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Aralvar

Vilayer server doesn't show up on server list.

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The Vilayer server I just got doesn't show up on the server list in game, even by remote connection. It was at first and then I changed some things in the files and now it will not show up. Not sure what I did wrong. I installed inidb to the server files and changed some stuff in the config.cfg. Here's my server.cfg:

// GLOBAL SETTINGS
hostname = "S.T.A.L.K.E.R. Roleplaying Server | Uses DayZ content | Vilayer.com";			        // The name of the server that shall be displayed in the public server list
password = "";						// Password for joining, eg connecting to the server
passwordAdmin = "";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com";		// For Arma2: Operation Arrowhead
logFile = "server_console.log";				// Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"", 
       "",  
"Welcome to the ArmA II S.T.A.L.K.E.R. Roleplaying Server.",
"", 
       "",
       "This server is currently in the testing phase, please post all issues, complaints, and suggestions in the correct subforum of the Steam group."
};
motdInterval = 5;					// Time interval (in seconds) between each message


// JOINING RULES
checkfiles[] = {};					// Outdated.
maxPlayers = 72;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2;					// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). 
equalModRequired = 0;					// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
//requiredBuild = 12345					// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect

// STEAM SETTINGS
steamPort = 8712;
steamQueryPort = 27016;

// VOTING
voteMissionPlayers = 1;					// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.50;					// 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 1;						// If set to 1, Voice over Net will not be available
vonCodecQuality = 0;					// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30
persistent = 1;						// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";				// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;                                           // Server to use BattlEye system


// SCRIPTING ISSUES
onUserConnected = "";					//
onUserDisconnected = "";				//
doubleIdDetected = "";					//
//regularCheck = "{}";                                  //  Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible!


// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";		// unsigned data detected
onHackedData = 	"kick (_this select 0)";		// tampering of the signature detected
onDifferentData = "kick (_this select 0)";					// data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (This is a sample mission template, to understand this further please goto http://community.bistudio.com/wiki/server.cfg)
class Missions
{


STALKER // name for the mission, can be anything
{
	template = STALKER.Thirsk;
	 difficulty = "regular";
};
};

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if its running 1.63, disable/remove this line:

> reportingIP = "arma2oapc.master.gamespy.com";

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;2731259']if its running 1.63' date=' disable/remove this line:

> reportingIP = "arma2oapc.master.gamespy.com";[/quote']

Thanks for the help, but it doesn't seem to have worked. I deleted the line, stopped the server, saved the document, and then started the server and it still doesn't show up. :/

---------- Post added at 02:55 ---------- Previous post was at 02:23 ----------

Ah, found the problem thanks to the arma2oaserver.RPT which shows any significant errors the server encounters it seems.

// MISSIONS CYCLE (This is a sample mission template, to understand this further please goto http://community.bistudio.com/wiki/server.cfg)
class Missions
{


STALKER // name for the mission, can be anything
{
	template = STALKER.Thirsk;
	 difficulty = "regular";
};
};

should be

// MISSIONS CYCLE (This is a sample mission template, to understand this further please goto http://community.bistudio.com/wiki/server.cfg)
class Missions
{


class STALKER // name for the mission, can be anything
{
	template = STALKER.Thirsk;
	 difficulty = "regular";
};
};

I also had an error in the basic.cfg that was because of something I added that I shouldn't have.

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