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1para{god-father}

some help with Movefolder and A2 Buildings

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OK been trying most of today to get a few A2 building into my Map but not having much luck

I am getting the following error now :- File does not exist to copy:

ca\data\penetration\concrete.rvmat

I do not have a ca\data\xx folder any idea what download that will be in and do i need it for this to work ?

also when I go and look in my new folder and at the .rvmat they still point to ca\ folder ?

i.e

class Stage0
{
texture="ca\Structures_E\Data\concrete\Concretebroken_paint_sandy_co.tga";
texGen="0";
};
class Stage1
{
texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_rail_co.tga";
texGen="1";
};
class Stage2
{
texture="ca\Structures_E\Data\Metal\metal5color_CO.tga";
texGen="2";
};
class Stage3
{
texture="CA\Structures\Data\Plaster\plaster_damage_co.tga";
texGen="3";
};
class Stage4
{
texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_mask.tga";
texGen="4";
};
class Stage5
{
texture="CA\Data\detail_maps\Bricks_broken_512_DTSMDI.tga";
texGen="5";
};
class Stage6
{
texture="#(argb,8,8,3)color(0.5,0,1,1,DTSMDI)";
texGen="6";
};
class Stage7
{
texture="#(rgb,8,8,3)color(0.5,0,1,1,DTSMDI)";
texGen="7";
};
class Stage8
{
texture="CA\Data\detail_maps\Bricks_broken_512_DTSMDI.tga";
texGen="3";
};
class Stage9
{
texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_mc.tga";
texGen="4";
};
class Stage10
{
texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_tunnel_ads.tga";
texGen="4";
};
class Stage11
{
texture="CA\Structures\Data\Concrete\concrete_bare_rough_NOHQ.tga";
texGen="0";
};
class Stage12
{
texture="ca\Structures_E\Ind\Ind_Coltan_Mine\data\ind_coltan_rail_nohq.tga";
texGen="1";
};
class Stage13
{
texture="ca\Structures_E\Data\Metal\metal5color_NOHQ.tga";
texGen="2";
};
class Stage14
{
texture="CA\Structures\Data\Plaster\plaster_damage_nohq.tga";
texGen="3";
};

Thanks

Edited by 1PARA{God-Father}

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Do i need to have A2 installed and unpacked first ? as i am just using Arma 2 mlod samplemodels in my p:\

Just as a test i am trying

P:\CA\Structures_PMC\Buildings\Bunker

moved the .p3d into my new folder p:\test_buildings

move ca/a3 ticked

destination set to p:\test_buildings

crunch from P3d

ERROR:-

"missing ca\structures_e\data\metal\metal08_co.tga"

Seem to be getting a lot of missing textures when I check the location they are not there so not sure where to find them , unless I need to install A2 :(

Edited by 1PARA{God-Father}

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Then you'll need a copy of your old CA folder from your Arma 2 Tools P:\drive - paste that onto your Arma 3 P:\ drive

B

you need the old CA Folder!

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you need the old CA Folder!

You do indeed!

If you ever made a terrain for A2 and you still have your olld tools P:\ drive contents then you should have a P:\Ca in there.

Copy that to your new Arma3 P:\ drive.

Now overwrite all the (binarized) A2 models with the mlod pack equivalents...

Now you have the mlod models, plus all their textures...

Of course, the mlod models expect .tga textures, and the original CA folder contained .paa, but - MoveFolder is smart - if it can't find the <name>.tga file, but it CAN find <name>.paa - it'll just use that instead, so no worries there...

You can't just use these models directly in TB, of course - because then, in-game, your terrain would be looking for "CA Content within Arma 3 itself and, it's not there!

However - since MoveFolder is primarily designed to move (and repath automatically, etc) stuff from P:\somewhere to P:\somewhere\else, you should then be able to create your own customised object folders drawing on that CA content, and MoveFolder - should - find ALL the files it needs...

There's still a little work to be done, MoveFolder isn't a Total Magic Bullet... It'll save you huge amounts of time shifting and repathing the bulk of your stuff, but you always need to check over rvmats, configs and in particular, "model.cfg"'s for whatever upgrading and repathing still remains to be done...

B

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many thanks , no never done it in A2 so I presume i have to install all the BIS tools as well , i think i might do that on my laptop otherwise it will mess up my existing p:\ ?

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If you have a laptop handy with A2 installed then that's a viable option...

As a basic minimum you need A2 installed, then create an empty P:\ drive and run Mikero's Arma2P - that'll fill the P:\ drive with lots of stuff, but the only thing you need will be the P:\CA folder... Grab that and put it on your Arma 3 P:\ drive - then you're ready to overwrite the odol models with mlods...

B

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...

Now overwrite all the (binarized) A2 models with the mlod pack equivalents...

...

excuse my ignorance but what is MLODs pack? Where to find them?

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OK having a few issues still, I have taken a few building I need but do I need all the Proxy's as well ?

I can see the buildings find in Bulldozer , but when I pboProject them I get a lot of errors:-

missing \ca\structures_e\misc\misc_market\tires_ep1.p3d

I presume this is the proxy's i need to also pull in ?

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