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BAFX and Rangemaster mod packs - released

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New version frontpaged on the Armaholic homepage.

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We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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bugs so far

SA3/ Patriot cause popup with inheritance of staticweapon

Mig29/35 hud is solid block

TO55 gunner in third person stands above tank

working on em for v.2.2

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pook braves the flak

pookaaa_zpsb602ea45.jpg

---------- Post added at 01:31 AM ---------- Previous post was at 01:10 AM ----------

CRAM provides covering flak

cram_zps1cf30ba6.jpg

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PWS and Armaholic take note please - we released 2.2 last night

http://www.gitsarma.gamingdeluxe.net/mods/Rangemaster_bafX_v2.2.rar

FIXED:

SAM system critical popup - will be improved in later release - patriot currently disabled

Mig29/35 causing huge lag and blowing up on the runway due to old scripts

Mig29/35 opaque HUD

T55 turnout issues

T55, T34 and ZSU duplication with stock classes

Su25 wheel sensitivity

M8 SAW popups

CH47 weapon popups

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With my connection speeds out here in the wilds, you do realise it takes around 4wks to download this update...:p

I hope you don't need to update tooooo often..;)

Great work, thanks..

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Guest

New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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With my connection speeds out here in the wilds, you do realise it takes around 4wks to download this update...:p

I hope you don't need to update tooooo often..;)

Great work, thanks..

Yeah tell me about it... took me 45 minutes over DSL (again). I have advised Egg that we need to split it into smaller bite-sized chunks. He said that due to the way some of the update tools work the entire update needs to be used to ensure no sync problems when using those tools. So updates are planned once we can guarantee that they won't get munged across the different update paths.

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yeah sorry i do try to do updates in a batch every 3-4 weeks

however this time some really bad bugs crept in that i didn't really see because they weren't produced by me, but were in other addons that i didnt open to inspect... only came out during testing. next update i'll test before sharing

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Awesome mod! Thanks. I noticed, though, that the static weapons are giving me an error -- something about hit points or glass or something. Also, the CRCC seems to be broken. I can't find it in the editor, and the Nimitz feature that lets you lower a boat and recover it won't work anymore. This is the only mod I've installed since it was working. Neither of these are deal-breakers, but it would be nice if they could be looked into. Thanks again for the great work. Now I'm off to establish air superiority over Takistan in my new F15.

---------- Post added at 23:26 ---------- Previous post was at 23:24 ----------

Ooops. I forgot to mention that the HUDs on the Mig 29s are opaque. I can read the HUD, but I can't see through it. Is this an error of some kind on my end, do you think?

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you've got an old version running - much of this has been fixed but i dont want to make everyone download the mod again until theres a significant amount of updated content..

which will be soon btw

if you want the WIP patch let me know steam is -=xtra=-eggbeast

the only thing ive not seen and fixed is the CRRC - will take a look

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There are some planes that have weapon models on them (e.g. AAMs) that cannot be fired.

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um that's not a very useful report man. can you elaborate?

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I just identified the Mig35 "blow up on takeoff or landing" issue. Fix pushed to Egg, so his next update should include this fix.

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ok Rangemaster v2.3 is here.

Features:

New Bo-105 - 9 factions x 9 weapon loads = 81 variants

New Pandur units by hcpookie - 8 factions x 7 weapon loads = 56 variants

New Spike missile pack by von knudenberg (ER and LR versions) added to AH6, UH60 and Pandur.

New Sniper Hides

New config weapons: HOT and Spike ATGM, HMP250/400 gunpods, Single Gau19 for the SUV

New: M24 updated (config only) added A2 and A3 variants to make the rifle a lot more usable.

New: Camo nets by hcpookie

Updated Dingo and landrover weapons

Updated SUVs weapons and animations

UPDATED: target acquisition by UH60, AH64, Mi24, Mi28, Ka52 - should lock targets better now in busy theatres.

FIXED: M136 and RPG18 are now single-use disposable - missile occupies 1 pistol slot

FIXED SAM pack 1.4 by hcpookie

FIXED: renamed original mags so they all have same naming convention - they now appear in order in the ammo boxes

FIXED: Mig35 crashing incidents (thanks pook)

FIXED: added IR locking to AT6/AT9 so a lot more AT missiles will be fired by AI now - beware!

