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gamerz971hd

ArmA 2 CO Server: VoN lagging for all players

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Hello everyone!

After around 10 minutes of the server being up or 7+ people joining, Global and Side chat are unusable. Extreme lag and stuttering occurs.

The issue only started to occur after the steam update to 1.63.

Here are my configs:

Server.cfg


steamport = 2300;
steamqueryport = 2301;


// GLOBAL SETTINGS
hostname = "{TCG} Official Tactical Combat Gaming Island Life - Stat Save - [tacticalcombatgaming.com]"; // The name of the server that shall be displayed in the public server list
//password = "closedServer123"; // Password for joining, eg connecting to the server
passwordAdmin = "HowManyPeopleWillTryThisPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called


motd[] = {
"", "",
"You are playing on Island Life Server -Stat Save-",
"Join Our Teamspeak - Address: ts3.tacticalcombatgaming.com",
"Welcome to the TCG Offical server",
"", "",
"Please ensure you read the rules located on our website",
"http://www.tacticalcombatgaming.com",
""
};
motdInterval = 5; // Time interval (in seconds) between each message


// JOINING RULES
checkfiles[] = {}; // Outdated.
maxPlayers = 62; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 125402; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 2;


// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 7; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
//regularCheck = "{}"; //


// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected




// MISSIONS CYCLE (see below)
class Missions {
class tcgmission // name for the mission, can be anything
{
template = "TCGIL_SQL_v253.Emita";
difficulty = "veteran"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
};
};
[/Code]

Basic.cfg (I've Tried several different configs including the default one)

[Code]
language="English";
adapter=-1;
3D_Performance=1000000;
Resolution_Bpp=8;
MaxBandwidth=100000000;
MaxMsgSend=512;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=128;
MinErrorToSend=0.0040000002;
MinErrorToSendNear=0.0099999998;
class sockets
{
maxPacketSize=1400;
};
serverLatitude=51;
serverLongitude=9;
Windowed=0;
[/Code]

Server is running on port 2302 and all ports are open.

Any suggestions are greatly appreciated!

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