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BL1P

Added: Ability to force difficulty for selected scenarios

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from configs

class ForcedMissionDifficulty
{
access = 2;
class Mission1
{
	missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m01.VR\";
	difficulty = "Regular";
};
class Mission2
{
	missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m02.Altis\";
	difficulty = "Regular";
};
class Mission3
{
	missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m03.Altis\";
	difficulty = "Regular";
};
class Mission4
{
	missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m04.Altis\";
	difficulty = "Regular";
};
class Mission5
{
	missionName = "A3\Missions_F_Bootcamp\Campaign\missions\BOOT_m05.Altis\";
	difficulty = "Regular";
};
};

Unfortunately pretty bad approach imo (should be a mission and server setting).

I doubt that works for MP at all, but give it a try.

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Thanks Kju

but now I am confused... well more than normal anyway :)

I was thinking maybe this was something its not.

I was hoping that this was a way for the mission creator to specify at which difficulty lvl he wanted the mission to be played at ?

This looks very similar to the already in place server setting of :-

class Missions
{
class Mission_1
{
	template = "Mymission.Stratis";
	difficulty = "mercenary";
};
};

which we already use on our server.

EDIT : Hmmm upon reflection I guess this, if placed on the server would mean that even if you select the mission via the #missions screen and select regular, it will default back to whatever you have set "difficulty =" at

An Example ?

class ForcedMissionDifficulty
{
access = 2;
class Mission1
{
	missionName = "Mymission.Stratis";
	difficulty = "mercenary";
};

       class Mission2
{
	missionName = "Mymission4Noobs.Stratis";
	difficulty = "regular";
};
};

Yer ill give it a try thanks Kju.

Edited by BL1P
Slow thinker

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well what you mean is in the server.cfg and not a config. hence why i supposed it doesnt work there, nor is the config applied to MP in any way

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Yer you are right what I posted doesn't work just tried it.

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