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FIXED: finally renamed a ton of original mags so they all have 10Rnd. SVD or 20Rnd. FAL instead of the patchwork of weird and wonderful random naming conventions invented by BIS staff over the years.

some mag changes - they appear in this order in the ammo boxes:

AA weapons

AT weapons

Rifles /MG / SMG

Rifle Mags (ordered by size)

Explosives

Grenades

Items

Missiles

Optics (Binocs etc)

Smoke nades

Pistols

#####################################
New ammo additions

M107 series (including AS50)
added new ammo for it
"EB_10Rnd_127x99_m107_HE"
"EB_10Rnd_127x99_m107_AP"

Added new ammo for all MG's - M2, M240, Mk43 (M60), Mk48 and M249/SAW: HEI and AP variants
100 roundboxes occupy 2 ammo slots
200 round boxes occupy 3 ammo slots
600 round ammo boxes occupy 6 ammo slots (M240/Mk43/M60 only)

SAWs now occupy only primary weapon slot
SAW ammo (for all STANAG SAW class weapons)
"EB_200Rnd_556x45_M249_I"
"EB_200Rnd_556x45_M249_AP"

New ammo for all GPMG class personal weapons (M60/Mk43, Mk48, M240, BAF GPMG)
"EB_200Rnd_762x51_M240"
"EB_200Rnd_762x51_M240_I"
"EB_200Rnd_762x51_M240_AP"

New ammo for all GPMG class less portable weapons (M60/Mk43, 
M240, BAF GPMG)
EB_600Rnd_762x51_M240

CZ550 Hunting Rifle
added new ammo for webbing (pistol) slots
"5x_22_LR_17_HMR"
"EB_5Rnd_762x51_CZ550_p" --> pistol slots

M24 Rifle series
added new ammo for webbing (pistol) slots
"5Rnd_762x51_M24"
"EB_5Rnd_762x51_M24_p" --> pistol slots

M24A2
Weapon
"EB_M24A2"
"EB_M24A2_D" --> desert
added 10 round mags, including webbing (pistol slot) mags
"EB_10Rnd_762x51_M24"
"EB_10Rnd_762x51_M24_p"

M24A3
Weapon
"EB_M24A3"
"EB_M24A3_D" --> desert

uses lapua magnum ammo
"5Rnd_86x70_L115A1"
"EB_5Rnd_86x70_L115A1_P" --> pistol slots
"EB_5Rnd_86x70_L115A1_T" --> tracer
"EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer

L86 LSW
added drum mag
"EB_60Rnd_556x45_Stanag"

SVD series inc new SVD ironsight weapon
"EB_svd" --> ironsight

SVD ammo
"EB_10Rnd_svd"
"EB_10Rnd_svd_T" --> tracer
"EB_20Rnd_svd"
"EB_20Rnd_svd_T" --> tracer

DP-28 machine gun
weapon
"EB_DP28"
mags
"EB_47Rnd_DP28"

L115 spotter rifle
weapon
"EB_BAF_LRR_scoped_O"
mags
"5Rnd_86x70_L115A1"
"EB_5Rnd_86x70_L115A1_T" --> tracer
"EB_5Rnd_86x70_L115A1_P" --> pistol slot
"EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer

KSVK and new OSV96
weapon
"EB_OSV96"
mags
"EB_5Rnd_127x108_OSV"
"EB_5Rnd_127x108_OSV_HEI"
"EB_5Rnd_127x108_OSV_API"
"EB_5Rnd_127x108_OSV_T" --> tracer
"EB_5Rnd_127x108_OSV_NT"
"5Rnd_127x108_KSVK"

M1911 45 ACP SD pistol
weapon
"EB_m1911SD"
mags
"EB_7rnd_m1911"
"EB_7Rnd_m1911SD"

Laser batteries
"LWS_Laserbatteries" --> pistol slot

Demolition charges
"EB_M118_ammo_remote"