FIXED a few popups

Details

Pandur IFV pack

by hcpookie

http://forums.bistudio.com/showthread.php?187655-Improved-Pandur-Units

Leveraging my BRDM and M113 experience against the Pandur. A bit slow coming along due to the textures being unavailable but progress is happening!

Improvements so far include:
- It floats!
- working trim vane and water fording propellers
- visible interior from outside
- open shadow
- working/walkable rear door
- working top hatches
- corrected and improved cargo area
- proper commander seat position
- working driver, commander hatches
- improved dashboard with gauges
- commander turret with laser rangefinder
- correct cargo numbers and placement (6 on ACR version, 12 on others) based on real world research
- walkable interior, top deck (with climbable rear section to deck top)
- correct barrel recoil on guns
- 30mm shell drop
- random gear clutter (MP Synchronized)
- deployable camo nets (will sometimes be deployed on vehicle INIT)
- swappable colors on camo nets
- deployable bush camo
- deployable signal panel
- animated front wire guard
- remapped Czech emblem segments for easier faction swapping (MP Synchronized)
- animated missile compartment doors
- visible missile proxies
- proper exhaust smoke
- proper wheel turn articulation
- working convoy night light
- updated 3D model for 30mm gun muzzle brake
- random number and insignia emblems as found on Unsung M113 (MP Synchronized)
- country emblems for all supported factions (CLAN selection)
- working spare fuel can
- animated bouncing antennas
- All BIS factions represented with different camo per faction

Working versions:
- standard ACR version (with improvements)
- new M2 RWS (remote weapon station) version w/ commander targeting pod
- AT version w/ HOT and/or Spike missiles
- RBS-70 AA version
- HQ w/Periscope and command post
- M2/M240
- Mk19/M240

Planned versions:
- Mortar carrier
- Turret model
- slat armored urban patrol versions

spike_pandur3_zpsempaypz2.jpg

versions1.jpg

dualacamotest.jpg

Classnames:

"pook_Pandur_RCWS30_ACR"
"pook_Pandur_RCWS30_CDF"
"pook_Pandur_RCWS30_CDF_IND"
"pook_Pandur_RCWS30_GUE"
"pook_Pandur_RCWS30_INS"
"pook_Pandur_RCWS30_TAK"
"pook_Pandur_RCWS30_TKINS"
"pook_Pandur_RCWS30_TKGUE"

"pook_Pandur_RWS_ACR"
"pook_Pandur_RWS_CDF"
"pook_Pandur_RWS_CDF_IND"
"pook_Pandur_RWS_GUE"
"pook_Pandur_RWS_INS"
"pook_Pandur_RWS_TAK"
"pook_Pandur_RWS_TKINS"
"pook_Pandur_RWS_TKGUE"

"pook_Pandur_M2_ACR"
"pook_Pandur_M2_CDF"
"pook_Pandur_M2_CDF_IND"
"pook_Pandur_M2_GUE"
"pook_Pandur_M2_INS"
"pook_Pandur_M2_TAK"
"pook_Pandur_M2_TKINS"
"pook_Pandur_M2_TKGUE"

"pook_Pandur_Mk19_ACR"
"pook_Pandur_Mk19_CDF"
"pook_Pandur_Mk19_CDF_IND"
"pook_Pandur_Mk19_GUE"
"pook_Pandur_Mk19_INS"
"pook_Pandur_Mk19_TAK"
"pook_Pandur_Mk19_TKINS"
"pook_Pandur_Mk19_TKGUE"

"pook_Pandur_AT_ACR"
"pook_Pandur_AT_CDF"
"pook_Pandur_AT_CDF_IND"
"pook_Pandur_AT_GUE"
"pook_Pandur_AT_INS"
"pook_Pandur_AT_TAK"
"pook_Pandur_AT_TKINS"
"pook_Pandur_AT_TKGUE"

"pook_Pandur_HQ_ACR"
"pook_Pandur_HQ_CDF"
"pook_Pandur_HQ_CDF_IND"
"pook_Pandur_HQ_GUE"
"pook_Pandur_HQ_INS"
"pook_Pandur_HQ_TAK"
"pook_Pandur_HQ_TKINS"
"pook_Pandur_HQ_TKGUE"

"pook_Pandur_AA_ACR"
"pook_Pandur_AA_CDF"
"pook_Pandur_AA_CDF_IND"
"pook_Pandur_AA_GUE"
"pook_Pandur_AA_INS"
"pook_Pandur_AA_TAK"
"pook_Pandur_AA_TKINS"
"pook_Pandur_AA_TKGUE"

New sounds:

m230 and zpu4 sounds updated thanks to Bigpickle - they have impact echoes in them too!

