Guest Posted January 15, 2015 New version frontpaged on the Armaholic homepage. BAFX and Rangemaster mod packs v2.1Arma 2Arma 2: Combined Operations compatibility MP patch (ACR lite)Community Base Addons ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted January 15, 2015 Updated mod v2.1 available at withSIX. Download now by clicking: Updated mod v2.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
eggbeast 3673 Posted January 15, 2015 (edited) Evo updated with this pack + PRACS and duala http://forums.bistudio.com/showthread.php?181312-CO-OP-22-Evolution-Duala-mods Edited January 15, 2015 by eggbeast Share this post Link to post Share on other sites
axtros 10 Posted January 15, 2015 Great update! Thx! :) Share this post Link to post Share on other sites
eggbeast 3673 Posted January 15, 2015 bugs so far SA3/ Patriot cause popup with inheritance of staticweapon Mig29/35 hud is solid block TO55 gunner in third person stands above tank working on em for v.2.2 Share this post Link to post Share on other sites
eggbeast 3673 Posted January 16, 2015 ok so sorry but we had to fix those bugs real fast v2.2 http://www.gitsarma.gamingdeluxe.net/mods/Rangemaster_bafX_v2.2.rar Share this post Link to post Share on other sites
eggbeast 3673 Posted January 17, 2015 pook braves the flak ---------- Post added at 01:31 AM ---------- Previous post was at 01:10 AM ---------- CRAM provides covering flak Share this post Link to post Share on other sites
eggbeast 3673 Posted January 17, 2015 PWS and Armaholic take note please - we released 2.2 last night http://www.gitsarma.gamingdeluxe.net/mods/Rangemaster_bafX_v2.2.rar FIXED: SAM system critical popup - will be improved in later release - patriot currently disabled Mig29/35 causing huge lag and blowing up on the runway due to old scripts Mig29/35 opaque HUD T55 turnout issues T55, T34 and ZSU duplication with stock classes Su25 wheel sensitivity M8 SAW popups CH47 weapon popups Share this post Link to post Share on other sites
chrisb 196 Posted January 17, 2015 With my connection speeds out here in the wilds, you do realise it takes around 4wks to download this update...:p I hope you don't need to update tooooo often..;) Great work, thanks.. Share this post Link to post Share on other sites
Guest Posted January 17, 2015 New version frontpaged on the Armaholic homepage. BAFX and Rangemaster mod packs v2.2Arma 2Arma 2: Combined Operations compatibility MP patch (ACR lite)Community Base Addons ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
hcpookie 3770 Posted January 17, 2015 With my connection speeds out here in the wilds, you do realise it takes around 4wks to download this update...:pI hope you don't need to update tooooo often..;) Great work, thanks.. Yeah tell me about it... took me 45 minutes over DSL (again). I have advised Egg that we need to split it into smaller bite-sized chunks. He said that due to the way some of the update tools work the entire update needs to be used to ensure no sync problems when using those tools. So updates are planned once we can guarantee that they won't get munged across the different update paths. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 17, 2015 yeah sorry i do try to do updates in a batch every 3-4 weeks however this time some really bad bugs crept in that i didn't really see because they weren't produced by me, but were in other addons that i didnt open to inspect... only came out during testing. next update i'll test before sharing Share this post Link to post Share on other sites
