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dezkit

Bootcamp update removed sounds from all weapons on my mods

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I have no idea what happened... The paths are still the same, but theres no sound when I shoot my weapons.

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To be exact, it's covered in the muzzle accessories section of the above link on the wiki, in the second part that begins

Starting from patch 1.24 (dev version 1.23 from 23.6. 2014 on), there is a change how sounds are handled because of sound suppressors:

https://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines#Muzzle_accessories

For vehicle weapons you only really need a single entry in the array; sounds[] = {StandardSound}; and a class StandardSound definition in your firemodes, since vehicles can't attach suppressors and have no real use for the second entry in the sounds[] array, i.e. the whole class SilencedSound bit in the example on the wiki is only relevant to rifles and stuff.

A more direct discussion on the subject:

http://forums.bistudio.com/showthread.php?179308-Weapon-sounds-affected-by-suppressors-change-in-1-23

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Roger. Thanks for the responses. I will be updating them accordingly <3

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Well like he said...The sounds are hosed now!...Is there a fix for the regular guy? Or is the only fix for sounds of weapons going to now be a mission makers night mare? Like the "Fix" link showed you will need to fix each weapon....... The nato weapons no longer work...but HAY...on the other hand the enemy cant tell where the hell your shooting from!!!:-(

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