faiskamen 10 Posted April 13, 2015 Still cannot use the gun, gunner or pilot, Pilot sit, i put manual fire but the gun vision dont appears. Gunner sit, i put auto hover and try do use gun, the chopper just fall. Share this post Link to post Share on other sites
narcissu 11 Posted April 13, 2015 (edited) Please ignore, I made a mistake Edited April 13, 2015 by Narcissu Share this post Link to post Share on other sites
kecharles28 197 Posted April 13, 2015 Updated mod v3.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kimi_uy 135 Posted April 13, 2015 Still cannot use the gun, gunner or pilot,Pilot sit, i put manual fire but the gun vision dont appears. Gunner sit, i put auto hover and try do use gun, the chopper just fall. What? Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 14, 2015 Is there still some problems with Mighty GAU-8/A Avenger? I read some pages ago that i need to delete a pbo. Is this still necessary? Share this post Link to post Share on other sites
kimi_uy 135 Posted April 14, 2015 Is there still some problems with Mighty GAU-8/A Avenger? I read some pages ago that i need to delete a pbo. Is this still necessary? wrong thread, this is the proper one: Wipeout HUD MOD But I will answer the question anyway :p I have come up with a solution that instead of having to delete my weapon enhancements, you only have to replace the original with the optional pbo that will be included in the next update, and that will allow you to have both the Mighty GAU-8/A and my HUD with weapon enhancements run like a charm ;). I will show a detailed way to do it on release. Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 15, 2015 Oh, im in the right thread but i was looking in the wrong thread? ;) So there is no incompatibility between this (your) HMD and Gau-8 mod? We dont use the Wipeout Hud mod. Share this post Link to post Share on other sites
kimi_uy 135 Posted April 15, 2015 So there is no incompatibility between this (your) HMD and Gau-8 mod? That's an Affirm. We dont use the Wipeout Hud mod. Then your Wipeout sucks :p Share this post Link to post Share on other sites
badlucky1776 3 Posted April 15, 2015 Then your Wipeout sucks :p That's some funny shit right there! :cool: B Share this post Link to post Share on other sites
lerun 10 Posted April 15, 2015 Have anybody tried track IR with this mod? When I use it, it seems to offset center to high. And if I reset the track IR view it will not center. Share this post Link to post Share on other sites
kimi_uy 135 Posted April 15, 2015 Have anybody tried track IR with this mod?When I use it, it seems to offset center to high. And if I reset the track IR view it will not center. I do use headtracking and with no problems, you may need to adjust the curves but it has nothing to do with my mod. Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 16, 2015 Then your Wipeout sucks :p We have enough mods to be quite happy with your HMD mod, we cant use for each vehicle its own mod ;) Share this post Link to post Share on other sites
lerun 10 Posted April 16, 2015 I do use headtracking and with no problems, you may need to adjust the curves but it has nothing to do with my mod. Thanks for the answer. The reason I was wondering, was that removing it seemed to fix the problem. Now I'm not saying that this is the reason, I'm just looking for advice. As I'm also using Head Range Pluss there might be something there that aggravates the condition. Thanks for a great mod! Share this post Link to post Share on other sites
kimi_uy 135 Posted April 18, 2015 A Lil somehting I'm working on with PatchworkHD: http://gyazo.com/daad5d3dbe62faab78458cb9eeecef2b http://gyazo.com/18ba97716145dbfc65bf77eb9d17182b Share this post Link to post Share on other sites
Patchwork 1 Posted April 19, 2015 here is a mirror for those images http://imgur.com/a/h78Nz Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 20, 2015 Hmm those lines are perhaps a bit too thick? And they are not relevant. Perhaps insert a scale on the radar and under 0, 270, 180 90 the letters N S W E ? not everyone will orient instant "enemy in the east" to 90° ;) Is the Name display new to arma3? Strange to know what helo this is even i dont see him really. Share this post Link to post Share on other sites
