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DreamRebel

ArmA 3 retexture templates by DreamRebel

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Hi guys,

Recently I've made some templates to make it easier to create retextures.
With these templates you'll be able to maintain a certain quality standard and save a lot off time.

I hope everyone will enjoy them.

Templates ready: A-143 Buzzard, CH-49 Mohawk, MBT-52 Kuma, PO-30 Orca, Zamak, Su-35S Flanker E, F-15/C Eagle, MK-82, Slammer UP, UAV, T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23.

(The F-15/C Eagle template is ready but there is a problem with the Hiddentextures config at this moment.)

WIP: AFV-4 Gorgon, SDV (Submarine).

Preview picture

A-143 Buzzard [Download]
CH-49 Mohawk [Download]
MBT-52 Kuma [Download]
PO-30 Orca [Download]
Zamak [Download]

F-15/C Eagle [Download]
MK-82 [Download]
Slammer UP (1 file only) [Download]
Su-35S Flanker E [Download]
UAV [Download]

T-72 Series [Download]
T-100 Varsuk [Download]
Mi-24 Series [Download]
ZSU-23 [Download]

Armaholic download (1 package)

Pic2_zps0cc9a611.jpg

Pic4_zpse90995cd.jpg

Another pic

UAV
Su-35S Flanker E
F-15/C Eagle

T-72B
ZSU-23 & T-100 Varsuk
Mi-35

Best Regards,
Jeremy | DreamRebel

Configs

A-143 Buzzard

class F_Test_Cas: I_Plane_Fighter_03_CAS_F //For AA version use: "I_Plane_Fighter_03_AA_F"
{
scope = 2;
_generalMacro = "F_Test_Cas";
displayName = "A-143 Buzzard (CAS)";
side = 0; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Air"; //Unit Group
crew = "Your_crew"; //example: "B_Pilot_F"
hiddenSelections[] = {"camo1","camo2"};
hiddenSelectionsTextures[] = {"Your_folder\Data\F_plane_test_1.paa","Your_folder\Data\F_plane_test_2.paa"};
typicalCargo[] = {"Your_crew"};
availableForSupportTypes[] = {"CAS_Bombing"};
};

 

CH-49 Mohawk

class Test_CH49: Heli_Transport_02_base_F
{
scope = 2;
_generalMacro = "Test_CH49";
displayName = "CH-49 Mohawk";
side = 0; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Air"; //Unit Group
crew = "Your_crew"; //example: "B_Helipilot_F"
hiddenSelections[] = {"camo1","camo2","camo3"};
hiddenSelectionsTextures[] = {"Your_folder\Data\CH_49_test_1.paa","Your_folder\Data\CH_49_test_2.paa","Your_folder\Data\CH_49_test_3.paa"};
typicalCargo[] = {"Your_crew"};
availableForSupportTypes[] = {"Drop","Transport"};
};

 

MBT-52 Kuma

class Test_Kuma_1: I_MBT_03_BASE_F
{
scope = 2;
author = "Your_name";
_generalMacro = "Test_Kuma_1";
displayName = "MBT-52 Kuma (test)";
side = 1; //Blufor
faction = "Your_Faction"; //Your Faction
vehicleclass = "Armored"; //Unit Group
crew = "Your_crew"; //For example: "B_crew_F" or "I_crew_F"
hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "HideHull", "HideTurret"};
hiddenSelectionsTextures[] = {"Your_folder\Data\Kuma_test_1.paa", "Your_folder\Data\Kuma_test_2.paa", "Your_folder\Data\Kuma_rcws_1.paa", "Your_folder\Data\Kuma_test_2.paa", "Your_folder\Data\Kuma_test_2.paa"};

class EventHandlers {
init = "if (local (_this select 0)) then {{(_this select 0) animate [_x, 1]} forEach ['HideHull','HideTurret']}";
};
};

 

PO-30 Orca

class Test_Orca: O_Heli_Light_02_F //For unarmed version use: "O_Heli_Light_02_unarmed_F"
{
scope = 2;
_generalMacro = "Test_Orca";
displayName = "PO-30 Orca";
side = 0; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Air"; //Unit Group
crew = "Your_crew"; //example: "B_Helipilot_F"
hiddenSelections[] = {"camo1"};
hiddenSelectionsTextures[] = {"Your_folder\Data\Orca_ACR_V2.paa"};
typicalCargo[] = {"Your_crew"};
availableForSupportTypes[] = {"Drop","Transport"};
};

 

Zamak

Transport (not covered)

class Zamak_test_retexture: I_Truck_02_transport_F {
//_generalMacro = C_SUV_01_F;
scope = 2;
author = "Your_name";
displayName = "Zamak";
side = 1; // 0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civilian
faction = "Your_faction"; //Your Faction
vehicleclass = "Vehicles"; //Unit Group, this is the line that tells the game where you can find this vehicle. Example: Air, Armored, Infantry.
typicalCargo[] = {"Your_crew"};
crew = " Your_crew ";
preferRoads = true;
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = {" Your_folder \Data \Zamak_test_1.paa","Your_folder\Data \Zamak_covered_1.paa"};
availableForSupportTypes[] = {"Transport"};
};

