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CO 21 PMC Sandbox - Outlaws PSG (By Fr33d0m - Mediusgaming.com)

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Outlaws PSG PMC Sandbox is a multiplayer mode designed to simulate working as a Private Military Contractor in a conflict zone. You take the role of an Independent Contract Operator brokered by Outlaw’s PSG, with a meager starting balance in your bank account and standard-issue weapons from OPSG, you begin your tour of duty in Altis at the C-12 North compound, an Astral Corporation Research, Development and Communications compound in the NE region of Altis. You will be required to carry out security and paramilitary operations pursuant to your contracts with OPSG, and you will be paid based on performance per operation.

Official Mission Website Here (Changelog, support, forums etc.):

http://mediusgaming.com/pmcsandbox/

Version 0.91a – Alpha Build

Release Date: 8/17/2014

DOWNLOAD Version 0.91a ALPHA (Modded)

This version requires HEADLESS CLIENT for CQB.

Requires Alive, CSE, Task Force Radio and Rav Lifter.

Optional (supported) mods: All HLC Weapon Mods, Slatts Scar, POMI PMC, DAR HMMWV.

DOWNLOAD WIP Version 0.91a ALPHA (Modded W/O HC Requirement)

This version DOES NOT require headless client.

Requires Alive, CSE, Task Force Radio and Rav Lifter.

Optional (supported) mods: All HLC Weapon Mods, Slatts Scar, POMI PMC, DAR HMMWV.

Version 0.91a MANW – Alpha Build

Release Date: 8/17/2014

DOWNLOAD WIP Version 0.91a ALPHA - MANW Version

This version requires NO MODS.

Optional (supported) mods: All HLC Weapon Mods, Slatts Scar, POMI PMC, DAR HMMWV

This version is severely short of enemies to kill at the moment. For fun results with this version, use Zeus to spawn enemies.

VOTE FOR THIS MODE IN THE MULTIPLAYER MODE CATEGORY OF THE MANW COMPETITION!

http://makearmanotwar.com/entry/qu84kgbbkA#.U9oAXHkg_RY

Armaholic mirror:

- Outlaws PSG PMC Sandbox - Co-21 (@)

Reddit Thread

Links to required mods (Modded Version - Not used in MANW version)

ALiVE - Advanced Light Infantry Virtual Environment

Task Force Arrowhead Radio

LIFTER for ArmA 3

Combat Space Enhancement

Edited by Fr33d0m
Updates

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Downloading now, looks very nice and am excited to see this! I'll report back my experience afterwards..

-edit-

Looks great and working well. I managed to find the server that was running it.

Perhaps you can add the ability to add backpacks so players may purchase, so we can carry explosives for missions. Other than that during my short play time I did not find any errors or serious FPS issues.

Great Work!

Edited by Blackbeard06

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Downloading now, looks very nice and am excited to see this! I'll report back my experience afterwards..

-edit-

Looks great and working well. I managed to find the server that was running it.

Perhaps you can add the ability to add backpacks so players may purchase, so we can carry explosives for missions. Other than that during my short play time I did not find any errors or serious FPS issues.

Great Work!

Thanks man!! Glad it all worked great! I most definitely plan to add backpacks and headgear to the store, it's just a matter of doing the work :-P I'll probably tackle that Tomorrow, have a release ASAP.

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Fr33d0m you should link all dependancies of your mission on OP/description... it needs ALIVE and CSE and other addons I couldn´t read cus the error listing was huge... just a headsup ;)

[Edit: the armaholic page lists the dependancies as well as your online manual... but as a good measure, you should list them here too, it wouldn´t hurt lol... and there´s a MANW version all vanilla? Link it here, please =)

cheers!

Edited by Corporal_Lib[BR]

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You suggestion was optimal, so I posted all the links. Thanks for suggestion!

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;2744176']Fr33d0m you should link all dependancies of your mission on OP/description... it needs ALIVE and CSE and other addons I couldn´t read cus the error listing was huge... just a headsup ;)

[Edit: the armaholic page lists the dependancies as well as your online manual... but as a good measure' date= you should list them here too, it wouldn´t hurt lol... and there´s a MANW version all vanilla? Link it here, please =)

cheers![/quote]

Jusy FYI, there was a mod requirements section in the readme. However there was none easily viewable to the average player, before downloading, which means most people will have a hard time. Glad you fixed it already..

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You cant use PMC tag in your file names and not even starting the mission name like that. I understand that you are newbie in bis forums, but you should have done some research of what other teams use. PMC (my organization) has been using PMC tag on addon, mission etc file naming since early OFP days.