New spike missiles by von Knudenberg

spike_LB5_zpsekrab5ew.jpg

spike_LB_zpslzsbousq.jpg

Bo105 Helicopter

heli model from mukcep, finished by hcpookie and eggbeast

so we have

- 9 factions: DE, ACR, CDF, CDF_IND, GUE, INS, TAK, TK_INS, TK_GUE

- 8 weaponised classes and a transport model

- HOT, TOW, Stinger, CRV7, HMP250, HMP400, in a mixture of variants, some twin guns, single guns or no gun

- lume, flare and smoke dispensers on armed versions

- NVG and thermal camera with laser marker indicator

- weapon cargo includes fuel can, MP5, M9, AT4, binocs, flashlight, smoke

- right click to gunner seat optic for pilots (Heinbloed) and friendly forces strobing

- manual control of TOW and HOT missiles (Heinbloed)

- pickles AH6 sounds added (engine, radio and wind noises etc)

bo105ho2t_zps4pa9te7t.jpg

bo105tow1_zpspjjwp4qq.jpg

Classnames

"FRL_Bo105vbh_DE"
"FRL_Bo105vbh_ACR"
"FRL_Bo105vbh_CDF"
"FRL_Bo105vbh_CDF_IND"
"FRL_Bo105vbh_GUE"
"FRL_Bo105vbh_INS"
"FRL_Bo105vbh_TAK"
"FRL_Bo105vbh_TK_GUE"
"FRL_Bo105vbh_TK_INS"

	"FRL_Bo105pah_CAP_DE"
"FRL_Bo105pah_CAP_ACR"
"FRL_Bo105pah_CAP_CDF"
"FRL_Bo105pah_CAP_CDF_IND"
"FRL_Bo105pah_CAP_GUE"
"FRL_Bo105pah_CAP_INS"
"FRL_Bo105pah_CAP_TAK"
"FRL_Bo105pah_CAP_TK_GUE"
"FRL_Bo105pah_CAP_TK_INS"

	"FRL_Bo105pah_CAS_DE"
"FRL_Bo105pah_CAS_ACR"
"FRL_Bo105pah_CAS_CDF"
"FRL_Bo105pah_CAS_CDF_IND"
"FRL_Bo105pah_CAS_GUE"
"FRL_Bo105pah_CAS_INS"
"FRL_Bo105pah_CAS_TAK"
"FRL_Bo105pah_CAS_TK_GUE"
"FRL_Bo105pah_CAS_TK_INS"

	"FRL_Bo105pah_HCAS_DE"
"FRL_Bo105pah_HCAS_ACR"
"FRL_Bo105pah_HCAS_CDF"
"FRL_Bo105pah_HCAS_CDF_IND"
"FRL_Bo105pah_HCAS_GUE"
"FRL_Bo105pah_HCAS_INS"
"FRL_Bo105pah_HCAS_TAK"
"FRL_Bo105pah_HCAS_TK_GUE"
"FRL_Bo105pah_HCAS_TK_INS"

	"FRL_Bo105pah_AGM_DE"
"FRL_Bo105pah_AGM_ACR"
"FRL_Bo105pah_AGM_CDF"
"FRL_Bo105pah_AGM_CDF_IND"
"FRL_Bo105pah_AGM_GUE"
"FRL_Bo105pah_AGM_INS"
"FRL_Bo105pah_AGM_TAK"
"FRL_Bo105pah_AGM_TK_GUE"
"FRL_Bo105pah_AGM_TK_INS"

	"FRL_Bo105pah_MR_DE"
"FRL_Bo105pah_MR_ACR"
"FRL_Bo105pah_MR_CDF"
"FRL_Bo105pah_MR_CDF_IND"
"FRL_Bo105pah_MR_GUE"
"FRL_Bo105pah_MR_INS"
"FRL_Bo105pah_MR_TAK"
"FRL_Bo105pah_MR_TK_GUE"
"FRL_Bo105pah_MR_TK_INS"