 

Transport covered

class Zamak_test_retexture_2: I_Truck_02_covered_F {
//_generalMacro = C_SUV_01_F;
scope = 2;
author = "Your_name";
displayName = "Zamak (covered)";
side = 1; // 0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civilian
faction = "Your_faction"; //Your Faction
vehicleclass = "Vehicles"; //Unit Group, this is the line that tells the game where you can find this vehicle. Example: Air, Armored, Infantry.
typicalCargo[] = {"Your_crew"};
crew = " Your_crew ";
preferRoads = true;
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = {" Your_folder \Data \Zamak_test_1.paa","Your_folder\Data \Zamak_covered_1.paa"};
availableForSupportTypes[] = {"Transport"};
};

 

Fuel

class Zamak_test_fuel: I_Truck_02_fuel_F {
//_generalMacro = C_SUV_01_F;
scope = 2;
author = "Your_name";
displayName = "Zamak (fuel)";
side = 1; // 0 = Opfor, 1 = Blufor, 2 = Independent, 3 = Civilian
faction = "Your_faction"; //Your Faction
vehicleclass = "Support"; //Unit Group, this is the line that tells the game where you can find this vehicle. Example: Air, Armored, Infantry.
typicalCargo[] = {"Your_crew"};
crew = " Your_crew ";
preferRoads = true;
hiddenSelections[] = {"Camo1","Camo2"};
hiddenSelectionsTextures[] = {" Your_folder \Data \Zamak_test_1.paa","Your_folder\Data \Zamak_fuel_1.paa"};
availableForSupportTypes[] = {"Transport"};
};

 

F-15/C Eagle (Thanks to Dezkit for allowing me to share my template)

class Test_F15_1: IVORY_F15C_1
{
scope = 2;
_generalMacro = "Test_F15_1";
displayName = "F-15/C Eagle";
side = 1; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Air"; //Unit Group
crew = "Your_crew"; //example: "B_Pilot_F"
hiddenSelections[] = {"camo1","camo2","camo3","camo4"}; //This doesn't work anymore, I can't find the right names. It used to work. If you find the right names, please tell me!
hiddenSelectionsTextures[] = {"Your_path\Data\Test_F15_1_1.paa","Your_path\Data\Test_F15_1_2.paa","Your_path\Data\Test_F15_1_3.paa","Your_path\Data\Test_F15_1_4.paa"};
typicalCargo[] = {"Your_crew"};
availableForSupportTypes[] = {"CAS_Bombing"};
};

 

MK-82

This one works different, hard to explain. You need to create a new weapon and ammo in a config first. Then a model, not easy!

M2A4 Slammer UP

class MBT_01_UP_Test: B_MBT_01_TUSK_F
{
scope = 2;
_generalMacro = "MBT_01_UP_Test";
displayName = "M2A4 Slammer UP";
side = 1; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Armored"; //Unit Group
crew = "Your_crew"; //example: "B_crew_F"
hiddenSelections[] = {"camo1","camo2","camo3"}; //Only the last one is included in this pack!
hiddenSelectionsTextures[] = {"Your_path\Data\MBT_01_UP_Test_1.paa","Your_path\Data\MBT_01_UP_Test_2.paa","Your_path\Data\MBT_01_UP_Test_3.paa"};
typicalCargo[] = {"Your_crew"};
availableForSupportTypes[] = {};
};

 

Su-35S Flanker E (Thanks to John_Spartan for allowing me to share my template)

class SU_35_Test: JS_JC_SU35
{
scope = 2;
_generalMacro = "SU_35_Test";
displayName = "Su-35S Flanker E";
side = 1; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Armored"; //Unit Group
crew = "Your_crew"; //example: "B_Pilot_F"
hiddenSelections[] = {"camo_hull","camo_misc"};
hiddenSelectionsTextures[] = {"Your_path\Data\SU_35_Test_1.paa","Your_path\Data\SU_35_Test_2.paa"};
typicalCargo[] = {"Your_crew"};
availableForSupportTypes[] = {};
};

 

UAV

class UAV_Test: B_UAV_02_CAS_F //use B_UAV_02_F for Missle loadout
{
scope = 2;
_generalMacro = "UAV_Test";
displayName = "MQ4A Greyhawk (CAS)";
side = 1; //Blufor
faction = "Your_faction"; //Your Faction
vehicleclass = "Autonomous"; //Unit Group
crew = "B_UAV_AI"; //example: "B_UAV_AI" Use "O" or "I" instead of "B" for Opfor/Independent.
hiddenselectionstextures[] = {"Your_path\Data\UAV_Test_1.paa"};
typicalCargo[] = {"B_UAV_AI"};
availableForSupportTypes[] = {};
};

 

T-72 Series, T-100 Varsuk, Mi-24 Series, ZSU-23

All configs are included in the readme files.