onfire 12 Posted January 22, 2015 Is a very good mod! Share this post Link to post Share on other sites
eggbeast 3673 Posted January 22, 2015 glad you like it onFire... be sure to check out our WIP (work in progress) thread too here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2863313#post2863313 Share this post Link to post Share on other sites
Killbilly 10 Posted January 26, 2015 Awesome mod! Thanks. I noticed, though, that the static weapons are giving me an error -- something about hit points or glass or something. Also, the CRCC seems to be broken. I can't find it in the editor, and the Nimitz feature that lets you lower a boat and recover it won't work anymore. This is the only mod I've installed since it was working. Neither of these are deal-breakers, but it would be nice if they could be looked into. Thanks again for the great work. Now I'm off to establish air superiority over Takistan in my new F15. ---------- Post added at 23:26 ---------- Previous post was at 23:24 ---------- Ooops. I forgot to mention that the HUDs on the Mig 29s are opaque. I can read the HUD, but I can't see through it. Is this an error of some kind on my end, do you think? Share this post Link to post Share on other sites
eggbeast 3673 Posted January 26, 2015 you've got an old version running - much of this has been fixed but i dont want to make everyone download the mod again until theres a significant amount of updated content.. which will be soon btw if you want the WIP patch let me know steam is -=xtra=-eggbeast the only thing ive not seen and fixed is the CRRC - will take a look Share this post Link to post Share on other sites
Killbilly 10 Posted January 27, 2015 Thanks! I can wait for the fixes. Great mod! Share this post Link to post Share on other sites
onfire 12 Posted January 27, 2015 There are some planes that have weapon models on them (e.g. AAMs) that cannot be fired. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 27, 2015 um that's not a very useful report man. can you elaborate? Share this post Link to post Share on other sites
hcpookie 3770 Posted January 31, 2015 I just identified the Mig35 "blow up on takeoff or landing" issue. Fix pushed to Egg, so his next update should include this fix. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 31, 2015 (edited) ok Rangemaster v2.3 is here. Features: New Bo-105 - 9 factions x 9 weapon loads = 81 variants New Pandur units by hcpookie - 8 factions x 7 weapon loads = 56 variants New Spike missile pack by von knudenberg (ER and LR versions) added to AH6, UH60 and Pandur. New Sniper Hides New config weapons: HOT and Spike ATGM, HMP250/400 gunpods, Single Gau19 for the SUV New: M24 updated (config only) added A2 and A3 variants to make the rifle a lot more usable. New: Camo nets by hcpookie Updated Dingo and landrover weapons Updated SUVs weapons and animations UPDATED: target acquisition by UH60, AH64, Mi24, Mi28, Ka52 - should lock targets better now in busy theatres. FIXED: M136 and RPG18 are now single-use disposable - missile occupies 1 pistol slot FIXED SAM pack 1.4 by hcpookie FIXED: renamed original mags so they all have same naming convention - they now appear in order in the ammo boxes FIXED: Mig35 crashing incidents (thanks pook) FIXED: added IR locking to AT6/AT9 so a lot more AT missiles will be fired by AI now - beware! FIXED a few popups Details Pandur IFV pack by hcpookie http://forums.bistudio.com/showthread.php?187655-Improved-Pandur-Units Leveraging my BRDM and M113 experience against the