	"FRL_Bo105pah_AT_DE"
"FRL_Bo105pah_AT_ACR"
"FRL_Bo105pah_AT_CDF"
"FRL_Bo105pah_AT_CDF_IND"
"FRL_Bo105pah_AT_GUE"
"FRL_Bo105pah_AT_INS"
"FRL_Bo105pah_AT_TAK"
"FRL_Bo105pah_AT_TK_GUE"
"FRL_Bo105pah_AT_TK_INS"

	"FRL_Bo105pah_LRCAS_DE"
"FRL_Bo105pah_LRCAS_ACR"
"FRL_Bo105pah_LRCAS_CDF"
"FRL_Bo105pah_LRCAS_CDF_IND"
"FRL_Bo105pah_LRCAS_GUE"
"FRL_Bo105pah_LRCAS_INS"
"FRL_Bo105pah_LRCAS_TAK"
"FRL_Bo105pah_LRCAS_TK_GUE"
"FRL_Bo105pah_LRCAS_TK_INS"

	"FRL_Bo105pah_SEAD_DE"
"FRL_Bo105pah_SEAD_ACR"
"FRL_Bo105pah_SEAD_CDF"
"FRL_Bo105pah_SEAD_CDF_IND"
"FRL_Bo105pah_SEAD_GUE"
"FRL_Bo105pah_SEAD_INS"
"FRL_Bo105pah_SEAD_TAK"
"FRL_Bo105pah_SEAD_TK_GUE"
"FRL_Bo105pah_SEAD_TK_INS"

SUVs updated

Animated gun hide/hatch

You need to get in gunner from outside vehicle

Classnames

"EB_ArmoredSUV_Gau19" --> awaiting model of gau19 but works in config
"EB_ArmoredSUV_Gau2"

Updated Dingo and landrover

Updated military offroad and dingo's to match Rangemaster standards (zeroing, mag types, weapon names, weapon cargo, vehicle class)

added Dingo M2 (not done model edit yet)

"EB_Dingo_M2_Dst"
"EB_Dingo_M2_Wdl"

Updated SAM pack

added pook SAM pack 1.4

- FIX: Missing CDF Independent units.

- FIX: Wrong texture on desert OE349 antenna units.

- FIX: MIM-104 erratic movement on sloped surfaces.

- FIX: SA3 static and MIM104 popup errors discovered in MP testing.

- NEW: MIM104 sites now spawn a radar and antenna nearby

Ammo renaming

FIXED: finally renamed a ton of original mags so they all have 10Rnd. SVD or 20Rnd. FAL instead of the patchwork of weird and wonderful random naming conventions invented by BIS staff over the years.

Some mag changes - they appear in this order in the ammo boxes:

AA weapons

AT weapons

Rifles /MG / SMG

Rifle Mags (ordered by size)

Explosives

Grenades

Items

Missiles

Optics (Binocs etc)

Smoke nades

Pistols

FIXED: finally renamed a ton of original mags so they all have 10Rnd. SVD or 20Rnd. FAL instead of the patchwork of weird and wonderful random naming conventions invented by BIS staff over the years.

some mag changes - they appear in this order in the ammo boxes:

AA weapons
AT weapons
Rifles /MG / SMG
Rifle Mags (ordered by size)
Explosives
Grenades
Items 
Missiles 
Optics (Binocs etc)
Smoke nades
Pistols

[code]#####################################
New ammo additions

M136 
RPG18 

These are now single-use disposable - missile occupies 1 pistol slot

M107 series (including AS50)
added new ammo for it
"EB_10Rnd_127x99_m107_HE"
"EB_10Rnd_127x99_m107_AP"

Added new ammo for all MG's - M2, M240, Mk43 (M60), Mk48 and M249/SAW: HEI and AP variants
100 roundboxes occupy 2 ammo slots
200 round boxes occupy 3 ammo slots
600 round ammo boxes occupy 6 ammo slots (M240/Mk43/M60 only)

SAWs now occupy only primary weapon slot
SAW ammo (for all STANAG SAW class weapons)
"EB_200Rnd_556x45_M249_I"
"EB_200Rnd_556x45_M249_AP"

New ammo for all GPMG class personal weapons (M60/Mk43, Mk48, M240, BAF GPMG)
"EB_200Rnd_762x51_M240"
"EB_200Rnd_762x51_M240_I"
"EB_200Rnd_762x51_M240_AP"

