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Weird server performance

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When we first start are stock mission on our server all is good.

Server runs at 50fps and 47cps almost constantly and will always recover from any large drops due to massive AI creation or large firefights etc.

When it recovers it always returns to 50fps and 47cps.

When we leave the session and say come back the next day or two the server monitor (ASM)

looks like this :-

http://i.imgur.com/cPknYK0.jpg

Although that is admittedly beautiful. WTF is going on ?

Is it a loop caused by the mission ? or is it the server OS doing some weird sleep/powersave stuff ?

Or as I like to believe has our server (A Nexus-6) become self aware and this is its sleep pattern ? Do Servers Dream of Electric Sheep :p

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If it's windows then set control-panel-->power Options to high performance and see if that helps

Does it happen on all missions? if not, then try and estimate the time between spikes in seconds and search for that number in the unpacked mission. e.g if it is every 2 minutes then search for 120 in the mission script and see if it finds anything that is waiting 2 minutes before looping.

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@jumbobreakfast

Thanks for the reply m8.

Yer we have the server already running on high performance power option.

Ill test some other missions :)

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Believe it was a mission script looking for playableunits then getting stuck in a loop

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