PMC Tactical homepage: http://tactical.nekromantix.com

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You cant use PMC tag in your file names and not even starting the mission name like that. I understand that you are newbie in bis forums, but you should have done some research of what other teams use. PMC (my organization) has been using PMC tag on addon, mission etc file naming since early OFP days.

PMC Tactical homepage: http://tactical.nekromantix.com

It's actually Outlaw's PSG PMC Sandbox. My tag is Medius Gaming or TMN (The Medius Network). You should have done some research! Cant you read? It's RIGHT UP THERE what the name is. BIG FUCKING PICTURE and everything! I'll make a point to clarify in the future, but the letters PMC are used in the middle of my mission name (Outlaws PSG *PMC* Sandbox - by TMNFr33d0m - Tag is TMN...see?). Further, this claim on the letters PMC...this is a problem. PMC is a public domain phrase. Please refer to U.S. Trademark Law: Rules of Practice in Trademark Cases, 37 C.F.R.2 et seq. & Federal Statues - Trademark Act, 15 U.S.C. §§ 1051 et seq. & Patent Act, 35 U.S.C. Part 1 (Consolidated of the U.S. Trademark Law as of November 2013). You have more than just me to contend with on that one, buster. Half of the arma community is calling themselves "so and so PMC" - SO you need to contact EVERYONE using that PMC name and tell them to stop if you're gonna tell me. That's like laying claim to the word "THE". It really doesn't work. If anything, you may lay claim to the whole name of "PMC Tactical" - which I have not used in the name "Outlaws PSG PMC Sandbox". I have contacted my attorney regarding this matter, and should she advise me to, I will change the name completely. Failing that, if you'd like to battle in court about ownership of the letters "PMC", i'd be happy to to litigate.

No thanks for your rude message and rude, outrageous claims to the letters "PMC". That's insanity. Your website isn't really professional, your group is obviously small or non-existent. To be laying legal claims on something like the letters PMC, that's pretty rich. I don't feel sympathy for your futile and frivolous plight to false originality and your ridiculous claim of violation of intellectual property rights. The idea of a PMC isn't your idea. Frankly, your rude & selfish claim to the obviously public domain letters "PMC" just pisses me off.

---------- Post added at 16:09 ---------- Previous post was at 16:05 ----------

You cant use PMC tag in your file names and not even starting the mission name like that. I understand that you are newbie in bis forums, but you should have done some research of what other teams use. PMC (my organization) has been using PMC tag on addon, mission etc file naming since early OFP days.

PMC Tactical homepage: http://tactical.nekromantix.com

Further, I specifically stated in my license that you were not to DePBO my mission until after the MANW competition, so you looking at my filenames (Which BTW, are named TMN_filename...because I use TMN when I code), that's a direct violation of my license of Intellectual Property. I should sue you for that alone.

Edited by Fr33d0m

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Fr33d0m,

Just wanted to say what a great mission you are developing here, don't want to lose sight of that with all the acronym discussion. Very creative!

Vengeance

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Fr33d0m,

Just wanted to say what a great mission you are developing here, don't want to lose sight of that with all the acronym discussion. Very creative!

Vengeance

Haha, thanks man! I got more cool stuff in the works! Matter fact, enough with distractions like this guy up here. Back to work!!

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Further, I specifically stated in my license that you were not to DePBO my mission until after the MANW competition, so you looking at my filenames (Which BTW, are named TMN_filename...because I use TMN when I code), that's a direct violation of my license of Intellectual Property. I should sue you for that alone.
Are you serious????. Your pbo is named, aka the file name of the PBO is... "co@21_pmc-sandbox-outlawspsg.altis". Now, you're apparently only using it to refer to the generic term PMC, the modern term for mercenaries. If that's the case then there's obviously no problem. But because of how this community works, and because "pmc" is the first thing on your filename, and because it's the only 3 letter acronym on the file, it violates the naming conventions for files in this community, because the only tag in the file name belongs to somebody else. If you're going to use TMN, then you put it first, not "PMC".

Also, Snake's post was a friendly heads up, because you're new to the community and apparently didn't know what he was informing you. He didn't mention lawyers, he didn't mention lawsuits, he just told you the facts of life. PMC as a tag was registered with OFPEC a long time ago, and his group is the one that uses it for their addons. Yours is apparently TMN. The easy and obvious fix is to put TMN at the beginning of your PBO filename. That's the only thing you'd need to do, and you already use it in other places in your own words, so there's no issue. You responded in a hostile manner to somebody who was simply alerting you that he has the PMC tag. Just calm the hell down.

