ariel777111 12 Posted April 14, 2020 Hello, me again .. Now bothering on this thread. Use HWS, on the Pandora map with the SWO mod, but when you start it says: "not enough relevant locations found" I assumed that just like in ARMA 2, there are maps that have no locations, so try to create some using the BIS WIKI information. I put this in the init.sqf header _location = createLocation ["Strategic", [170.90851,105.60309,10296.137], 100, 100]; _location setText "MONTE-1"; _location = createLocation ["Strategic", [918.20349,210.95837,7693.0791], 100, 100]; _location setText "MONTE-2"; _location = createLocation ["Strategic", [1290.5288,193.86987,6785.0508], 100, 100]; _location setText "MONTE-3"; _location = createLocation ["Strategic", [4935.498,108.09399,7007.9077], 100, 100]; _location setText "MONTE-4"; (the coordinates are from a test for another map) I did not get any results I don't know if it's the proper way to use the script, I also put it at the end of the description.ext. I even tried a trigger, nothing worked. Apparently at the beginning of the mission you should see the markers with the names when using the map. Is there a way to create enough locations on maps, when you don't have them, to be able to play WHOLE MAP? Share this post Link to post Share on other sites
Rydygier 1285 Posted April 15, 2020 Quote , there are maps that have no locations Correct, some have too few or none at all (at least of desired kinds, like towns, hills etc.). Quote so try to create some Sadly, IIRC, script commands doesn't detect locations placed by the user so this won't help. Just don't use maps without proper amount of typical locations defined inside the map itself. Share this post Link to post Share on other sites
piter306 16 Posted February 19, 2021 This Fayshkhabur working with HWS. Enjoy:) https://steamcommunity.com/sharedfiles/filedetails/?id=1922303672 Share this post Link to post Share on other sites
Caldeira_ 0 Posted November 4, 2021 Hi guys, apologize if someone already asked this ... Does anyone has HWS for Prairie of Fire CDLC map ? Thank you Share this post Link to post Share on other sites
alky_lee 274 Posted November 5, 2021 5 hours ago, Caldeira_ said: Hi guys, apologize if someone already asked this ... Does anyone has HWS for Prairie of Fire CDLC map ? Thank you I did port the mission to Cam Lao Nam, but the DLC factions weren't properly configured, so I found pilots on static weapons but no helicopters, so it hasn't progressed any further than that. But the mission will work on the new map. Share this post Link to post Share on other sites
uk100 10 Posted November 2, 2022 (edited) Really enjoying this mod and ports, but can anyone advise any factions which work well other than A3/Apex ones? I haven't had any luck with RHS, and only patchy results with CUP. Thanks! EDIT: 3CB Factions worked well. If I understand correctly it's mostly a repack of RHS to form 'complete' factions..?https://steamcommunity.com/workshop/filedetails/?id=1673456286 Edited November 10, 2022 by uk100 Answered my own question Share this post Link to post Share on other sites
lyingsackoffun 0 Posted February 4 Here's that RPT file. https://1drv.ms/u/s!AnqAbEplrn-falzOpPCYqCqooSc?e=0cCf1F Share this post Link to post Share on other sites
Rydygier 1285 Posted February 4 All right, that's your culprit: 19:19:57 Error in expression <rlFill),[_newIx,_name,toLower _fac]]; } foreach _factions; _newIx = lbAdd [_ctr> 19:19:57 Error position: <foreach _factions; _newIx = lbAdd [_ctr> 19:19:57 Error foreach: Type Bool, expected Array,HashMap 19:19:57 File steam\__cur_sp.altis\init.sqf..., line 833 _factions somehow is not an array. This var is defined this way: _factions = switch (_ix) do { case (RYD_ix_SideA_B) : {RYD_WS_B_Factions}; case (RYD_ix_SideB_B) : {RYD_WS_B_Factions}; case (RYD_ix_SideA_I) : {RYD_WS_I_Factions}; case (RYD_ix_SideB_I) : {RYD_WS_I_Factions}; case (RYD_ix_SideA_O) : {RYD_WS_O_Factions}; case (RYD_ix_SideB_O) : {RYD_WS_O_Factions}; }; Probably something is wrong with one of these faction lists: RYD_WS_B_Factions etc. If you don't see, what exactly, just give me your HWS scenario as open folder, so I could test it quickly in EDEN. Share this post Link to post Share on other sites