Grenades
"EB_m308gren"
"EB_molotov_mag"
"EB_m14gren"
"EB_mk40gren"
"EB_m61gren"
"EB_m34gren"
"EB_m67gren"
"EB_v40gren"
"EB_mk3a2gren"
"EB_SmokeShellChem"
"EB_rkg3gren"
"EB_t67gren"
"EB_f1gren"
"EB_rg42gren"
"EB_rgd5gren"
"EB_rgd33gren"
"EB_m18white"
"EB_m18red""
"EB_m18green"
"EB_m18yellow"
"EB_m18purple"
"EB_m18blue"
"EB_m18orange"
"EB_rdg2"
"EB_rdg3"
"EB_1Rnd_HE_M203"
"EB_1Rnd_HE_M381"
"EB_1Rnd_BS_M576"
"BD_1Rnd_Buckshot_M203"
"EB_1Rnd_HE_M406"
"EB_1Rnd_AB_M397"
"EB_1Rnd_HEDP_M433"
"BD_1Rnd_Chem_M203"
"EB_m406vest"
"EB_40mm_white"
"EB_40mm_green"
"EB_40mm_red"
"EB_40mm_yellow"
"EB_40mm_mkv_White"
"EB_40mm_mkv_Green"
"EB_40mm_mkv_Red"
"EB_40mm_mkv_Yellow"
"EB_1Rnd_Smoke_40mm"
"EB_1Rnd_SmokeRed_40mm"
"EB_1Rnd_SmokeGreen_40mm"
"EB_1Rnd_SmokeYellow_40mm"
"EB_1Rnd_Smoke_MKV"
"EB_1Rnd_SmokeRed_MKV"
"EB_1Rnd_SmokeGreen_MKV"
"EB_1Rnd_SmokeYellow_MKV"
"BD_6Rnd_Chem_M203"
"5Rnd_Chem_M203"
"5Rnd_Buckshot_M203"
"5Rnd_HE_M203"
"5Rnd_HEDP_M203"
"5Rnd_FlareWhite_M203"
"5Rnd_FlareGreen_M203"
"5Rnd_FlareRed_M203"
"5Rnd_FlareYellow_M203"
"5Rnd_Smoke_M203"
"5Rnd_SmokeRed_M203"
"5Rnd_SmokeGreen_M203"
"5Rnd_SmokeYellow_M203"
"5Rnd_HE_GP25"
"1Rnd_Buckshot_GP25"
"1Rnd_Chem_GP25"
"5Rnd_Chem_GP25"
"5Rnd_Buckshot_GP25"
"5Rnd_FlareWhite_GP25"
"5Rnd_FlareGreen_GP25"
"5Rnd_FlareRed_GP25"
"5Rnd_FlareYellow_GP25"
"5Rnd_SMOKE_GP25"
"5Rnd_SmokeRed_GP25"
"5Rnd_SmokeGreen_GP25"
"5Rnd_SmokeYellow_GP25"


#####################################
MG Turret improvements

Searchlight (facing forward of tripod) added to all MG turrets (press L to activate)
250/500/1000 round boxes for M2 .50cal turrets
250/500 round boxes for GPMG/M240 turrets
Added breakdown to backpack function for Arma2 MG turrets

Magazines
"100Rnd_127x99_M2"
"250Rnd_127x99_M3P"
New Magazines
"EB_250Rnd_127x99_M2"
"EB_500Rnd_127x99_M2"
"EB_1000Rnd_127x99_M2"
"EB_250Rnd_127x99_M2HE"
"EB_500Rnd_127x99_M2HE"
"EB_1000Rnd_127x99_M2HE"
"EB_250Rnd_127x99_M2AP"
"EB_500Rnd_127x99_M2AP"
"EB_1000Rnd_127x99_M2AP"

#####################################
new items added - work in progress

Sniper Hides
"Land_sniper_hide_w_nato"
"Land_sniper_hide_d_nato"
"Land_sniper_hide_w_east"
"Land_sniper_hide_d_east"

EB_TIGoggles
Thermal imaging goggles 

EB_TIscanner
thermal scanner for close range night ops

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SUVs updated:

Animated gun hide/hatch

you need to get in gunner from outside vehicle

"EB_ArmoredSUV_Gau19" --> awaiting model of gau19 but works in config

"EB_ArmoredSUV_Gau2"

---------- Post added at 04:08 PM ---------- Previous post was at 02:36 PM ----------

Updated military offroad and dingo's to match Rangemaster standards (zeroing, mag types, weapon names, weapon cargo, vehicle class)

added test Dingo M2 (not done model edit yet)

---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ----------

added pook SAM pack 1.4

- FIX: Missing CDF Independent units.

- FIX: Wrong texture on desert OE349 antenna units.

- FIX: MIM-104 erratic movement on sloped surfaces.

- FIX: SA3 static and MIM104 popup errors discovered in MP testing.

- NEW: MIM104 sites now spawn a radar and antenna nearby

Updated with latest pook_pandurs for testing

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Al shabab militia riding a T34

taki1_zpsxldspmh2.jpg

---------- Post added at 12:57 PM ---------- Previous post was at 10:59 AM ----------

returning a captured scud to the enemy...

taki2_zpsygyousfo.jpg

fighting from inside an overturned pandur wreck

taki3_zps6hhq9osc.jpg

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ok so...

m230 and zpu4 sounds updated thanks for pickle

they have impact echoes in them too

have just looked through cars class and listed actions:

landrover

1. add cargo proxy to M2/SPG version in rear

2. enable gas can/ wheel/ cover/ windshield anims where appropriate

3. add tak camo transport version

4. add UK green/des M2 versions with m240 in front

5. add roadway and camo nets to transport versions to enable sniping from rear

6. add prone m240 scope to rear facing back, wit hcamo nets for covert cover

Offroad (coyota)

1. transport version - add 4 cargo proxies to rear

2. spg9 add 2 cargo proxies to tailgate

3. rename pickup tak as its an offroad

4. add spg9 to ins and tak

5. add transport version in cam colours for gue/ins/tak/tk_gue

6. dshk add CDF

7. add fuel/ transport/repair variants

8. add mortar/igla/rocketpod/ zpu4/ zu23/pkx2 variants

pickup (sundat)

1. PK add cdf/tak/ins

2. transport add 4 seats to rear.

