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"dust" value in cfgSurfaces.hpp

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I'd like to make a desert surface for some parts of my map. Therefore I'd like to produce the vehicles driving over it a lot of dust. Has anyone experience with the "dust" value in the config? The "rough" attribute seems to work pretty fine. Set it to 1.0 and things get bumpy. Sadly I see no effects when I raise the dust parameter.


    class j198_ntc_desert_Surface : Default
        files = "j198_ntc_desert_*";
        rough = 0.3;
        dust = 1.0;
        soundEnviron = "sand";
        character = "j198_ntc_desert_Character";
         soundHit = "hard_ground";

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