Pandur. A bit slow coming along due to the textures being unavailable but progress is happening! Improvements so far include: - It floats! - working trim vane and water fording propellers - visible interior from outside - open shadow - working/walkable rear door - working top hatches - corrected and improved cargo area - proper commander seat position - working driver, commander hatches - improved dashboard with gauges - commander turret with laser rangefinder - correct cargo numbers and placement (6 on ACR version, 12 on others) based on real world research - walkable interior, top deck (with climbable rear section to deck top) - correct barrel recoil on guns - 30mm shell drop - random gear clutter (MP Synchronized) - deployable camo nets (will sometimes be deployed on vehicle INIT) - swappable colors on camo nets - deployable bush camo - deployable signal panel - animated front wire guard - remapped Czech emblem segments for easier faction swapping (MP Synchronized) - animated missile compartment doors - visible missile proxies - proper exhaust smoke - proper wheel turn articulation - working convoy night light - updated 3D model for 30mm gun muzzle brake - random number and insignia emblems as found on Unsung M113 (MP Synchronized) - country emblems for all supported factions (CLAN selection) - working spare fuel can - animated bouncing antennas - All BIS factions represented with different camo per faction Working versions: - standard ACR version (with improvements) - new M2 RWS (remote weapon station) version w/ commander targeting pod - AT version w/ HOT and/or Spike missiles - RBS-70 AA version - HQ w/Periscope and command post - M2/M240 - Mk19/M240 Planned versions: - Mortar carrier - Turret model - slat armored urban patrol versions Classnames: "pook_Pandur_RCWS30_ACR" "pook_Pandur_RCWS30_CDF" "pook_Pandur_RCWS30_CDF_IND" "pook_Pandur_RCWS30_GUE" "pook_Pandur_RCWS30_INS" "pook_Pandur_RCWS30_TAK" "pook_Pandur_RCWS30_TKINS" "pook_Pandur_RCWS30_TKGUE" "pook_Pandur_RWS_ACR" "pook_Pandur_RWS_CDF" "pook_Pandur_RWS_CDF_IND" "pook_Pandur_RWS_GUE" "pook_Pandur_RWS_INS" "pook_Pandur_RWS_TAK" "pook_Pandur_RWS_TKINS" "pook_Pandur_RWS_TKGUE" "pook_Pandur_M2_ACR" "pook_Pandur_M2_CDF" "pook_Pandur_M2_CDF_IND" "pook_Pandur_M2_GUE" "pook_Pandur_M2_INS" "pook_Pandur_M2_TAK" "pook_Pandur_M2_TKINS" "pook_Pandur_M2_TKGUE" "pook_Pandur_Mk19_ACR" "pook_Pandur_Mk19_CDF" "pook_Pandur_Mk19_CDF_IND" "pook_Pandur_Mk19_GUE" "pook_Pandur_Mk19_INS" "pook_Pandur_Mk19_TAK" "pook_Pandur_Mk19_TKINS" "pook_Pandur_Mk19_TKGUE" "pook_Pandur_AT_ACR" "pook_Pandur_AT_CDF" "pook_Pandur_AT_CDF_IND" "pook_Pandur_AT_GUE" "pook_Pandur_AT_INS" "pook_Pandur_AT_TAK" "pook_Pandur_AT_TKINS" "pook_Pandur_AT_TKGUE" "pook_Pandur_HQ_ACR" "pook_Pandur_HQ_CDF" "pook_Pandur_HQ_CDF_IND" "pook_Pandur_HQ_GUE" "pook_Pandur_HQ_INS" "pook_Pandur_HQ_TAK" "pook_Pandur_HQ_TKINS" "pook_Pandur_HQ_TKGUE" "pook_Pandur_AA_ACR" "pook_Pandur_AA_CDF" "pook_Pandur_AA_CDF_IND" "pook_Pandur_AA_GUE" "pook_Pandur_AA_INS" "pook_Pandur_AA_TAK" "pook_Pandur_AA_TKINS" "pook_Pandur_AA_TKGUE" New sounds: m230 and zpu4 sounds updated thanks to Bigpickle - they have impact echoes in them too! New spike missiles by von Knudenberg Bo105 Helicopter heli model from mukcep, finished by hcpookie and eggbeast so we have - 9 factions: DE, ACR, CDF, CDF_IND, GUE, INS, TAK, TK_INS, TK_GUE - 8 weaponised classes and a transport model - HOT, TOW, Stinger, CRV7, HMP250, HMP400, in a mixture of variants, some twin guns, single guns or no gun - lume, flare and