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Holmes

cfgFactionClasses and cfgVehicleClasses

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Hey all,

Having some weird issues. Essentially the issue is this; I have my faction created. It shows up no problem. However, when I go to add my cfgVehicleClasses, only one of the additions shows up. When in game, the only one that appears is "DMARPAT (Heavy). I cannot for the life of me get the "DMARPAT (Light)" to appear in game no matter what I try. Any suggestions?

class CfgFactionClasses
{
class 1msob_units
{
	access = "ReadAndCreate"; 
	displayName = "[1MSOB] Units";
	icon = "\msob_uniforms\msob_icon.paa";
	author = "Alex Holmes and Tyler Lightsey";
	priority = 2;
	side = 1;
};
};

class CfgVehicleClasses
{
class 1MSOB_H_DMARPAT
{
	displayName = "DMARPAT (Heavy)";
};
class 1MSOB_L_DMARPAT
{
	displayName = "DMARPAT (Light)";
};	
};

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at least one vehicle needs to have it assigned

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It does. I have full structure for both DMARPAT Heavy and DMARPAT Light. I still can only get the DMARPAT Heavy to show up.

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check the rpt and post the full config (at least all relevant parts)

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RPT didn't show anything in regards to the addons except that they were loading. Other than that, there is no errors pertaining to the addons. Reached the character limit for a post so I have to divide out the config.cpp

Config.cpp (Start - cfgVehicleClasses)

enum {
    //  = 2,    // Error parsing: Empty enum name
   DESTRUCTENGINE = 2,
   DESTRUCTDEFAULT = 6,
   DESTRUCTWRECK = 7,
   DESTRUCTTREE = 3,
   DESTRUCTTENT = 4,
   STABILIZEDINAXISX = 1,
   STABILIZEDINAXESXYZ = 4,
   STABILIZEDINAXISY = 2,
   STABILIZEDINAXESBOTH = 3,
   DESTRUCTNO = 0,
   STABILIZEDINAXESNONE = 0,
   DESTRUCTMAN = 5,
   DESTRUCTBUILDING = 1,
};

class CfgPatches {
class msob_uniforms {
	units[] = {};
	weapons[] = {};
   icon = "\msob_uniforms\msob_icon.paa";		
	requiredVersion = 0.1;
	requiredAddons[] = {"A3_Characters_F_BLUFOR"};
};
};

class CfgFactionClasses
{
class 1msob_units
{
	access = "ReadAndCreate"; 
	displayName = "[1MSOB] Units";
	icon = "\msob_uniforms\msob_icon.paa";
	author = "Alex Holmes and armapirx";
	priority = 2;
	side = 1;
};
};

class CfgVehicleClasses
{
class 1MSOB_H_DMARPAT
{
	displayName = "DMARPAT (Heavy)";
};
class 1MSOB_L_DMARPAT
{
	displayName = "DMARPAT (Light)";
};	
};

---------- Post added at 14:13 ---------- Previous post was at 14:11 ----------

Config.cpp (cfgVehicles **DMARPAT Heavy Structure**)



class CfgVehicles {
class Man;
class B_recon_TL_F;
class B_recon_F;
class B_recon_medic_F;
class B_recon_JTAC_F;
class B_recon_exp_F;
class B_recon_LAT_F;
class B_Soldier_02_f;
class B_Soldier_03_f;

	/*
	DMARPAT Heavy MSOT Structure
	*/
	//HQ Element
	class 1MSOB_H_DMARPAT_MSOT_TL : B_recon_TL_F
	{
		_generalMacro = "B_recon_TL_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[HQ] Team Leader";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_MSOT_TC : B_recon_exp_F
	{
		_generalMacro = "B_recon_exp_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[HQ] Team Chief";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_MSOT_OPSNCO : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[HQ] Operations SNCO";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_MSOT_COMMSNCO : B_recon_JTAC_F
	{
		_generalMacro = "B_recon_JTAC_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[HQ] Communications SNCO";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	//Tactical Element One
	class 1MSOB_H_DMARPAT_TE1_EL : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE1] Element Leader";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE1_CSO1 : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE1] Critical Skills Operator";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE1_CSO2 : B_recon_LAT_F
	{
		_generalMacro = "B_recon_LAT_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE1] Critical Skills Operator (AT)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE1_CSO3 : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE1] Critical Skills Operator (LMG)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE1_SARC : B_recon_medic_F
	{
		_generalMacro = "B_recon_medic_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE1] S.A.R.C.";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	//Tactical Element Two
	class 1MSOB_H_DMARPAT_TE2_EL : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE2] Element Leader";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE2_CSO1 : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE2] Critical Skills Operator";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE2_CSO2 : B_recon_LAT_F
	{
		_generalMacro = "B_recon_LAT_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE2] Critical Skills Operator (AT)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE2_CSO3 : B_recon_F
	{
		_generalMacro = "B_recon_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE2] Critical Skills Operator (LMG)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_H_DMARPAT_TE2_SARC : B_recon_medic_F
	{
		_generalMacro = "B_recon_medic_F";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_H_DMARPAT";
		displayName = "[TE2] S.A.R.C.";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_LS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_ECH_Light_Coyote","1MSOB_Vest_Coyote_CarrierLight","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};

