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captncaps

Helicopter Crash Script

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Hi!

Me and a friend were playing around with helicopters a few day ago and we were like: "it sucks that helis explode on impact! You should be able to survive a heli crash!"

So I just wrote a script for this :)

How to use it:

Place "helicrash.sqf", "planecrash.sqf" and "check.sqf" in your mission folder.

Paste following into your init.sqf: 0 = execVM "check.sqf";

That's it :cool:

Known Issues:

Fire might stack (causing fps drop) due to Hit Eventhandler.

Little Showcase:

https://www.youtube.com/watch?v=tv-R8eO_YHo

Download link:

http://www.armaholic.com/page.php?id=26467

Update V1.1:

-added: plane compatibility

Update V1.2:

-now supports dynamically spawned vehicles!

-fixed: script would not execute when Hull wasn't damaged

Update V1.3:

-actually fixed never ending effects

-removed exploding in mid air

-increased chance for pilot to survive impact

Update V1.4:

-bugfixes (parachute was affected)

-changed reaction to crash on Water surface

Update V1.5:

-fixed not working with mods (caused by 1.4)

-maybe actually fixed never ending effects

Update V1.6: (only planned!)

-last update

-making it an addon

Edited by CAPTNCAPS

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Thanks for sending us the release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Great idea.

I can see this used in lots of mission application but particularly in missions where you want the player or a specific enemy AI (officer) to survive and it becomes the basis for a survival or hunter mission.

Of course for those clans who have human helicopter pilots, a chance of survival of a crash is often desirable as well.

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Sure, it of course would be great for the pilot to survive, and if he lands fast enough he can get out.

Currently it is so that the helicopter always explodes eventually.

The biggest problem with this is that the pilot can only jump out once the helicopter stands completly still.

Maybe I can do something about that, I'll have a look :p

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There was another person doing the exact same script but it was cluncky and only supported for 3 helis .

Anyway good one but still not perfect : can't be used with vehicle spawned during mission ( i'm using VVS ) .

There's some script like zlt_repair who doesn't need any init on vehicles ,they are using "foreach vehicles" and stuffs like that .

If you could do the same i'll add it to my missions right away .

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I know that other script ; but I made this one because of the reasons you listed.

I will look at making it compatible with spawned vehicles asap :)

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Helicopters dont always explode on impact, Horizontal velocity is the key to surviving a helicopter crash with sufficient space to touch down.

Ive survived a number of crashes by either auto rotating down or simply coming in like a fixed wing, Of course the helicopter is trashed but at least im still kicking ^-^

I love the idea of this script if maybe one criticism would be extremely complex helicopters like the Ghost Hawk may be much more fragile than example its young sister the Blackhawk so it may still rupture and spill fuel into the engines causing an explosion.

Overall though, Advice would be crash training and this script could be handy for those making campaigns.

8.5/10 :D

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Well, for me and my friend, we never managed to crash without explosion :p (not even on the VR terrain)

I will look if I can make some differences between helicopters, but I am not sure

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Thanks for sending us the updated release :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks for sending us the updated release and sorry for the delay but I was on holiday :cool:

Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Is the script working properly with Multiplayer and JIP?

Because I don't fully understand MP scripting right now.

And can someone help me with making it an addon? (speak: how does that config stuff work!?)

Edited by CAPTNCAPS

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Only tested with ingame spawned helis (with MCC v4) in multiplayer (listen server), but most of the time the fire and smoke dont go away and really kills fps. MCC's delete tool doesnt work on it either.

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Can someone dumb down the second step to this?

 

It's done for you already in the download.  Just extract the init.sqf file and Crash folder into your mission folder.  Scenario -> Open Scenario Folder and paste them into there.

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