Just as a side note here, Snake has been on these forums for the last 13 years. Without him an awful lot of addons and terrains and missions would not be possible. His website looks the way it does because it's simple and easy to navigate. His work has earned more respect and more players than your ever will, and while he can be an asshole at times (like everybody can. Also, he wasn't one in this thread.) he's done more for this community than 75% of the members, or even 90% of the members. Give respect where respect is due, man, and don't jump on somebody for trying to tell you shit you need to know.

Edited by Darkhorse 1-6

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Blah Blah Blah I think i'm better than you because I know some senile old guy named snake who started programming assembly on an abacus and thinks he owns the fucking alphabet.

Yes, I'm serious. I did not name that .PBO you are referring to, cowboy. BIG from Armaholic named it that, when he pulled this post from here to armaholic. You'll need to talk to him about that. I have no access to armaholic to change it now.

I will go out of my way to tag everything with TMN from now on...but to be told, without any tact, what I "can't" do with a public domain phrase is rude beyond measure, and warrants an ass chewing. I too have been putting in work in the arma community since OFP since back in like 2000 or '01. Somehow all that time in Arma gaming did not suddenly make me some kind of demi-god who can talk to other people like I run shit. I treat people with respect unless they treat me otherwise, which is what snake has done.

The proper way to go about something like this is:

Send a PM to me, not calling me out on the thread, that states your concern with the naming issue IN A FAIR AND DECENT TONE!! Don't just post on people's shit telling them what they can and can't do, ESPECIALLY when your claim is outrageous as "You can't use the letters "PMC" ". Then I would have nicely replied that he was misreading the file's name/ banner, and that i'd have had no problem clarifying the file names with TMN going forward. People skills are important.

Just as a side note here, your comments personally attacking me? Not really cool, man. I won't personally attack you back because I'm a better person :-)

EDIT: I had apologized for my anger because I'm nice. But then it sat with me for a while, and I removed the apology. Because you don't deserve it, really.

Edited by Fr33d0m

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Really nice mission, good job. Very creative.

I have one problem thought but I think it's just me being stupid.

I hosted mission online from my computer for just to try it by myself and I selected vip mission but vip never spawned on me. Mission is on but I can't find vip enywhere ? What I should have done differently?

Anyways really good job!

Ok, looks like I missed pomi_pmc mod VIP found and fully working.

This is awesome mission I will vote for this!

Edited by konzaales
found answer for my question

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Fr33d0m,

Not sure if you already know this but something I ran into.

I think your using the HLC weapons Mod as well. As some don't work in the store, "took my money though!". :)

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Mission name is not a tag. I renamed the file using the same title the mission has, as i always do unless the author says he doesn't want it to be renamed or in campaigns cause some people told it could break things.

co@21 --> cooperative for 21 players and using extra addons

_ --> separator

pmc-sandbox-outlaws-psg --> name of the mission: PMC Sandbox - Outlaws PSG

.altis --> island name.

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Mission name is not a tag. I renamed the file using the same title the mission has, as i always do unless the author says he doesn't want it to be renamed or in campaigns cause some people told it could break things.

co@21 --> cooperative for 21 players and using extra addons

_ --> separator

pmc-sandbox-outlaws-psg --> name of the mission: PMC Sandbox - Outlaws PSG

.altis --> island name.

I think his complaint is that the mission name is actually "Outlaws PSG PMC Sandbox" - leading with the PMC letters is his issue. It probably was me who titled the filename backwards. My fault. Ooops. Didn't know I was gonna run into assholes like these two. As for it not even being a tag...that's kind of where I was going too. It's not a big deal man (At least not to me). I think we've all clarified going forward that i'm not clan tagging anything "PMC" nor is anyone else. If Snake Shit and Too Tall over there have too much of an issue with it still, you are welcome to rename the file on your end to whatever you want. I've already renamed all mine with the TMN tag. My bag of F*** is empty as hell about this by this point. :-D Thanks for everything you do for Arma and Armaholic, BIG.

---------- Post added at 15:59 ---------- Previous post was at 15:49 ----------

Ok, looks like I missed pomi_pmc mod VIP found and fully working.

This is awesome mission I will vote for this!

Thanks man!! The newest version out (Released last night) has removed the dependency on POMI_PMC for the VIP model in all versions. Modded versions now only support POMI_PMC clothing and vests.

---------- Post added at 16:01 ---------- Previous post was at 15:59 ----------

Fr33d0m,

Not sure if you already know this but something I ran into.