3. make repair/rearm/fuel versions

4. usable fuelcan/tyre/cover

5. add spg/dshk/mortar/zpu/rocketpod

UAZ

1. SPG add cdf/tak/tk_gue

2. dshk add RU

3. add metis/mortar/igla/zu23

4. maybe add AT2/3/4 versions

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coming soon

Bo105 Helicopter

so we have

- 9 factions: DE, ACR, CDF, CDF_IND, GUE, INS, TAK, TK_INS, TK_GUE

- 8 weaponised classes and a transport model

- HOT, TOW, Stinger, CRV7, HMP250, HMP400, in a mixture of variants, some twin guns, single guns or no gun

- lume, flare and smoke dispensers on armed versions

- NVG and thermal camera with laser marker indicator

- weapon cargo includes fuel can, MP5, M9, AT4, binocs, flashlight, smoke

- right click to gunner seat optic for pilots (Heinbloed) and friendly forces strobing

- manual control of TOW and HOT missiles (Heinbloed)

- pickles AH6 sounds added (engine, radio and wind noises etc)

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some pics from 2.3

cruising along above a spoofed SA15

sam_chase_zpsbijctuns.jpg

Bo-105 with 6 HOT ATGM's

bo105hot_zpsvhqrg6ne.jpg

engaging with HOT's

bo105ho2t_zps4pa9te7t.jpg

IR locking HOT

bo105hot3_zpsaq4u03x3.jpg

laser locking HOT

bo105hot4_zpsagk7bhxj.jpg

TOW and HMP400

bo105tow1_zpspjjwp4qq.jpg

Edited by eggbeast

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2.3 released

Details

http://forums.bistudio.com/showthread.php?181303-BAFX-and-Rangemaster-mod-packs-released&p=2871046&viewfull=1#post2871046

Files

uploading

Future plans

1. add in from von knudenberg (GUV pod, gau19, chieftain, 9 milly)

2. technicals update as per plan here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2866639&viewfull=1#post2866639

3, add new arty vehicleclass and fix arty and variant ranging

4. edit the wildcat and make cool weapons/skins

5. re-pack the CVRT from vilas for a willing modeler to work on (pook or maybe carl)

6. Add Wildcat, F111, Su22, tornado...

7. edit Evo mission to improve functions/ performance. remove some mods to improve public access.

8. rearm module as seen here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2861744&viewfull=1#post2861744

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Awesome! Seems like you are making progress very rapidly. Ill download it and drop in for a test tonight for sure! Congradulations on a fine piece of work!

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Wildcat is on its way...

various versions planned:

- reskins

- pickles sounds

- Gau2 / GAU21 / L7A2 door guns

- M621 gun pod(s)

- CRV7 rockets and PG

- TOW

- hellfire

- penguin

- torpedo and depth charge if we get that far

- prone sniper position on cargo deck with L115 might be added as a turret

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sneak peek - some work to do yet, but it's coming together

lynx1_zpsda3jw86m.jpg

lynx2_zpshwgctjph.jpg

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we have a range of clusterbombs/clustermines and combined effects munitions in the game, RBK250/500for east and CBU75, 87,89,100 for west, plus runway busting BetaB500 and matra durandal, also the sonar buoys in the Tu95, and napalm and incendiary and WP bombs...

Anything specific you had in mind?

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we have thought often of this that there is not much point as it happens so fast

the main thing is to get he effect and damage and radius correct

we do also have correct CBU bomblets

some of our CBU's are incorrect casings though, we have lovely cbu24 by myke made for vietnam use, but missing a rockeye bomb case.

Edited by eggbeast

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coming soon to a lynx near you

AGM119 mk2 Penguin ASM

model shell by myke, model development and texture by von knudenberg, config by eggbeast

agm_119_1_zps0sjjvaqn.jpg

and here it is in action (the M3M is wip)

agm119_2_zpsj6in26iw.jpg

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we don't have a falcon model, none are currently available in A2 for modification. we may make a new one in time.

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That M2 looks pointed in the wrong way. May want to look at that. :P

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made in colorado, what can i say...

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successful firing test with the AGM119 from the new lynx.

agm119_3_zpse9estcvf.jpg

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and successful test of the new GAU21/A 50cal on the lynx door gun - note the doorgunner moves with the gun

lynxgun1_zpsguo4tjcf.jpg

lynxgun2_zpsqxfujllh.jpg

and L7 gimpy on the other side

lynxgun3_zpsfrmebhxd.jpg

works pretty well!

features

-shelldrop works great

-flares, amoke and nades can be dropped

-doors animated

-MEV version with stretchers

-8 weapon variants - will be rearmable in future

-cargo weapons and ammo included

-custom sounds by Big Pickle

-radio chatter in cockpit

needs:

- desert skin

- army camo skin

- royal navy skin

- armored belt for gau21

- ammo boxes clutter on deck

- gau2 variant

- sniper variant (with L115A3 in a "turret" for prone marine sniper)

ah9t_zpskbmnxbs5.jpg

Edited by eggbeast

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Calm down now.. he did say the gunner moves with the gun..;):yay:

Can't wait.:)

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