sabot10.5mm 47 Posted July 8, 2014 im making a zone capture mission and need a way to respawn the player once hes KIA. this mission is so long that dying is unavoidable for most. could anyone help? here the mission http://steamcommunity.com/sharedfiles/filedetails/?id=281793943 Share this post Link to post Share on other sites
flyinpenguin 30 Posted July 8, 2014 Put inside description.ext respawn = BASE; respawndelay = 10; I only make small multiplayer templates for MCC building so correct me if Im wrong anyone. Share this post Link to post Share on other sites
CSLALUKI 30 Posted July 8, 2014 (edited) Respawn is allowed only in MP missions, no in SP missions. You must create description.ext file in your mission. Paste in this lines: respawn=3; respawnVehicle=3; respawndelay=10; respawnVehicleDelay = 20; respawnDialog = true; AIkills=1; In the editor create one marker with name "respawn_west" or "respawn_east" (if you will be play as WEST units, you will respawn on marker "respawn_west", EAST will be respawned on "respawn_east", guerilla/independent units will be respawned on marker "respawn_guerrila"). Save mission before you want to use this respawn ! EDIT: I find now this thread on ArmAholic forums, so see here: http://www.armaholic.com/forums.php?m=posts&q=20070 Edited July 8, 2014 by [CSLA]LUKI Share this post Link to post Share on other sites
D. Patterson 14 Posted July 9, 2014 LUKI;2724903']Respawn is allowed only in MP missions' date='[/b'] no in SP missions.You must create description.ext file in your mission. Paste in this lines: respawn=3; respawnVehicle=3; respawndelay=10; respawnVehicleDelay = 20; respawnDialog = true; AIkills=1; In the editor create one marker with name "respawn_west" or "respawn_east" (if you will be play as WEST units, you will respawn on marker "respawn_west", EAST will be respawned on "respawn_east", guerilla/independent units will be respawned on marker "respawn_guerrila"). Save mission before you want to use this respawn ! EDIT: I find now this thread on ArmAholic forums, so see here: http://www.armaholic.com/forums.php?m=posts&q=20070 SO will this work in singleplayer? Share this post Link to post Share on other sites
CSLALUKI 30 Posted July 9, 2014 Yes., this will work in singleplayer. :) Share this post Link to post Share on other sites
redarmy 420 Posted July 9, 2014 LUKI;2725774']Yes.' date=' this will work in singleplayer. :)[/quote']No this will NOT work in singleplayer. you need to play online your scenario. Share this post Link to post Share on other sites
Beerkan 71 Posted July 9, 2014 ... you need to play online your scenario.Doh!! This is wrong.All you need to do is start a multiplayer session locally. You don't need to be online. Then have at least one unit playable, and have the description.ext as flyingpenguin and LUKI says. Share this post Link to post Share on other sites
redarmy 420 Posted July 9, 2014 Doh!! This is wrong.All you need to do is start a multiplayer session locally. You don't need to be online. Then have at least one unit playable, and have the description.ext as flyingpenguin and LUKI says. Yes thats what i meant,you cant start it from scenario. Share this post Link to post Share on other sites
katipo66 94 Posted July 9, 2014 The trouble with that is you cannot save that mission correct? So not an ideal option for SP mission design, Also I know Demonized and Twirly both made SP respawns for A2, from memory I think Twirly's one worked out of the box in Arma 3, that's from a very bad memory though. Share this post Link to post Share on other sites
sabot10.5mm 47 Posted July 9, 2014 anyway to respawn playable AI? a script maybe Share this post Link to post Share on other sites
davisch 0 Posted August 9, 2016 Hi, I am new here. Since I cannot open a new thread for some reason, I thought this thread was the most relevant one to post my question in. I am working on a multiplayer Coop scenario where the player(s) start in a group of 8 units, which means that it is a 1-8 player scenario. I have enabled respawn in my scenario. The problem is that if a playable AI in the group die (a playable unit in the group who isn't controlled by a player), the ai respawn like the players do. I don't want that. I want the playable units who is controlled by a player to respawn, but not the playable units who is AI controlled. I hope you guys understand my confusing explanation. (Otherwise ask me in the thread) A possible solution could be to disable the AI from being "playable" or able to respawn, if it isn't selected by a player after the beginning of the mission? (I have already tried "removeSwitchableUnit", which doesn't work, the unit still respawns.) Share this post Link to post Share on other sites