gamerz971hd 10 Posted July 25, 2014 Hello everyone! After around 10 minutes of the server being up or 7+ people joining, Global and Side chat are unusable. Extreme lag and stuttering occurs. The issue only started to occur after the steam update to 1.63. Here are my configs: Server.cfg steamport = 2300;steamqueryport = 2301;// GLOBAL SETTINGShostname = "{TCG} Official Tactical Combat Gaming Island Life - Stat Save - [tacticalcombatgaming.com]"; // The name of the server that shall be displayed in the public server list//password = "closedServer123"; // Password for joining, eg connecting to the serverpasswordAdmin = "HowManyPeopleWillTryThisPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation ArrowheadlogFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be calledmotd[] = { "", "", "You are playing on Island Life Server -Stat Save-", "Join Our Teamspeak - Address: ts3.tacticalcombatgaming.com", "Welcome to the TCG Offical server", "", "", "Please ensure you read the rules located on our website", "http://www.tacticalcombatgaming.com", ""};motdInterval = 5; // Time interval (in seconds) between each message// JOINING RULEScheckfiles[] = {}; // Outdated.maxPlayers = 62; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.requiredBuild = 125402; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connectrequiredSecureId = 2;// VOTINGvoteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective// INGAME SETTINGSdisableVoN = 0; // If set to 1, Voice over Net will not be availablevonCodecQuality = 7; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30persistent = 1; // If 1, missions still run on even after the last player disconnected.timeStampFormat = "full"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".BattlEye = 1; // Server to use BattlEye system// SCRIPTING ISSUESonUserConnected = ""; //onUserDisconnected = ""; //doubleIdDetected = ""; ////regularCheck = "{}"; //// SIGNATURE VERIFICATIONonUnsignedData = "kick (_this select 0)"; // unsigned data detectedonHackedData = "kick (_this select 0)"; // tampering of the signature detectedonDifferentData = "kick (_this select 0)"; // data with a valid signature, but different version than the one present on server detected// MISSIONS CYCLE (see below)class Missions { class tcgmission // name for the mission, can be anything { template = "TCGIL_SQL_v253.Emita"; difficulty = "veteran"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) };};[/Code]Basic.cfg (I've Tried several different configs including the default one)[Code]language="English";adapter=-1;3D_Performance=1000000;Resolution_Bpp=8;MaxBandwidth=100000000;MaxMsgSend=512;MaxSizeGuaranteed=1024;MaxSizeNonguaranteed=128;MinErrorToSend=0.0040000002;MinErrorToSendNear=0.0099999998;class sockets{ maxPacketSize=1400;};serverLatitude=51;serverLongitude=9;Windowed=0;[/Code]Server is running on port 2302 and all ports are open.Any suggestions are greatly appreciated! Share this post Link to post Share on other sites