kimi_uy 135 Posted April 20, 2015 Hmm those lines are perhaps a bit too thick? And they are not relevant. Perhaps insert a scale on the radar and under 0, 270, 180 90 the letters N S W E ? not everyone will orient instant "enemy in the east" to 90° ;)Is the Name display new to arma3? Strange to know what helo this is even i dont see him really. The RWR background will stay as is, since it's replicating this. The compass rose is WIP, im trying to un-clutter it. Now, if someone doesn't know the degrees of the cardinal directions, he should be playing Call of Duty and not Arma. The name of the tgt is vanilla. Share this post Link to post Share on other sites
DaViSFiT 21 Posted April 21, 2015 Nothing wrong with the Background, but as a mentioned perhaps a bit too thick. Beware im against something that looks more realistic ;) About the degrees, its known of course but we have players from 16 - 63 in our community and a few people are just very slow in translating e.h. "enemy S-W" to "between 180° - 270°". Calm down, not everyone is a master in every situation and should play CoD better. This is a forum where everyone could write down his toughts ;) Share this post Link to post Share on other sites
kimi_uy 135 Posted April 21, 2015 My apologies if I sounded harsh. My intent when I mod is to add as much "realism" or as close to the real thing as I can get it. The HMD itself if a mirror of that of the AH-64D Apache (or again, as close as I could), I've added a reference manual in the mod. My point being that it's most likely new players or not-so-keen-on-flying people won't understand it right away and it's not that i don't consider them, but more like a "RTFM" kinda thing. Share this post Link to post Share on other sites
Patchwork 1 Posted April 23, 2015 (edited) I'm going to try my best to finish up the new radar today. I'll be passing that over to Kimi and he'll be looking on adding that ASAP. I'm trying my best not to have the radar backround drowning out the compass rose. Here's some of the progress so far, however it's still WIP so it still could (probably will) change. Edited April 23, 2015 by Patchwork Share this post Link to post Share on other sites
ab_luca 24 Posted May 25, 2015 ... i saw a tv a special called "flightpath" where they show the comanche...and in reality it can swap gunner /pilot role...so is it possible in arma that when gunner take control, pilot can move the turret??and how do you throw flare when gunner? I m asking to you because youR Hud and your mod are one of the best so maybe you know if its possible or not...tnks Share this post Link to post Share on other sites
nerdwing 13 Posted May 25, 2015 Love this mod <3 Thanks for the update! Share this post Link to post Share on other sites
kimi_uy 135 Posted May 26, 2015 ... i saw a tv a special called "flightpath" where they show the comanche...and in reality it can swap gunner /pilot role...so is it possible in arma that when gunner take control, pilot can move the turret??and how do you throw flare when gunner?I m asking to you because youR Hud and your mod are one of the best so maybe you know if its possible or not...tnks Thanks, I'm glad u like it. Currently you can swap who's piloting, but only the person who is in the gunner seat can use the turret. You cna still do manual fire with AI as gunner. Share this post Link to post Share on other sites
ab_luca 24 Posted May 29, 2015 F16 and A-10 hud are my favourite!! it was a way to ask you if you can =) do it with modding...but maybe is because an arma limit...and in the changelog I read "Copilot now have flares" but isn't it working on comanche? (I m wating to see all ace 3_heli with your hud, especially littlebird!!) Bye Share this post Link to post Share on other sites
kimi_uy 135 Posted May 29, 2015 F16 and A-10 hud are my favourite!!it was a way to ask you if you can =) do it with modding...but maybe is because an arma limit...and in the changelog I read "Copilot now have flares" but isn't it working on comanche? (I m wating to see all ace 3_heli with your hud, especially littlebird!!) Bye The only way to use flares in the copilot/gunner seat is by taking control of the aircraft when the pilot is AI, or not having a pilot at all. For MP, the only one that can deploy flares is the pilot, which makes sense since he's the pilot in chief, responsible for flight security. Share this post Link to post Share on other sites