SRBuckey5266 3 Posted July 23, 2014 (edited) Can I use "doArtilleryFire" on an empty M5 Sandstorm? I do NOT want AI. Edited July 23, 2014 by SRBuckey5266 Share this post Link to post Share on other sites
meat147 1 Posted July 24, 2014 Dont think so. But if you just want arty shells dropping you could just spawn them. Share this post Link to post Share on other sites
Beerkan 66 Posted July 24, 2014 Can I use "doArtilleryFire" on an empty M5 Sandstorm? I do NOT want AI.Create an empty M5 Sandstorm on the map and call it M5. Create a trigger with your condition on when you want the M5 to fire it's weapons.Put this in the On ACT of your trigger null = [] execVM "FireM5.sqf"; FireM5.sqf _gunnygrp = [getPos M5, WEST, ["B_crew_F"],[],[],[],[],[],0] call BIS_fnc_spawnGroup; _gunny = ((units _gunnygrp) select 0); _gunny assignAsGunner M5; _gunny moveInGunner M5; _gunny commandArtilleryFire [[0,0,0],getArtilleryAmmo [M5] select 0,4]; sleep 10; _gunny setDamage 1; deletevehicle _gunny; select 0 , 4 where 4 is the amount of rounds to fire. sleep 10 seconds before deleting the spawned gunner. If you increase the number of rounds, then increase the sleep to allow him to fire them. Share this post Link to post Share on other sites