smoke dispensers on armed versions - NVG and thermal camera with laser marker indicator - weapon cargo includes fuel can, MP5, M9, AT4, binocs, flashlight, smoke - right click to gunner seat optic for pilots (Heinbloed) and friendly forces strobing - manual control of TOW and HOT missiles (Heinbloed) - pickles AH6 sounds added (engine, radio and wind noises etc) Classnames "FRL_Bo105vbh_DE" "FRL_Bo105vbh_ACR" "FRL_Bo105vbh_CDF" "FRL_Bo105vbh_CDF_IND" "FRL_Bo105vbh_GUE" "FRL_Bo105vbh_INS" "FRL_Bo105vbh_TAK" "FRL_Bo105vbh_TK_GUE" "FRL_Bo105vbh_TK_INS" "FRL_Bo105pah_CAP_DE" "FRL_Bo105pah_CAP_ACR" "FRL_Bo105pah_CAP_CDF" "FRL_Bo105pah_CAP_CDF_IND" "FRL_Bo105pah_CAP_GUE" "FRL_Bo105pah_CAP_INS" "FRL_Bo105pah_CAP_TAK" "FRL_Bo105pah_CAP_TK_GUE" "FRL_Bo105pah_CAP_TK_INS" "FRL_Bo105pah_CAS_DE" "FRL_Bo105pah_CAS_ACR" "FRL_Bo105pah_CAS_CDF" "FRL_Bo105pah_CAS_CDF_IND" "FRL_Bo105pah_CAS_GUE" "FRL_Bo105pah_CAS_INS" "FRL_Bo105pah_CAS_TAK" "FRL_Bo105pah_CAS_TK_GUE" "FRL_Bo105pah_CAS_TK_INS" "FRL_Bo105pah_HCAS_DE" "FRL_Bo105pah_HCAS_ACR" "FRL_Bo105pah_HCAS_CDF" "FRL_Bo105pah_HCAS_CDF_IND" "FRL_Bo105pah_HCAS_GUE" "FRL_Bo105pah_HCAS_INS" "FRL_Bo105pah_HCAS_TAK" "FRL_Bo105pah_HCAS_TK_GUE" "FRL_Bo105pah_HCAS_TK_INS" "FRL_Bo105pah_AGM_DE" "FRL_Bo105pah_AGM_ACR" "FRL_Bo105pah_AGM_CDF" "FRL_Bo105pah_AGM_CDF_IND" "FRL_Bo105pah_AGM_GUE" "FRL_Bo105pah_AGM_INS" "FRL_Bo105pah_AGM_TAK" "FRL_Bo105pah_AGM_TK_GUE" "FRL_Bo105pah_AGM_TK_INS" "FRL_Bo105pah_MR_DE" "FRL_Bo105pah_MR_ACR" "FRL_Bo105pah_MR_CDF" "FRL_Bo105pah_MR_CDF_IND" "FRL_Bo105pah_MR_GUE" "FRL_Bo105pah_MR_INS" "FRL_Bo105pah_MR_TAK" "FRL_Bo105pah_MR_TK_GUE" "FRL_Bo105pah_MR_TK_INS" "FRL_Bo105pah_AT_DE" "FRL_Bo105pah_AT_ACR" "FRL_Bo105pah_AT_CDF" "FRL_Bo105pah_AT_CDF_IND" "FRL_Bo105pah_AT_GUE" "FRL_Bo105pah_AT_INS" "FRL_Bo105pah_AT_TAK" "FRL_Bo105pah_AT_TK_GUE" "FRL_Bo105pah_AT_TK_INS" "FRL_Bo105pah_LRCAS_DE" "FRL_Bo105pah_LRCAS_ACR" "FRL_Bo105pah_LRCAS_CDF" "FRL_Bo105pah_LRCAS_CDF_IND" "FRL_Bo105pah_LRCAS_GUE" "FRL_Bo105pah_LRCAS_INS" "FRL_Bo105pah_LRCAS_TAK" "FRL_Bo105pah_LRCAS_TK_GUE" "FRL_Bo105pah_LRCAS_TK_INS" "FRL_Bo105pah_SEAD_DE" "FRL_Bo105pah_SEAD_ACR" "FRL_Bo105pah_SEAD_CDF" "FRL_Bo105pah_SEAD_CDF_IND" "FRL_Bo105pah_SEAD_GUE" "FRL_Bo105pah_SEAD_INS" "FRL_Bo105pah_SEAD_TAK" "FRL_Bo105pah_SEAD_TK_GUE" "FRL_Bo105pah_SEAD_TK_INS" SUVs updated Animated gun hide/hatch You need to get in gunner from outside vehicle Classnames "EB_ArmoredSUV_Gau19" --> awaiting model of gau19 but works in config "EB_ArmoredSUV_Gau2" Updated Dingo and landrover Updated military offroad and dingo's to match Rangemaster standards (zeroing, mag types, weapon names, weapon cargo, vehicle class) added Dingo M2 (not done model edit yet) "EB_Dingo_M2_Dst" "EB_Dingo_M2_Wdl" Updated SAM pack added pook SAM pack 1.4 - FIX: Missing CDF Independent units. - FIX: Wrong texture on desert OE349 antenna units. - FIX: MIM-104 erratic movement on sloped surfaces. - FIX: SA3 static and MIM104 popup errors discovered in MP testing. - NEW: MIM104 sites now spawn a radar and antenna nearby Ammo renaming FIXED: finally renamed a ton of original mags so they all have 10Rnd. SVD or 20Rnd. FAL instead of the patchwork of weird and wonderful random naming conventions invented by BIS staff over the years. Some mag changes - they appear in this order in the ammo boxes: AA weapons AT weapons Rifles /MG / SMG Rifle Mags (ordered by size) Explosives Grenades Items Missiles Optics (Binocs etc) Smoke nades Pistols FIXED: finally renamed a ton of original mags so they all have 10Rnd. SVD or 20Rnd. FAL