redarmy 420 Posted July 22, 2014 I have a group of infantry,moving side by side with armour. They need to get from A to B,which is roughly a kilometer away. The problem is,AI pathfinding(even using limited speed,safe behaviour) causes the armour to "run over" or "tag" infantry who are moving with it. Its irritating as a squad of 8,turns into 4 after traveling to target,all because of friendly fire. I need these infantry to not take damage from the armour vehicle.Is it possible without setting damage to false in general as the group may come under attack at some point. By the way the infantry group are grouped to the armour,but i do not want infantry embarked. Any help would be great Share this post Link to post Share on other sites
kahna 13 Posted July 22, 2014 I'm sure someone else has a better idea, but as a short and dirty method you could always have the group allowdamage false to begin with and use a trigger to cover the entire route that the convoy is taking with BLUFOR detected by OPFOR as the Conditions and the On Act would group allowdamage true. Share this post Link to post Share on other sites