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Player respawn in singleplayer

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Put inside description.ext

respawn = BASE;
respawndelay = 10;

I only make small multiplayer templates for MCC building so correct me if Im wrong anyone.

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Respawn is allowed only in MP missions, no in SP missions.

You must create description.ext file in your mission. Paste in this lines:

respawn=3;
respawnVehicle=3;
respawndelay=10;
respawnVehicleDelay = 20;
respawnDialog = true;
AIkills=1;

In the editor create one marker with name "respawn_west" or "respawn_east" (if you will be play as WEST units, you will respawn on marker "respawn_west", EAST will be respawned on "respawn_east", guerilla/independent units will be respawned on marker "respawn_guerrila").

Save mission before you want to use this respawn !

EDIT: I find now this thread on ArmAholic forums, so see here: http://www.armaholic.com/forums.php?m=posts&q=20070

Edited by [CSLA]LUKI

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LUKI;2724903']Respawn is allowed only in MP missions' date='[/b'] no in SP missions.

You must create description.ext file in your mission. Paste in this lines:

respawn=3;
respawnVehicle=3;
respawndelay=10;
respawnVehicleDelay = 20;
respawnDialog = true;
AIkills=1;

In the editor create one marker with name "respawn_west" or "respawn_east" (if you will be play as WEST units, you will respawn on marker "respawn_west", EAST will be respawned on "respawn_east", guerilla/independent units will be respawned on marker "respawn_guerrila").

Save mission before you want to use this respawn !

EDIT: I find now this thread on ArmAholic forums, so see here: http://www.armaholic.com/forums.php?m=posts&q=20070

SO will this work in singleplayer?

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Yes., this will work in singleplayer. :)

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LUKI;2725774']Yes.' date=' this will work in singleplayer. :)[/quote']

No this will NOT work in singleplayer.

you need to play online your scenario.

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... you need to play online your scenario.
Doh!! This is wrong.

All you need to do is start a multiplayer session locally. You don't need to be online.

Then have at least one unit playable, and have the description.ext as flyingpenguin and LUKI says.

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Doh!! This is wrong.

All you need to do is start a multiplayer session locally. You don't need to be online.

Then have at least one unit playable, and have the description.ext as flyingpenguin and LUKI says.

Yes thats what i meant,you cant start it from scenario.

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The trouble with that is you cannot save that mission correct? So not an ideal option for SP mission design, Also I know Demonized and Twirly both made SP respawns for A2, from memory I think Twirly's one worked out of the box in Arma 3, that's from a very bad memory though.

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Hi, I am new here. Since I cannot open a new thread for some reason, I thought this thread was the most relevant one to post my question in.

 

I am working on a multiplayer Coop scenario where the player(s) start in a group of 8 units, which means that it is a 1-8 player scenario. I have enabled respawn in my scenario.
 
The problem is that if a playable AI in the group die (a playable unit in the group who isn't controlled by a player), the ai respawn like the players do. I don't want that.
 
I want the playable units who is controlled by a player to respawn, but not the playable units who is AI controlled.
I hope you guys understand my confusing explanation. (Otherwise ask me in the thread)
 
A possible solution could be to disable the AI from being "playable" or able to respawn, if it isn't selected by a player after the beginning of the mission?
 
(I have already tried "removeSwitchableUnit", which doesn't work, the unit still respawns.)

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