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Drag Dead Body Script

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For not being dragging alive people, reccomend to change conditon of DragAction to *_dragCond = "vehicle _this != vehicle _target and isNull attachedTo _target and count attachedObjects _this == 0 and _target distance _this < 2 and (!alive _originalTarget)";*

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Author still plays Arma 3, he's on my steam freinds list and played yesterday, but hasn't logged into BI forums for a few years.

Bob, if you are reading this, do you have anything planned for this?

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Hey pvt. Partz AIS wound system has the carry drag and load wounded units but no drag dead bodies. A few years ago I use both of them together. Dead Bodies are different than incapacitated units if you don't know how to script it will be a pain in the ass this script is very old now messing with the code can definitely break something in script. Just add AIS wound system. It's  a very good system in the top three in my opinion. I never seen a wound/medical system  in arma that allows you to drag and move dead bodies only incapacitated. Avibird 

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This problem with dead bodies is bug of A3 engine (someone forget about this possibility?) it can't manage connection of dead ragdoll body with player object - but if you use correct animation for that is works ("passenger_injured_medevac_truck01","passenger_injured_medevac_truck02","passenger_injured_medevac_truck03") - shame that BI not add similar shaped animation like "AinjPpneMstpSnonWrflDnon" possibile  for apply on dead bodies too 😞

This animation would be perfect for drag dead ragdolled body but probably only solution is to use rope connection with it :)

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