heros z 10 Posted July 19, 2014 I m working on a weapon jamming addon. I ve tried many thing to prevent player fromm firing with no success. Fired EH is too late, keydown EH too complex, empty used mag is not appropriate... I m lost. Actualy, I need a class as a "fakeweapon" which inherits from a true weapon class (same magazine, icone, model, anim, weight...), and can t be fired at all; not consumming ammo, sound or anything else, just a message : "this piece of shit is jammed again". IE : arifle_mx_jammed : arifle_mx{ ... } In bonus, if someone can tell me how to play an "unjam" animation, I can found it, but it d helped me a lot. Share this post Link to post Share on other sites