southpaw51 10 Posted July 31, 2014 Hey guys! I've been wanting to disable fatigue in my missions for all playable units in the game, but instead of manually putting this into their init field, how would I script this into my mission within init.sqf etc.? I've searched around for something like this and I haven't been able to find much info. Also, if something like this is scripted in, I need to make sure that they keep that information even after respawn. Any help would be appreciated :) Share this post Link to post Share on other sites
Beerkan 71 Posted July 31, 2014 Hey guys!I've been wanting to disable fatigue in my missions for all playable units in the game, but instead of manually putting this into their init field, how would I script this into my mission within init.sqf etc.? I've searched around for something like this and I haven't been able to find much info. Also, if something like this is scripted in, I need to make sure that they keep that information even after respawn. Any help would be appreciated :) Been using this for a while..Put this in your init.sqf if (local player) then { player enableFatigue false; player addMPEventhandler ["MPRespawn", {player enableFatigue false}]; }; Share this post Link to post Share on other sites
southpaw51 10 Posted August 5, 2014 Thanks man! I appreciate it. Share this post Link to post Share on other sites