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Burnes Armories Tanks and Deployment Vehicles

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Yeah the steam workshop has made it way to easy for anyone to post other peoples content, with and without permission. Also taking credit for it in some cases.

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I was hoping to have a drivable version of this in game by this week but the interior is taking longer than expected, so i thought i'd show how the interior is coming along instead

 

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decided to make sometihng i've always thought was missing from arma lol. 

 

 

if anyone else is intersted there is a link in the description of the video.

 

I'm also taking suggestions for other objects or simple structures that may be useful 

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decided to make sometihng i've always thought was missing from arma lol. 

 

 

if anyone else is intersted there is a link in the description of the video.

 

I'm also taking suggestions for other objects or simple structures that may be useful 

Thanks very much.

These objects are really useful because getting past such obstacles can offer players real tactical challenges.

Do you slow down and try to deceive the guard with fake ID and bluster?

Do you ram the gate but risk damaging your vehicle?

Do you use a VBIED to blow your way through?

Do you use clandestine operations to place an explosive charge and blow it as your strike force approaches?

 

So definitely, please develop objects that reinforce the road blocks, check points and barricades that have become commonplace on the modern battlefield:

Barriers, e.g. pedestrian barricades, concrecte barriers, HESCO

Gates, e.g. double swing gates, single swing gates, single sliding gates, double sliding gates.

 

Although models are important, their properties (resistance to damage, mass, can AI open the gates?) are just as important.

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Modeling is great but only thing that i hate to make are interiors ! btw great work as always  :)

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YES! Thank you Burnes!

 

haha no worries man. Would this be of interest to the 15th MEU?

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Hey burnes great looking work so far, was just wondering if the mods where open to the public or just the unit your in and patreons.

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hey man they are all public. some have not been released yet as they are still in testing but all will be released to the public when they are ready.

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playing around with weapon recoil on the husky and need a second opinion.

 

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playing around with weapon recoil on the husky and need a second opinion.

 

I love the recoil out of sights but in sights it looks odd.

Besides that though the vehicle is looking great!

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added some more objects to the ongoing object pack I'm putting together

 

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potential solution to the mounted weapon recoil problem?

 

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Driver of vehicle will have camera shakes? Dear God, why? There are little vibrating - depend of caliber - on 12.7mm there can be little shaking in UAZ with mounted DSHK for example - for the driver, but for 7.62? Please dont do this.

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So this has been on the waiting list for ages in EODS but we are now working on it.

not much to show here as the scripting still needs a little work but should have more soon ;)

 

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Excellent. Are you going to have his head sticking out of the window when in a vehicle? :D

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So this has been on the waiting list for ages in EODS but we are now working on it.

not much to show here as the scripting still needs a little work but should have more soon ;)

 

Coffee officially spilt.  Awesome news Burnes, we have a whole billet on freeze waiting for a dog mod!

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FIRST PUBLIC VERSION OF THE FOXHOUND LPPV.

 

fully functional but still needs work in a few places.

no custom gunner animations yet

textures need adjusting for the new lighting system

mirror uv's are the wrong way round.

 

only the armed desert variant has LOD and texture optimizations at present.

 

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Thank you Sir!

 

Been looking forward to this and the Husky!

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