Chairborne 2594 Posted August 9, 2014 (edited) It means you can make your own textures with whatever painting scheme you like and use it with just one line of scripting. https://community.bistudio.com/wiki/setObjectTexture Now that i check, turns out the Mi-171Sh is not compatible with hiddenselections. I'll eventually fix that. Edited August 9, 2014 by Chairborne Share this post Link to post Share on other sites
probad 44 Posted August 9, 2014 Oh, what I was thinking of was a Mi-8 (with the clamshell doors instead) with pylons, but that's a lot more work and would involve actually fooling around with the model. A reskinned Mi-171sh would be the next best thing of course. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 10, 2014 Oh, what I was thinking of was a Mi-8 (with the clamshell doors instead) with pylons, but that's a lot more work and would involve actually fooling around with the model. A reskinned Mi-171sh would be the next best thing of course. You can use the MTV3 with hiddenselections. It doesn't have the same payload but it's quite similar. you know bi hired raven who was doing the lifter mod ? so one would think that it would be because of his sling load and fast roping scripting No i didn't know this. Well then i hope we finally get his features natively in the game without forcing us to use external scripts. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 13, 2014 UPDATE 13/08/2014 This update should fix some of the most relevant problems. Dead animations should work correctly now; I found - and solved - a bug that prevented the pilot of the Mi-8MT to being shot and killed; Armor value was raised within acceptable levels, i feel it's adequate to a helicopter of this kind; Mirrors finally have PictureInPicture functionality; Hitpoints SHOULD be fixed, i didn't spend too much time hangin' around and seeing how resistent they are (they all get damaged and destroyed though), they use standard BIS values so they should be in line with everything else. I'm open to feedbacks and suggestions though. I didn't really have time to go into detail with some of the minor features i was asked but i've added them to my list. V0.2 - 13/08/2014 - Fixed dead state animations - Mi-8MT pilot not invulnerable to bullets anymore - Increased armor values - Added PIP mirrors to all variants - Hitpoints now working correctly DL: https://www.dropbox.com/s/jw5gxkmuddqbgk0/%40Cha_Mi8.rar Share this post Link to post Share on other sites
haleks 8206 Posted August 13, 2014 Thanks Chairborne! Share this post Link to post Share on other sites
Guest Posted August 13, 2014 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. Arma 2 Mi-8/Mi-17 Port v0.2 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted August 13, 2014 New update v0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
sykocrazy 67 Posted August 14, 2014 Hey good work on the mod! That weird HUD that comes with all arma 2 ports annoys me though. If you'd like to remove it, simply put "class MFD {};" in the base vehicle class. Keep up the great work! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 14, 2014 Hey good work on the mod! That weird HUD that comes with all arma 2 ports annoys me though. If you'd like to remove it, simply put "class MFD {};" in the base vehicle class. Keep up the great work! +1 for removing that crappy disfunctional HUD... as far as I know, Mi-8/17 doesn´t have HMDs, so get rid of it, please! ;) Share this post Link to post Share on other sites
probad 44 Posted August 14, 2014 Thanks for your diligence! Share this post Link to post Share on other sites
Chairborne 2594 Posted August 14, 2014 Yeah i was in doubt as well if keeping or removing it. I'll see what to do in the next release but most likely it's going to be removed. Share this post Link to post Share on other sites
probad 44 Posted August 14, 2014 I also agree that HMD should be done away with. Share this post Link to post Share on other sites
acta13 10 Posted August 18, 2014 Hello again! whats the future plan? if u dont have a plan yet, and think what u gonna do, then how about CH53 or CH46? Share this post Link to post Share on other sites
Chairborne 2594 Posted August 18, 2014 The future plan is refine vehicles and weapons i have already released. I have no interest in getting into other projects if i can't finish them. Share this post Link to post Share on other sites
beastcat 14 Posted August 18, 2014 The future plan is refine vehicles and weapons i have already released.I have no interest in getting into other projects if i can't finish them. Any plans on fitting the helicopters with the advanced flight model later on? Share this post Link to post Share on other sites
Chairborne 2594 Posted August 18, 2014 Yes, however i won't do anything about it until BIS gives us enough information. Share this post Link to post Share on other sites
beastcat 14 Posted August 18, 2014 Yes, however i won't do anything about it until BIS gives us enough information. Also a thing I noticed is that the rockets are waaay too accurate. Even at a distance of 10km they all land on target. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 18, 2014 Go tell that to BIS, i'm using ammo already present in the original game without any change to ballistics or flight paths. :rolleyes: Share this post Link to post Share on other sites
beastcat 14 Posted August 18, 2014 Go tell that to BIS, i'm using ammo already present in the original game without any change to ballistics or flight paths. :rolleyes: Aww... Thats sad... Anyway, awesome port, can't wait for the AFM. :D Share this post Link to post Share on other sites
kimi_uy 134 Posted September 22, 2014 Go tell that to BIS, i'm using ammo already present in the original game without any change to ballistics or flight paths. :rolleyes: The dispersion is defined for the weapons and not the ammo. Having this in mind it should be hard to change it. Also adding this line in the class cfgvehicles would be very welcome:" class MFD {};" Feel free to send me a PM and i can help with the rockets, i can also share my rocket ripples if you like. Cheers! Share this post Link to post Share on other sites
Chairborne 2594 Posted September 22, 2014 Thanks, HUD has already been removed. There are still a couple things i want to fix before releasing another update. Share this post Link to post Share on other sites
Chairborne 2594 Posted October 20, 2014 UPDATE 20/10/2014 V0.3 Another update with minor fixes. No more ugly HUD, no more RPT error spam, and finally the Mi171Sh has hiddenselections as well so you can have fun repainting it any way you want. V0.3 - 20/10/2014 - Hud removed - Hiddenselections added to Mi171 - Rpt spam removed DL: https://www.dropbox.com/s/jw5gxkmuddqbgk0/%40Cha_Mi8.rar?dl=0 Share this post Link to post Share on other sites
miller 49 Posted October 20, 2014 Thanks Chairborne ArmA3.de Mirror added: Arma 2 Mi-8/Mi-17 Port by Chairborne Kind regards Miller Share this post Link to post Share on other sites
eggbeast 3673 Posted October 20, 2014 hey chair, take a look at our A2 versions released last week - they may inspire you to play with the weapon loads on the armed variants http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2787342&viewfull=1#post2787342 Share this post Link to post Share on other sites
Chairborne 2594 Posted October 20, 2014 There are some interesting combinations with loadouts, i know, later on i'll look into it. Are there any standard loadouts you know of? Share this post Link to post Share on other sites