Edited by Holmes

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Config.cpp (cfgVehicles **DMARPAT LIght Structure** - cfgWeapons)

	/*
	DMARPAT Light MSOT Structure
	*/
	//HQ Element
	class 1MSOB_L_DMARPAT_MSOT_TL : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[HQ] Team Leader";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_MSOT_TC : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[HQ] Team Chief";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_MSOT_OPSNCO : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[HQ] Operations SNCO";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_MSOT_COMMSNCO : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[HQ] Communications SNCO";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	//Tactical Element One
	class 1MSOB_L_DMARPAT_TE1_EL : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE1] Element Leader";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE1_CSO1 : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE1] Critical Skills Operator";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE1_CSO2 : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE1] Critical Skills Operator (AT)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE1_CSO3 : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE1] Critical Skills Operator (LMG)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE1_SARC : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE1] S.A.R.C.";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	//Tactical Element Two
	class 1MSOB_L_DMARPAT_TE2_EL : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE2] Element Leader";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE2_CSO1 : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE2] Critical Skills Operator";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE2_CSO2 : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE2] Critical Skills Operator (AT)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE2_CSO3 : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE2] Critical Skills Operator (LMG)";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};
	class 1MSOB_L_DMARPAT_TE2_SARC : B_Soldier_03_f
	{
		_generalMacro = "B_Soldier_03_f";
		side = 1;
		faction = "1msob_units";
		vehicleClass = "1MSOB_L_DMARPAT";
		displayName = "[TE2] S.A.R.C.";
		nakedUniform = "U_BasicBody";
		uniformClass = "1MSOB_DMARPAT_RS_Base";
		hiddenSelections[] = {"Camo","insignia"};
 		hiddenSelectionsTextures[] = {"\msob_uniforms\textures\dmarpat\msob_u_dmarpat_co.paa"};
 		weapons[] = {};
 		respawnWeapons[] = {};
 		magazines[] = {};
 		camouflage = 1.2;
 		linkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		respawnLinkedItems[] = {"1MSOB_Boonie_DMARPAT","1MSOB_Vest_Coyote_Rig","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemRadio"};
 		class Wounds
		{
			tex[] = {};
			mat[] = {"A3\Characters_F\BLUFOR\Data\clothing1.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\BLUFOR\Data\clothing1_injury.rvmat","A3\Characters_F\Common\Data\basicbody.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\Characters_F\Common\Data\basicbody_injury.rvmat","A3\characters_f\common\data\coveralls.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Common\Data\coveralls_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat","A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"};
		};			
	};																						
};

class cfgWeapons
{
	class Uniform_Base;
	class UniformItem;		
	/*
	Desert MARPAT Uniforms
	*/
	class 1MSOB_DMARPAT_LS_Base : Uniform_Base
	{
				displayName = "DMARPAT LS Uniform";
     		picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";        
     		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
     		class ItemInfo : UniformItem
     		{
    			uniformModel = "-";
      		uniformClass = "1MSOB_H_DMARPAT_MSOT_TL";
      		containerClass = "Supply20";
      		mass = "50";      
     		};				
	};
	class 1MSOB_DMARPAT_RS_Base : Uniform_Base
	{
				displayName = "DMARPAT RS Uniform";
     		picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";        
     		model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
     		class ItemInfo : UniformItem
     		{
    			uniformModel = "-";
      		uniformClass = "1MSOB_L_DMARPAT_MSOT_TL";
      		containerClass = "Supply20";
      		mass = "50";      
     		};				
	};		

};

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