New ammo for all GPMG class less portable weapons (M60/Mk43, 
M240, BAF GPMG)
EB_600Rnd_762x51_M240

CZ550 Hunting Rifle
added new ammo for webbing (pistol) slots
"5x_22_LR_17_HMR"
"EB_5Rnd_762x51_CZ550_p" --> pistol slots

M24 Rifle series
added new ammo for webbing (pistol) slots
"5Rnd_762x51_M24"
"EB_5Rnd_762x51_M24_p" --> pistol slots

M24A2
Weapon
"EB_M24A2"
"EB_M24A2_D" --> desert
added 10 round mags, including webbing (pistol slot) mags
"EB_10Rnd_762x51_M24"
"EB_10Rnd_762x51_M24_p"

M24A3
Weapon
"EB_M24A3"
"EB_M24A3_D" --> desert

uses lapua magnum ammo
"5Rnd_86x70_L115A1"
"EB_5Rnd_86x70_L115A1_P" --> pistol slots
"EB_5Rnd_86x70_L115A1_T" --> tracer
"EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer

L86 LSW
added drum mag
"EB_60Rnd_556x45_Stanag"

SVD series inc new SVD ironsight weapon
"EB_svd" --> ironsight

SVD ammo
"EB_10Rnd_svd"
"EB_10Rnd_svd_T" --> tracer
"EB_20Rnd_svd"
"EB_20Rnd_svd_T" --> tracer

DP-28 machine gun
weapon
"EB_DP28"
mags
"EB_47Rnd_DP28"

L115 spotter rifle
weapon
"EB_BAF_LRR_scoped_O"
mags
"5Rnd_86x70_L115A1"
"EB_5Rnd_86x70_L115A1_T" --> tracer
"EB_5Rnd_86x70_L115A1_P" --> pistol slot
"EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer

KSVK and new OSV96
weapon
"EB_OSV96"
mags
"EB_5Rnd_127x108_OSV"
"EB_5Rnd_127x108_OSV_HEI"
"EB_5Rnd_127x108_OSV_API"
"EB_5Rnd_127x108_OSV_T" --> tracer
"EB_5Rnd_127x108_OSV_NT"
"5Rnd_127x108_KSVK"

M1911 45 ACP SD pistol
weapon
"EB_m1911SD"
mags
"EB_7rnd_m1911"
"EB_7Rnd_m1911SD"

Laser batteries
"LWS_Laserbatteries" --> pistol slot

Demolition charges
"EB_M118_ammo_remote"

Grenades
"EB_m308gren"
"EB_molotov_mag"
"EB_m14gren"
"EB_mk40gren"
"EB_m61gren"
"EB_m34gren"
"EB_m67gren"
"EB_v40gren"
"EB_mk3a2gren"
"EB_SmokeShellChem"
"EB_rkg3gren"
"EB_t67gren"
"EB_f1gren"
"EB_rg42gren"
"EB_rgd5gren"
"EB_rgd33gren"
"EB_m18white"
"EB_m18red""
"EB_m18green"
"EB_m18yellow"
"EB_m18purple"
"EB_m18blue"
"EB_m18orange"
"EB_rdg2"
"EB_rdg3"
"EB_1Rnd_HE_M203"
"EB_1Rnd_HE_M381"
"EB_1Rnd_BS_M576"
"BD_1Rnd_Buckshot_M203"
"EB_1Rnd_HE_M406"
"EB_1Rnd_AB_M397"
"EB_1Rnd_HEDP_M433"
"BD_1Rnd_Chem_M203"
"EB_m406vest"
"EB_40mm_white"
"EB_40mm_green"
"EB_40mm_red"
"EB_40mm_yellow"
"EB_40mm_mkv_White"
"EB_40mm_mkv_Green"
"EB_40mm_mkv_Red"
"EB_40mm_mkv_Yellow"
"EB_1Rnd_Smoke_40mm"
"EB_1Rnd_SmokeRed_40mm"
"EB_1Rnd_SmokeGreen_40mm"
"EB_1Rnd_SmokeYellow_40mm"
"EB_1Rnd_Smoke_MKV"
"EB_1Rnd_SmokeRed_MKV"
"EB_1Rnd_SmokeGreen_MKV"
"EB_1Rnd_SmokeYellow_MKV"
"BD_6Rnd_Chem_M203"
"5Rnd_Chem_M203"
"5Rnd_Buckshot_M203"
"5Rnd_HE_M203"
"5Rnd_HEDP_M203"
"5Rnd_FlareWhite_M203"
"5Rnd_FlareGreen_M203"
"5Rnd_FlareRed_M203"
"5Rnd_FlareYellow_M203"
"5Rnd_Smoke_M203"
"5Rnd_SmokeRed_M203"
"5Rnd_SmokeGreen_M203"
"5Rnd_SmokeYellow_M203"
"5Rnd_HE_GP25"
"1Rnd_Buckshot_GP25"
"1Rnd_Chem_GP25"
"5Rnd_Chem_GP25"
"5Rnd_Buckshot_GP25"
"5Rnd_FlareWhite_GP25"
"5Rnd_FlareGreen_GP25"
"5Rnd_FlareRed_GP25"
"5Rnd_FlareYellow_GP25"
"5Rnd_SMOKE_GP25"
"5Rnd_SmokeRed_GP25"
"5Rnd_SmokeGreen_GP25"
"5Rnd_SmokeYellow_GP25"