lyingsackoffun 0 Posted February 9 I can't find that at all. I'm assuming that's in the WS_fnc file but I looked in a few others just to make sure and I can't find anything. Here's the mission: https://1drv.ms/u/s!AnqAbEplrn-fa0g4FrPSm8Xh1jo?e=kH5ok7 Share this post Link to post Share on other sites
Rydygier 1285 Posted February 9 I downloaded this scenario. I ran Arma 3 pure vanilla, obviously 2.10 stable branch. At first it was impossible even to load it in EDEN, there was loading error message, no RPT log about it. Then I removed spaces from the mission folder name and at second try it loaded properly. So I did preview and all seems normal: Later, after loading screen, there's one script error, but apparently nothing directly preventing from playing. I would say - a share of such errors would be expected, when you mix NR6 with HWS like this... Namely: 16:44:30 Error in expression <Dvs = []; for "_i" from 1 to _amnt do { _rDiv = []; for "_j" from 0 to _recAm d> 16:44:30 Error position: < _rDiv = []; for "_j" from 0 to _recAm d> 16:44:30 Error Missing } it is not the error, you saw. After that I was properly "incarnated" into some soldier and gameplay started as usual. Didn't test longer. As for that error, it seems harmless, it comes from HQOrdersEast.sqf, never finished alternative combat doctrine, which isn't used by default, but it is compiled, apparently the error pops up at compiling. The cause seems to be in line 74: _attackAv = _attackAv - ["Del]; should be: _attackAv = _attackAv - ["Del"]; But there may be more errors later in this file, still doesn't really matter, as this code is unused. What can I say, once I repaired mission folder by removing spaces, all the rest is working fine at least till the gameplay start. Share this post Link to post Share on other sites
lyingsackoffun 0 Posted February 17 Thank you so much for the help. I would have never figured this out. That's a bit strange. I don't know how that happened. Maybe I was half asleep and accidentally changed it but I'm glad you could spot the problem. I think if I mess around with the NR6 modules I could make most things more stable and work more like it should. There are a couple scripting things too but I'm cautious with it for the most part [NR6 starting too early is one problem]. It still plays well enough in it's current state and is pretty enjoyable though very rough around the edges. That issue was the only one that had me stumped and brought me to a halt. I can't thank you enough for helping me with that. I haven't tried it yet but I will when I get time. Share this post Link to post Share on other sites
lyingsackoffun 0 Posted February 20 Okay I tested it and it still doesn't work for me but I took a screenshot. I probably should have attached a screenshot from the start. https://1drv.ms/u/s!AnqAbEplrn-fg3z5Ix1sFexRCz0E?e=3xRGPQ https://1drv.ms/u/s!AnqAbEplrn-fg3vrPcPBBUIxuAGC?e=Bg3ZhN Idk how to post images so I put them in links. Share this post Link to post Share on other sites
lyingsackoffun 0 Posted February 20 I think it might just affect me since it is carrying over from map to map. Idk if it would be affecting you even if you have the same exact mission. Idk where Hetman war stories saves the data that carries over. Is there some way do reset/delete all that data? If so I'll try that. Share this post Link to post Share on other sites
Rydygier 1285 Posted March 3 Sorry, I saw those answers only now. So I see your pic, but, as shown, I was unable to replicate this issue with the very same mission, you gave me (run via EDEN on Arma 3 2.10 stable, no any mods), so it is nothing with the mission itself, if the exactly same mission works on my PC and does not work on yours. HWS doesn't save anything, that would be necessary to run it. If I can't replicate the problem, I'm unable to determine the cause and apply a fix. Share this post Link to post Share on other sites