st!gar 3 Posted July 17, 2014 I'll make it short. In "Virtual Training", the enemy AI Entities disappear video game-style upon being killed. I am trying to enable this in the editor, to no avail. I assumed it was something as easy as adding a Game Logic, but surprisingly not. Please help. Share this post Link to post Share on other sites
lappihuan 178 Posted July 17, 2014 in the VR mission it is done like this: [_unit, nil, 5] call BIS_fnc_VREffectKilled; but don't ask me what the parameters stand for as it is nothing documented about this function E: /* Author: Karel Moricky Description: Delete body of a virtual soldier after he's killed Parameter(s): 0: OBJECT 1 (Optional): BOOL - true to delete the body right away, false to add KILLED event handler which will delete it after death 2 (Optional): NUMBER - time in seconds before the body disappears Returns: BOOL */ it seems that the function needs to be executet when the unit is spawned/initialized Share this post Link to post Share on other sites