#####################################
MG Turret improvements

Searchlight (facing forward of tripod) added to all MG turrets (press L to activate)
250/500/1000 round boxes for M2 .50cal turrets
250/500 round boxes for GPMG/M240 turrets
Added breakdown to backpack function for Arma2 MG turrets

Magazines
"100Rnd_127x99_M2"
"250Rnd_127x99_M3P"
New Magazines
"EB_250Rnd_127x99_M2"
"EB_500Rnd_127x99_M2"
"EB_1000Rnd_127x99_M2"
"EB_250Rnd_127x99_M2HE"
"EB_500Rnd_127x99_M2HE"
"EB_1000Rnd_127x99_M2HE"
"EB_250Rnd_127x99_M2AP"
"EB_500Rnd_127x99_M2AP"
"EB_1000Rnd_127x99_M2AP"

#####################################
new items added - work in progress

Sniper Hides
"Land_sniper_hide_w_nato"
"Land_sniper_hide_d_nato"
"Land_sniper_hide_w_east"
"Land_sniper_hide_d_east"

EB_TIGoggles
Thermal imaging goggles 

EB_TIscanner
thermal scanner for close range night ops

Added Sniper Hides

ever get to a roof top like this and wish you could go prone and snipe?

ramp1_zpsf0d94395.jpg

well now you can! with Egg's patented sniper hide!

sniper2_zpsx4cgawgq.jpg

The sniper hide features a handy crawl ramp up to your firing position, fully adjustable height (Evo misisons only) so you can set it to see over that pesky parapet, and you'll always be in fashion when you choose from these 4 different camo textures...

(Note: use of sniper hide does not guarantee accuracy at range, and is unlikely to prevent death in the event of enemy tanks spotting you. sniper hide is intended for recreational purposes only, and should not be used in battle conditions except by trained snipers, with sufficient infantry, armour and air support.)

Camo nets

by hcpookie

http://forums.bistudio.com/showthread.php?127534-Camo-Nets

- Ammo > Camo Nets - for new Inventory sniper nets!

- Empty > Camo Nets: Heli
- Empty > Camo Nets: Aircraft
- Empty > Camo Nets: Camo Nets - Sniper (2 Man)
- Empty > Camo Nets: Camo Nets - Sniper (3 Man)
- Empty > Camo Nets: Backpacks
- Empty > Camo Nets: Ground Vehicles (Med - APC Sized)
- Empty > Camo Nets: Ground Vehicles (Lg - Tank Sized)
- Empty > Camo Nets: Ground Vehicles (XL - Truck Sized)


Camo patterns
   CDF Woodland Camo (BIS)
   CDF Desert Camo (BIS)
   Nato Green Net (BIS)
   Nato Tan Net (BIS)
   Cadpat
   Desert Storm
   DPM Desert
   Flecktarn
   Flecktarn Desert
   Rus Desert Camo
   Rus Forest Camo
   AOR Forest
   ATACS Forest
   ATACS Desert
   DPM Forest
   MARPAT
   Multicam
   Snow
   Spec
   SURPAT
   Woodland
   Nogovan Oak
   Duala Brown
   Lingor Jungle

lb2.jpg

Edited by eggbeast

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Looks great, thanks for all the hard work you guys are putting into it. I'm uploading it now and look forward to playing it come the summer..;)

Thanks again.:)

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