mrflay 4 Posted July 31, 2014 Hi, I'm trying to create a custom "photograph" objective for zeus, but I can't get it to appear in the list of available objective types in game. Anyone know how to do it using config? This is my config.cpp: class CfgPatches { class FLAY_Camera_Module_Curator { units[] = {"FLAY_ModuleObjectivePhotograph"}; weapons[] = {}; requiredVersion = 1; requiredAddons[] = {"A3_Modules_F_Curator"}; }; }; class CfgFunctions { class FLAY_Modules_Curator { tag = "FLAY"; class Objectives { file = "FLAY\FLAY_Camera\curator\functions"; class moduleObjectivePhotograph { ext = ".fsm"; }; }; }; }; class CfgVehicles { class Logic; class Module_F: Logic { class ModuleDescription { class AnyPlayer; }; }; class FLAY_ModuleObjectivePhotograph: Module_F { scope = 1; scopeCurator = 2; author = "mrflay"; displayName = "Photograph"; portrait = "FLAY\FLAY_Camera\data\icons\portraitObjectivePhotograph_ca.paa"; category = "Objectives"; function = "FLAY_fnc_moduleObjectivePhotograph"; curatorInfoType = "FLAY_RscDisplayAttributesModuleObjectivePhotograph"; isTriggerActivated = 1; curatorCanAttach = 1; curatorCost = 0; }; }; Thanks! Share this post Link to post Share on other sites