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somners

[PvP] Territory Domination

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[PvP 60] Territory Domination v1.2

by: somners [3rdSFG]

LOOKING FOR:

- Videographers to film and upload some footage of the mission

http://i.imgur.com/wOI2cbm.png (1940 kB)

http://i.imgur.com/3LM1zUW.png (1759 kB)

http://i.imgur.com/tGbfDRR.png (2337 kB)

Description


Territory Domination is a PvP Mission with several different sources of Inspiration, primarily:

- Battlefield 3's Conquest MP Mode

- Sa Matra's Wasteland

This is a dynamically running mission. It is a system that utilizes a fairly simple configuration to generate gameplay. By default there are 3 configured Game Regions on the island of Stratis. With a minimal amount of scripting knowledge, more can be added. Through the param's menu you can either have it select a random region, or select a specific region for the game to run in.

The goal of the Mission is to get your team to 100 points first (can be configured via the params menu to be more or less). You accrue points by having control of designated territories.

This mission is (hopefully) more fun to play than many others of the sort (although there don't seem to be many) because the Area of Operation is all within reasonably small areas in Stratis. There are also only 3 objectives available for capture; this helps centralize the action to a concentrated locale to provide an engaging and never dull experience.

The mission also boasts side objectives (which will be defended by AI). Completeing these side objectives will reward you with in-game currency. You will also receive in-game currency for other actions such as Capturing Bases, Defending Bases, Killing enemy AI, and killing enemy Players.

You can use your in-game Currency in the Territory Domination Store. Which is equipped with Weapons, Magazines, Items, Vehicles, Helicopters, and More!

WHAT YOU WILL NOT FIND IN THIS MISSION:

- Fully Armored Tanks

- Jet's (unless I can find a good way to balance it...)

- .50 Caliber sniper rifles (No one shot kills when you get shot in the foot)

This is an initial release, there may be a bug or two, but it seems pretty solid from what I can tell. I have a dedi server running this mission if anyone wants a live action test

Features:


- PvP and PvE action!

- R3F Logistics!

- R3F slingloading!

- Player roles

+Team Leader

+ Explosive Specialist

+ Combat Medic

+Engineer

- Revive Script

+Farooq's revive, need medikit for use. (combat medics spawn with medikits)

- Randomized Side Objectives!

- Sleek UI

- Capture bases

- In-Game currency

- Custom Gear Store implementation

- Parachute Auto-Equip Script (for $500 in-game currency)

- Designed for MP, Very clean scripting, high performance

- More than one possible region of the map the mission can take place on

Download


Click Here for Download - Via armaholic.com

Click Here for Download - Via dl.somners.net

Changelog


v1.2

============================

- Adds dynamic system (more than one area on the map the game can happen now)

- Adds custom radio channels for team leaders only (pushes for better coordination)

- Removes Global and Side chat as a part of the above feature

- Adds several options to the parameters menu from role selection screen

- Select Game Region

- Select Point Limit

- Fixes some scripting errors on start-up

v1.1

============================

- Adds in-game currency

- Adds in-game store

- Adds new side mission "Disable Device"

- Adds "Eject with Parachute" to helicopters for a fee of $500 in-game currency

- Adds sound effects for some actions

- Changes Scoreboard to a sleeker, easier to read, better looking

- Change from checking player "sides" to "factions" as sides can become inconsistent due to platform design

- Change capture bar to smaller and less intrusive

- Change players can no longer spawn at captured bases if Enemy players are present

- Fixes vehicle and helicopter repair points

v1.0

============================

- Initial Public Release

Future Plans


- Easier to customize

- More side missions! (give me suggestions!)

- port to altis with randomized possible locations

- Remove global, side, and vehicle chat channels, add Squad Leader, and Pilot Chat channels

Edited by somners

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Just a bit of a teaser, but the next version will have a Store instead of "side mission rewards".

Players will accrue money through, capturing bases, killing opponents, killing AI, completing side objectives, and possibly more!

Here is the teaser image:

http://i.imgur.com/oxVjujW.png?1 (1439 kB)

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/v1.1 Released 8/15/2014

============================

- Adds in-game currency

- Adds in-game store

- Adds new side mission "Disable Device"

- Adds "Eject with Parachute" to helicopters for a fee of $500 in-game currency

- Adds sound effects for some actions

- Changes Scoreboard to a sleeker, easier to read, better looking

- Change from checking player "sides" to "factions" as sides can become inconsistent due to platform design

- Change capture bar to smaller and less intrusive

- Change players can no longer spawn at captured bases if Enemy players are present

- Fixes vehicle and helicopter repair points

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Could i make a Project Awesome version with our mods to be used on our server(Semi private, maybe a seed event once). With all credits of course. I have no idea making this kind of mission on my own from scratch, but i have looked at editing it, so I'm just wondering if that's okay with you?

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Could i make a Project Awesome version with our mods to be used on our server(Semi private, maybe a seed event once). With all credits of course. I have no idea making this kind of mission on my own from scratch, but i have looked at editing it, so I'm just wondering if that's okay with you?

Perfectly fine with me. I had the same mindset but there is a significant lack of publicly available and High quality missions of this sort. So I decided to fill the void.

I've actually started working on some code changes that will make things like the store easier for a server admin to configure with custom items. PM me if you want a copy of the mission like that. Also, if you have any suggestions about what I could do to make customizing the mission easier, let me know.

I'll update the OP with some future plans.

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Awesome, I'll see what i run across for now, and report if anything sticks out.

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UPDATE v1.2 on 8/21/2014

============================

- Adds dynamic system (more than one area on the map the game can happen now)

- Adds custom radio channels for team leaders only (pushes for better coordination)

- Removes Global and Side chat as a part of the above feature

- Adds several options to the parameters menu from role selection screen

- Select Game Region

- Select Point Limit

- Fixes some scripting errors on start-up

This is the update to a dynamically running mission. It is a system that utilizes a fairly simple configuration to generate gameplay. By default there are 3 configured Game Regions on the island of Stratis. With a minimal amount of scripting knowledge, more can be added. Through the param's menu you can either have it select a random region, or select a specific region for the game to run in.

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