wansec_6 191 Posted August 24, 2014 Burnes, got to try the Lcac last night. Very impressive piece of hardware. Keep up the good work. Looking forward to what you release next. Share this post Link to post Share on other sites
Avarax 10 Posted August 24, 2014 We search bug on M1A2. If shooter have secondary weapon (MG) and commander shot (M2) shooter change weapon on canon. Can you fix pleas ? Share this post Link to post Share on other sites
Guest Posted August 24, 2014 (edited) We search bug on M1A2. If shooter have secondary weapon (MG) and commander shot (M2) shooter change weapon on canon. Can you fix pleas ? no. its an arma bug. we have had to deal with that even using the Kuma. EDIT: also DO NOT DOWNLOAD THE M1A2 FROM ARMAHOLIC. It is the wrong version on there i think. I thought they would use my dropbox link but as there are two servers listed i guess not and I have no fucking clue how their update system works as my page has no option to update anything so download here for now please Edited August 24, 2014 by Guest Share this post Link to post Share on other sites
Avarax 10 Posted August 24, 2014 thx for your answer Share this post Link to post Share on other sites
acta13 10 Posted August 25, 2014 1 question! A U gonna Release AAV7 with fully openable hatch ver.? Share this post Link to post Share on other sites
sonsalt6 105 Posted August 25, 2014 New mod v1.0 available at withSIX. Download now by clicking: New update v4.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted August 25, 2014 New mod v1.0 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@burneslcac.png New update v4.0 available at withSIX. Download now by clicking: http://img-cdn.withsix.com/mods/rv/@burnes_m1a2.png Very much appreciated, thank you :) Share this post Link to post Share on other sites
Avarax 10 Posted August 25, 2014 Nice addon Can you release pre alpha LPD - (development name the USS Carl Sagan) please. I see your video and this ship is unbelievable Share this post Link to post Share on other sites
deltagamer 612 Posted August 25, 2014 (edited) @Avarax I don't think the ship in the video is the one Burnes is working on currently. You can download the ship on armaholic but its under the ArmA 2 downloads. @Burnes15th Will you be releasing the AAV on this thread? Edited August 25, 2014 by deltagamer Share this post Link to post Share on other sites
Guest Posted August 25, 2014 Possibly. again it is dependent on the wishes of the guy who did the original port (a fellow 15th meu member) as I am only adding extra features to his port. Also yeah the LPD-29 Is not my LPD. mine is a long way off yet... Share this post Link to post Share on other sites
mistyronin 1180 Posted August 25, 2014 Possibly. again it is dependent on the wishes of the guy who did the original port (a fellow 15th meu member) as I am only adding extra features to his port. Oh my... looks awesome. I specially love that the ramp and the doors are functional. I hope your mate will agree to release it here. Share this post Link to post Share on other sites
deltagamer 612 Posted August 25, 2014 @Burnes15th It might be best to stop posting AAV updates on this thread then until you are sure about releasing it on here or not as I'm sure a lot of people will be disappointed if it wasn't getting released which could lead to people annoying you or whatever. Its sad to see it happen but its not like it doesn't happen so I just wanted to let you know in advance. Keep up the great work :) Share this post Link to post Share on other sites
shifty_ginosaji 10 Posted August 25, 2014 Will check the LCAC for AI amphibious operation later today, will post results and hopefully a fix for the LCS-1 cruise missiles Share this post Link to post Share on other sites