I think your using the HLC weapons Mod as well. As some don't work in the store, "took my money though!". :)

Yes, modded version is most definitely using HLC mods (All weapons mods but the AR-15 mod, haven't worked that in yet)

Future versions will allow you to turn individual mods on and off. It will SUPPORT the mods, but not steal or re-distribute. Unfortunately this particular WIP version requires you to have "all or nothing" when it comes to the weapon mods. The MANW version has no mods in it.

In the modded version, any weapon mods that aren't supported by the store yet are supported by the restricted VAS module called "Research and Development" in this mission. Look for the guy standing behind the table covered in guns, at the center of the C-12 compound. It should cost ya 4,750.00 to get 300 seconds of VAS access, this particular VAS will not show any of the weapons or ammo / items that have a price in the store. The exception to this is clothes and vests, which are in both places. 4,750 allows you to get kitted out with EVERYTHING, so it's a great deal if you have the $$$ and some nice mods you want to play with.

Also in R&D - ALl CSE items, like PDA's and Tablets - The ALiVE Tablet too

---------- Post added at 16:54 ---------- Previous post was at 16:01 ----------

Firstly, I want to thank everyone who went way out of the way to report a bug or let me know they liked the mission so far! Nothing means more to me than this feedback!

I got a few things done, and I have a few imminent things on my plate to do, so I kinda wanted to post a makeshift changelog and roadmap a little bit.

8/2/2014 - released version 0.87 Alpha (Modded) and 0.84 Alpha (MANW) -

Changelog:

MANW Version Only - All rogue dependencies removed.

All Versions:

Added: Suicide Point - A cinematic and entertaining method of resetting your bank account and persistent profile.

Fixed: Checkpoint mission - Cars should drive away when sent through now.

Added: Checkpoint mission - New Scenarios, including a "sleeper" drug runner!

Fixed: VIP Escort Mission - Changed VIP to stock A3 model. Removed POMI_PMC model.

Fixed: JIP Tasking Module - Fixed bug - should correctly assign asks to JIP players, and should assign all players the task to RTB after each mission. (Can be switched / ignored by pressing "J" for tasks)

Fixed: MP Money Glitches - Operational budget and payout duplication bug fixed ~ Sorry:-( lol.

Fixed: Item Store - Binocular 10 for 1 Duplication glitch

Fixed: User Friendliness - Added which weapon each 6.5x39 caseless mag goes with, to avoid confusion (Like accidentally buying Katiba mags for your new MX)

Known Bugs to be Fixed:

Video sometimes glitches in internet GUI, leaving a distorted blue square of distortion.

Checkpoint will sometimes crash and end early, spawning a horde of civilians running at the checkpoint on foot.

After 96 hours of continuous dedicated server play, and seemingly almost exactly at the 96 hour mark, the vehicle store will fail to spawn vehicles after purchase.

Sometimes in Hostage Rescue mission, captors will all spawn right on top of the hostage, making an extraction difficult or impossible.

Sometimes in Hostage Rescue mission, VIP will spawn under a house (Through the floor), making him difficult or impossible to find.

Mission's website looks like shit, and isn't really a website at this point. Needs to be made into a presentable website :-)

Edited by Fr33d0m

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Fr33d0m,

Question: If I am on the VIP Escort Mission and I get killed, after re spawn how do I get the VIP to be back under my command to finish the mission? If not then how do I cancel the mission?

Thanks.

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Fr33d0m,

Question: If I am on the VIP Escort Mission and I get killed, after re spawn how do I get the VIP to be back under my command to finish the mission? If not then how do I cancel the mission?

Thanks.

He should still have the "Follow me" command. It occurs to me now that he probably needs a distress signal or something so you can find him if playing alone. If you get whacked and you have help, they should be able to walk right up to him and tell him to "follow them" via the action menu, and he should join their group.

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Ok thanks I did not see it when I walked up but I will try again.

Thanks, really liking the mission! :)

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New updates!!

I'd like to take a moment, first off, to say thanks for the tremendous community support, to everyone who has been selflessly bug testing and feeding me info, your help has been invaluable!! The compliments and the curious folks who just want to know what's next...every bit of it has been a delight!

Here are the updates so far:

Major Overall Changes:

The Website. The whole of the website has changed, new theme, new stuff to see, new forums (got rid of MyBB), new email server and new web server host. New Play With Six Repositories, New TeamSpeak server added (We now have 2!) and more! You really have to see it all to believe it all. Check it out.

The PMC Sandbox now has a sub-site, and will soon support bug reporting and support ticketing.

Mission Changes:

Update: 8/17/2014

Version 0.91 Alpha

Removed: Pesky Selectable Respawn with buggy forced respawn on start.