instead of the patchwork of weird and wonderful random naming conventions invented by BIS staff over the years. some mag changes - they appear in this order in the ammo boxes: AA weapons AT weapons Rifles /MG / SMG Rifle Mags (ordered by size) Explosives Grenades Items Missiles Optics (Binocs etc) Smoke nades Pistols [code]##################################### New ammo additions M136 RPG18 These are now single-use disposable - missile occupies 1 pistol slot M107 series (including AS50) added new ammo for it "EB_10Rnd_127x99_m107_HE" "EB_10Rnd_127x99_m107_AP" Added new ammo for all MG's - M2, M240, Mk43 (M60), Mk48 and M249/SAW: HEI and AP variants 100 roundboxes occupy 2 ammo slots 200 round boxes occupy 3 ammo slots 600 round ammo boxes occupy 6 ammo slots (M240/Mk43/M60 only) SAWs now occupy only primary weapon slot SAW ammo (for all STANAG SAW class weapons) "EB_200Rnd_556x45_M249_I" "EB_200Rnd_556x45_M249_AP" New ammo for all GPMG class personal weapons (M60/Mk43, Mk48, M240, BAF GPMG) "EB_200Rnd_762x51_M240" "EB_200Rnd_762x51_M240_I" "EB_200Rnd_762x51_M240_AP" New ammo for all GPMG class less portable weapons (M60/Mk43, M240, BAF GPMG) EB_600Rnd_762x51_M240 CZ550 Hunting Rifle added new ammo for webbing (pistol) slots "5x_22_LR_17_HMR" "EB_5Rnd_762x51_CZ550_p" --> pistol slots M24 Rifle series added new ammo for webbing (pistol) slots "5Rnd_762x51_M24" "EB_5Rnd_762x51_M24_p" --> pistol slots M24A2 Weapon "EB_M24A2" "EB_M24A2_D" --> desert added 10 round mags, including webbing (pistol slot) mags "EB_10Rnd_762x51_M24" "EB_10Rnd_762x51_M24_p" M24A3 Weapon "EB_M24A3" "EB_M24A3_D" --> desert uses lapua magnum ammo "5Rnd_86x70_L115A1" "EB_5Rnd_86x70_L115A1_P" --> pistol slots "EB_5Rnd_86x70_L115A1_T" --> tracer "EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer L86 LSW added drum mag "EB_60Rnd_556x45_Stanag" SVD series inc new SVD ironsight weapon "EB_svd" --> ironsight SVD ammo "EB_10Rnd_svd" "EB_10Rnd_svd_T" --> tracer "EB_20Rnd_svd" "EB_20Rnd_svd_T" --> tracer DP-28 machine gun weapon "EB_DP28" mags "EB_47Rnd_DP28" L115 spotter rifle weapon "EB_BAF_LRR_scoped_O" mags "5Rnd_86x70_L115A1" "EB_5Rnd_86x70_L115A1_T" --> tracer "EB_5Rnd_86x70_L115A1_P" --> pistol slot "EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer KSVK and new OSV96 weapon "EB_OSV96" mags "EB_5Rnd_127x108_OSV" "EB_5Rnd_127x108_OSV_HEI" "EB_5Rnd_127x108_OSV_API" "EB_5Rnd_127x108_OSV_T" --> tracer "EB_5Rnd_127x108_OSV_NT" "5Rnd_127x108_KSVK" M1911 45 ACP SD pistol weapon "EB_m1911SD" mags "EB_7rnd_m1911" "EB_7Rnd_m1911SD" Laser batteries "LWS_Laserbatteries" --> pistol slot Demolition charges "EB_M118_ammo_remote" Grenades "EB_m308gren" "EB_molotov_mag" "EB_m14gren" "EB_mk40gren" "EB_m61gren" "EB_m34gren" "EB_m67gren" "EB_v40gren" "EB_mk3a2gren" "EB_SmokeShellChem" "EB_rkg3gren" "EB_t67gren" "EB_f1gren" "EB_rg42gren" "EB_rgd5gren" "EB_rgd33gren" "EB_m18white" "EB_m18red"" "EB_m18green" "EB_m18yellow" "EB_m18purple" "EB_m18blue" "EB_m18orange" "EB_rdg2" "EB_rdg3" "EB_1Rnd_HE_M203" "EB_1Rnd_HE_M381" "EB_1Rnd_BS_M576" "BD_1Rnd_Buckshot_M203" "EB_1Rnd_HE_M406" "EB_1Rnd_AB_M397" "EB_1Rnd_HEDP_M433" "BD_1Rnd_Chem_M203" "EB_m406vest" "EB_40mm_white" "EB_40mm_green" "EB_40mm_red" "EB_40mm_yellow" "EB_40mm_mkv_White" "EB_40mm_mkv_Green" "EB_40mm_mkv_Red" "EB_40mm_mkv_Yellow" "EB_1Rnd_Smoke_40mm" "EB_1Rnd_SmokeRed_40mm" "EB_1Rnd_SmokeGreen_40mm" "EB_1Rnd_SmokeYellow_40mm" "EB_1Rnd_Smoke_MKV" "EB_1Rnd_SmokeRed_MKV" "EB_1Rnd_SmokeGreen_MKV" "EB_1Rnd_SmokeYellow_MKV" "BD_6Rnd_Chem_M203" "5Rnd_Chem_M203