 21, 2014 Anyone notice how the ocean is a greenscreen when you go too deep xD Share this post Link to post Share on other sites
nemiuk 10 Posted August 21, 2014 I am currently using this mod with the Clafghan map and everything seems to working, very well apart from in the main south base where the cam nets have been replaced by garages. Is there anyway i or it can be changed. Kind regards Share this post Link to post Share on other sites
gatordev 219 Posted August 21, 2014 My worry is this, I've been using A3MP to make missions, and if I used this instead, replaced A3MP entirely, both in my groups Repo and our server, would the mission sqms still work? Would everything still read properly? I'd really rather not go through the process of remaking the many missions and Campaign I'm working on right now. So far, so good with my missions, assuming the map doesn't crash. I did have to go in and delete "FATA_fix" from my FATA missions, but once I did that, they loaded fine. I did CTD with two of the maps I tried, but I can't remember which two they were off the top of my head (but they were mentioned before). Chenaurus, Clafghan (with a very occasional pond bug), Afghan Village, and FATA all loaded fine. Share this post Link to post Share on other sites
miketim 20 Posted August 21, 2014 He actually can pretty much 99.9999% assure that. Missions are just text files with coordinates of objects. No joke. There is nothing he can do to break their missions themselves, like serious lol. Share this post Link to post Share on other sites
serjames 357 Posted August 21, 2014 Sounds like you've just volunteerd as chief tester... Congrats :) I mean missions are simple right? Just text files.. What could go wrong... ? Share this post Link to post Share on other sites
GDent 10 Posted August 21, 2014 SU doesn't work for me anymore for about 50% of the mods out there. When I go to update them it just says 'Update failed'. SU was set to be retired earlier this year so perhaps sickboy isn't adding more content to the SU network (which is separate from the PWS network apparently). I had to give up using SU on my dedicated a few weeks ago :( problem is it has the repo manager, what do I do, install PwS on it too? I guess I could do that, but I'd rather not Share this post Link to post Share on other sites
miketim 20 Posted August 21, 2014 Lol. I am serious though, missions aren't "smart" , they only know what map they are on from a .mapname at the end of the file. It really is that very little could go wrong, no joke dude. Missions in arma have been the same in terms of structure for years etc It really is that simple. (Be glad for it :) ) Also I will surely use this and report bugs, just am away from my computer right now. Share this post Link to post Share on other sites
sgtsev3n 12 Posted August 22, 2014 what about seattle from take on helicopters ? do you plan to port it too ? would love to have a city terrain. Share this post Link to post Share on other sites
chortles 263 Posted August 22, 2014 what about seattle from take on helicopters ? do you plan to port it too ?would love to have a city terrain. I understand that all of AiA TP is derived from the Arma 2 sources that BI released, which excludes TKOH (for now anyway). Share this post Link to post Share on other sites