Added: Backpacks to store

Added: Headgear to store

Added: Initial Budget now adjustable via Mission Params.

Added: Various Sound Effects, Dispatch Framework.

Fixed: VIP Mission Trigger Bug

Known Bugs:

Some players may experience cropping of GUI Menu options. Work Around: Ensure via arma display options that the "interface size" option is set to "normal" or "small". This should fix most cropping issues.

Update: 8/10/2014

Version 0.90 Alpha (All Versions Now Unified)

Added: Major GUI Changes!!

Full Internet GUI redesign

Moved Email to Internet GUI (Can now access Email missions from any computer enabled)

Added Admin Panel

Moved 10k To All Button to Admin Panel

Added "Force All Mission End" button to Admin Panel

Added Mod Drop-Down box (Select your mod, then click the category to see mod-filtered weapons or item)

Fixed Bank Account Balance to load at mission load, so no losing money if you forget to sign in first.

Added: Seige Mission I

Anyone interested in becoming an official bug / beta tester, please register on the new forums, Then announce yourself as a beta tester in the new bug testing thread. This new thread is going to allow me to track and report progress on bugs etc. and provides a nice place for all of us to communicate about this mission. :-) Thanks for everyone who has volunteered as a beta tester so far. You're services have been invaluable!

If you like this mission, show your support!

Become a MANW Competition Supporter

Until next time!

-Fr33d0m

EDIT: Apparently, more people respect a modder's "license" wishes to NOT DePBO a mission than I expected. This is awesome! But it's had some unintended consequences. As of 8/21/2014, I hereby grant express permission to dePBO my Outlaws PSG PMC Mission for the sole purpose of re-branding the mission to fit your local PMC clan that you play with. You still may not re-release the mission, even re-branded, until after the MANW competition, at which point, you may re-distribute the mission with your edits, provided original credit is given to me for the original mission (laymen's terms: You may add to it, and claim your adds, but don't steal my shit and call it yours. ;-D )

Edited by Fr33d0m

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I got all the mods installed and running the one without the headless client required but It gets stuck in loading.

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OPSG PMC Sandbox Development Change Log:

Hello All!

Dropping a new update in the wake of NouberNou's groundbreaking release of ACRE2 Beta!!

Update: 8/23/2014

Version 0.91.1 Alpha

Added: Seige II Mission

Changed: How Seige missions spawn enemies and how enemies defend the controlled areas.

Added: ACRE 2 Support in store, AN/PRC 343 and AN/PRC 148 available for purchase.

Removed: Task Force Radio Dependency

Fixed: Some Checkpoint bugs, hopefully no more civs running alongside vehicles or vehicles showing up in doubles with no options.

Added: Bug failsafes to Checkpoint. Now if/when things go haywire, it should have some backup plans in place to keep the mission going and stable.

Added: 1/30 Chance of enemy group attacking checkpoint.

Added: 2/10 Chance of enemy ambush at destinations for VIP Escort and Vehicle Delivery missions.

Known Bugs:

The checkpoint is still fritzy sometimes. Not all bug sources have been identified yet.

Modded Version, Radio mods: Now that the TFAR dependency is removed and ACRE2 support added, when using TFAR every player will spawn with a big long range radio backpack. It's fine, free equipment if you use it or just store it somewhere for later use, but if you have a lot of people dying a lot, you end up with a lot of long range radios and storage space is (of course) rather limited.

If this drives you nuts, you have my full permission to dePbo the mission (see: arma tools) and add the dependency back, to turn off backpack radios on all players (Enabled by default in TFAR AFAIK).

---------- Post added at 17:56 ---------- Previous post was at 17:01 ----------

I got all the mods installed and running the one without the headless client required but It gets stuck in loading.

AliVE + CSE takes a super long time to load! Perhaps this is what you're seeing. Are you getting stuck at the screen after you select roles?

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Update: 9/7/2014

Version 0.91.5 Alpha

Added: Reinforce and Extract Mission

Added: Astral Corp T-9 Facility

Added: T-9 Premise Security Mission (WIP)

Fixed: Checkpoint, 100% Rebuild again, everything should work as intended now.

Added: New audio files

Added: RFID Gate system to C-12 Facility

Updated: C-12 Facility

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Great mission...we put it on our public server for a test...and three people joined before we even had a chance...it seems pretty popular so far. My only complaint right now is the AI is a bit aimbot and not so smart...is there a way to have the parameters set so we can tweak the AI some?

Also I noticed when I tried to change the parameters the server crashed...

But we loved it and we may host a public server dedicated to it....loads of fun!

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