" "5Rnd_Buckshot_M203" "5Rnd_HE_M203" "5Rnd_HEDP_M203" "5Rnd_FlareWhite_M203" "5Rnd_FlareGreen_M203" "5Rnd_FlareRed_M203" "5Rnd_FlareYellow_M203" "5Rnd_Smoke_M203" "5Rnd_SmokeRed_M203" "5Rnd_SmokeGreen_M203" "5Rnd_SmokeYellow_M203" "5Rnd_HE_GP25" "1Rnd_Buckshot_GP25" "1Rnd_Chem_GP25" "5Rnd_Chem_GP25" "5Rnd_Buckshot_GP25" "5Rnd_FlareWhite_GP25" "5Rnd_FlareGreen_GP25" "5Rnd_FlareRed_GP25" "5Rnd_FlareYellow_GP25" "5Rnd_SMOKE_GP25" "5Rnd_SmokeRed_GP25" "5Rnd_SmokeGreen_GP25" "5Rnd_SmokeYellow_GP25" ##################################### MG Turret improvements Searchlight (facing forward of tripod) added to all MG turrets (press L to activate) 250/500/1000 round boxes for M2 .50cal turrets 250/500 round boxes for GPMG/M240 turrets Added breakdown to backpack function for Arma2 MG turrets Magazines "100Rnd_127x99_M2" "250Rnd_127x99_M3P" New Magazines "EB_250Rnd_127x99_M2" "EB_500Rnd_127x99_M2" "EB_1000Rnd_127x99_M2" "EB_250Rnd_127x99_M2HE" "EB_500Rnd_127x99_M2HE" "EB_1000Rnd_127x99_M2HE" "EB_250Rnd_127x99_M2AP" "EB_500Rnd_127x99_M2AP" "EB_1000Rnd_127x99_M2AP" ##################################### new items added - work in progress Sniper Hides "Land_sniper_hide_w_nato" "Land_sniper_hide_d_nato" "Land_sniper_hide_w_east" "Land_sniper_hide_d_east" EB_TIGoggles Thermal imaging goggles EB_TIscanner thermal scanner for close range night ops Added Sniper Hides ever get to a roof top like this and wish you could go prone and snipe? well now you can! with Egg's patented sniper hide! The sniper hide features a handy crawl ramp up to your firing position, fully adjustable height (Evo misisons only) so you can set it to see over that pesky parapet, and you'll always be in fashion when you choose from these 4 different camo textures... (Note: use of sniper hide does not guarantee accuracy at range, and is unlikely to prevent death in the event of enemy tanks spotting you. sniper hide is intended for recreational purposes only, and should not be used in battle conditions except by trained snipers, with sufficient infantry, armour and air support.) Camo nets by hcpookie http://forums.bistudio.com/showthread.php?127534-Camo-Nets - Ammo > Camo Nets - for new Inventory sniper nets! - Empty > Camo Nets: Heli - Empty > Camo Nets: Aircraft - Empty > Camo Nets: Camo Nets - Sniper (2 Man) - Empty > Camo Nets: Camo Nets - Sniper (3 Man) - Empty > Camo Nets: Backpacks - Empty > Camo Nets: Ground Vehicles (Med - APC Sized) - Empty > Camo Nets: Ground Vehicles (Lg - Tank Sized) - Empty > Camo Nets: Ground Vehicles (XL - Truck Sized) Camo patterns CDF Woodland Camo (BIS) CDF Desert Camo (BIS) Nato Green Net (BIS) Nato Tan Net (BIS) Cadpat Desert Storm DPM Desert Flecktarn Flecktarn Desert Rus Desert Camo Rus Forest Camo AOR Forest ATACS Forest ATACS Desert DPM Forest MARPAT Multicam Snow Spec SURPAT Woodland Nogovan Oak Duala Brown Lingor Jungle Edited January 31, 2015 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted January 31, 2015 ok update file linked Share this post Link to post Share on other sites
Guest Posted January 31, 2015 New version frontpaged on the Armaholic homepage. BAFX and Rangemaster mod packs v2.3Arma 2Arma 2: Combined Operations compatibility MP patch (ACR lite)Community Base Addons ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
chrisb 196 Posted January 31, 2015 Looks great, thanks for all the hard work you guys are putting into it. I'm uploading it now and look forward to playing it come the summer..;) Thanks again.:) Share this post Link to post Share on other sites