shifty_ginosaji 10 Posted August 26, 2014 (edited) NEW VER: Works much better now Figured out how to do AI beach landings and it works really well, can transport 4 Cars/AMV's or 2 Heavy APC/Tank/Truck. //Burnes15th's LCAC vehicle unload script by Madopow2110 v2 // //Usage: // //_nul = [lcac] execVM "lcac-unload.sqf"; // // //Notes: //Place vehicles in middle of LCAC map icon with elevation set to 4 then use (vehicle attachTo [lcac];) to attach vehicle //to LCAC so it doesnt explode, execute this script on an LCAC's move waypoint placed just over shoreline and set to //careless behavior and full speed. LCAC will automatically return to water after disembarkation so additonal waypoints //are accepted. //Define Vars _ship = _this select 0; _cargo = attachedObjects _ship; //Eject Vehicles/freeze LCAC sleep 2.5; _ship enablesimulation false; sleep 1.5; _ship setVelocity [0,0,0]; {_x setVelocity [0,0,0];} forEach _cargo; _shipdir = getDir _ship; {detach _x;} forEach _cargo; {_x disableAI "MOVE";} forEach _cargo; {_x disableAI "ANIM";} forEach _cargo; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) -0.2]; sleep 0.1; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) -0.2]; sleep 0.1; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) -0.2]; sleep 0.1; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) -0.2]; sleep 0.1; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) -0.2]; sleep 0.1; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) -0.2]; sleep 2; //Vehicle Exit {_x setDir _shipdir} forEach _cargo; sleep 0.1; {_x setDir _shipdir} forEach _cargo; {_x setVelocity [(vectorDir _x select 0)*30,(vectorDir _x select 1)*20,(vectorDir _x select 2)*30];} forEach _cargo; sleep 0.1; {_x setDir _shipdir} forEach _cargo; {_x setVelocity [(vectorDir _x select 0)*30,(vectorDir _x select 1)*20,(vectorDir _x select 2)*30];} forEach _cargo; sleep 2; {_x enableAI "MOVE";} forEach _cargo; {_x enableAI "ANIM";} forEach _cargo; //Wait period - can be changed if period is too short/long sleep 30; //Clear Cargo Var _cargo = 0; _shipdir = 0; //Release LCAC _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) +1.2]; _ship enablesimulation true; _ship setPos [getPos _ship select 0, getPos _ship select 1, (getPos _ship select 2) +0.6]; _ship setVelocity [(vectorDir _ship select 0)*-20,(vectorDir _ship select 1)*-20,(vectorDir _ship select 2)*-20]; //Clear Ship Var _ship = 0; Save the script as lcac-unload.sqf and run it on an LCAC's move waypoint to release all vehicles onboard Edited August 27, 2014 by Madopow2110 Share this post Link to post Share on other sites
foxhound 1940 Posted August 27, 2014 Thanks for sending us the updated and new releases :cool: Release frontpaged on the Armaholic homepage. Burnes Armories - Landing Craft Air Cushion (LCAC) v1Burnes Armories - M1A1 AIM and M1A2 Abrams v4 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Chopper1987 10 Posted August 27, 2014 Where did you get the AAV's in the Video on Armaholic that you use on the LCAC Deck? Share this post Link to post Share on other sites
MrHuachuca 10 Posted August 27, 2014 Awesome!!! Cant wait for the upcoming mods you guys from 15th meu made! Keep up the good work 15th! -2NT Share this post Link to post Share on other sites
XOSPECTRE 40 Posted August 27, 2014 why bis didn't make interiors on their default merkava etc models ? like in old OFP arma cwc Share this post Link to post Share on other sites
jeza 5393 Posted August 27, 2014 Thanks for the release great stuff why bis didn't make interiors on their default merkava etc models ? like in old OFP arma cwc A wise person once said: "Do not try to understand BI. You will not succeed and it only makes your brain go boom." Share this post Link to post Share on other sites
chortles 263 Posted August 27, 2014 Maybe they only play vehicles in third-person? :p Share this post Link to post Share on other sites
shifty_ginosaji 10 Posted August 27, 2014 What about RFA Dunkirk for the EU LPD Share this post Link to post Share on other sites
Guest Posted August 27, 2014 Where did you get the AAV's in the Video on Armaholic that you use on the LCAC Deck? WO Aaron (15th MEU mod team leader) ported them from Arma 2 and I added extra features like working ramps and top hatches, physX suspension modifications and a desert variant.. Share this post Link to post Share on other sites
deltagamer 612 Posted August 27, 2014 (edited) WO Aaron (15th MEU mod team leader) ported them from Arma 2 and I added extra features like working ramps and top hatches, physX suspension modifications and a desert variant.. So whats happening with the AAV's release, is WO Aaron ok with you releasing it on your thread? Edited August 28, 2014 by deltagamer Share this post Link to post Share on other sites
Chopper1987 10 Posted August 28, 2014 Will the AAV's be released to the Public? Just curious as they are one of my all time favorite vehicles!!!! Share this post Link to post Share on other sites