sagemred 10 Posted July 19, 2014 I'm new to mission making and I'm having a bit of trouble with the support requester module. Basically, I have Alpha and Bravo squads in my mission on either sides of a town. Alpha will contain a player and Bravo will be a complete AI squad. I'm looking to set up the player in Alpha with the support requester module so that when the player selects supports in-game [0 - 8] they will see an option something like 'Bravo assault' which, once activated, will send Bravo in to assault the town. Currently I'm trying to sync the support requester module to the player and also to a trigger which is synced to the waypoint for Bravo to move into town, but I'm pretty sure it's not designed to work this way. I can think of some other ways to get Bravo moving in at a reasonable time but ideally I would like this to be controlled via the supports menu. Does anyone have any tips on how to do this? Share this post Link to post Share on other sites
fight9 14 Posted July 19, 2014 You could use a trigger with the radio menu commands. Share this post Link to post Share on other sites
benargee 20 Posted March 17, 2015 Here is part of the solution https://community.bistudio.com/wiki/BIS_fnc_addCommMenuItem Share this post Link to post Share on other sites
epicgoldenwarrior 11 Posted March 17, 2015 I usually have the squad leader set to [this disableAI "move";] then with trigger, radio eg. alpha, on act: leader enableAI "move"; and of course you can throw a sidechat like "commencing assault" You find your loopholes the more you make missions. Share this post Link to post Share on other sites
ardhocool 0 Posted June 12, 2017 Is there anyone who can make a practice video from custom support requester Share this post Link to post Share on other sites