cruoriss 12 Posted July 15, 2014 (edited) Hi , i'd like to add unit spawned by EOS ediatable by zeus . I know i can add editable unit with a module but i can't link it to eos marker . Any way i could do it ? I found this code but it only add unit placed in editor to zeus , not eos ones : if (!isServer) exitWith{}; {zCurator addCuratorEditableObjects [[_x],true]} foreach vehicles; {zCurator addCuratorEditableObjects [[_x],true]} foreach (allMissionObjects "Man"); while {true} do { sleep 30; { if (side _x == west) then { zCurator addCuratorEditableObjects [[_x],true]; }; if (side _x == east) then { zCurator addCuratorEditableObjects [[_x],true]; }; if (side _x == independent) then { zCurator addCuratorEditableObjects [[_x],true]; }; if (side _x == civilian) then { zCurator addCuratorEditableObjects [[_x],true]; }; }foreach allUnits; }; Edit : Put the code in a .sqf called by the mission init and it works now , change the code a bit : while {true} do { sleep 5; { if (side _x == west) then { zCurator addCuratorEditableObjects [[_x],true]; }; if (side _x == east) then { zCurator addCuratorEditableObjects [[_x],true]; }; if (side _x == independent) then { zCurator addCuratorEditableObjects [[_x],true]; }; }foreach allUnits; }; Edited July 16, 2014 by vinceXD Share this post Link to post Share on other sites