APL-SA.png
This work is licensed under a Arma Public License Share Alike

Edited by DreamRebel
4 new releases!
  • Like 5
  • Thanks 1

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Guest

Thanks for informing us about your release :cool:

Release frontpaged on the Armaholic homepage.

** our single archive contains all your templates

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

Edited by Guest
updated to latest

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Hi guys,

I've uploaded a new version off the Zamak template.

Now the fuel and covered templates are included.

Also I've included an example config! :)

(all configs included at this page)

Edited by DreamRebel

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Hey, I made a template for the Orca(poorly) like 2 months ago Here

So happy someone who knows wtf they're doing did this. I altered my post to include a link to yours.

Good job and thank you!

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Thanks a lot! This is great for making a quick custom for a mission.

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Hey everyone,

It's bin a while but I want to inform everyone about 5 new releases! :)

Enjoy.

And before I forget, I want to say thanks to everyone who appreciates my work.

Best regards,

Jeremy | DreamRebel

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Guest

Thanks for informing us about your updated release :cool:

Release frontpaged on the Armaholic homepage.

** our single archive contains all your templates

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Hey everyone,

It's bin a while but I want to inform everyone about 5 new releases! :)

Enjoy.

And before I forget, I want to say thanks to everyone who appreciates my work.

Best regards,

Jeremy | DreamRebel

thank you so much.. now i may have a chance to make something myself :) i will try...

are you planning to make more of the standard arma 3 vehicles ??

best regards

Dennis

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Hey,

You're welcome and good luck! :)

Also I'm currently working on templates for the following vehicles: T-100, Marid, Gorgon, (full) Slammer.

T-100 & Gorgon are ready except the Gorgon Weapon system. I've also made some weapon templates but you can't use the hiddentextures way to use the retextures. :(

Another template thats almost ready is the Mi-24 Hind template. :)

Regards,

Jeremy

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Just realising I haven't thanked you yet. So, thanks a bunch for these templates, they're pretty well done!

Saved some time on the Kuma, though I'm basically doing re-textures of most BLUFOR and GREENFOR uniforms, vehicles and equipment. Still, the most annoying part is cutting out stuff from the original textures. :)

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Thanks guys, soon I'll release the next template-pack.

Small hint, 2 tanks included and 1 chopper.

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Thanks for these mate, keep it up buddy, would love some for the cars if you could, the templates you provide make my life so much easier. Good Job buddy.

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do you have other vehicle templates too maybe?

i would need some for

ATV

Hunter

Littlebird

Pickup

Ghosthawk

Ifrit

Strider

regards...

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Just released 4 new templates! (T-72 A,B,BM | Mi-24 V,D,P,35 | T-100 Varsuk | ZSU-23) Enjoy! :)

Still working on other templates, sorry for the delay.

@Gagi2, check your inbox! ;)

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Dreamrebel, awesome work man. Do you by any chance have a /psd template for the ghosthawk. I have been searching for two days with no luck.

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Really would love to see the rest of the vehicles in your pack nice work man been good to use and practice on a few of the ones you've made been a great help.

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I used your buzzard template to make an RAF red arrow texture. I don't have much experiance making textures but someone on reddit requested a red arrow retexture for the buzzard and I felt like I was up to it.
http://imgur.com/dBQf3kI

 

I couldn't get transparency to work or else I would have hidden the weapon systems. I'm not sure if it's possible on the buzzard but if it is, let me know how.

 

low compression jpg:
https://www.dropbox.com/s/5xuovc30junfdpo/arrow_buzzard_top_v1_lowc.jpg?dl=0
https://www.dropbox.com/s/mqlbjagk6aqd13h/arrow_buzzard_bottom_v1_lowc.jpg?dl=0

 

high compression jpg:
https://www.dropbox.com/s/0rpynce5k6moprb/arrow_buzzard_top_v1_highc.jpg?dl=0
https://www.dropbox.com/s/ihmyd9h73l10696/arrow_buzzard_bottom_v1_highc.jpg?dl=0

 

 

You can set the texture in game with:

test_veh setObjecttexture [0,"arrow_buzzard_top_v1_lowc.jpg"];test_veh setObjecttexture [1,"arrow_buzzard_bottom_v1_lowc.jpg"];

 

The GIMP source files if you want to modify it:

https://www.dropbox.com/s/wbx46ttw3zx87ll/arrow_buzzard_texture.zip?dl=0

 

If anyone wants to use this, feel free.

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@JavaGuy Thanks JavaGuy, I apreciate it. No, at this moment I don't have one. I'm also not sure if there currently is one available.
 

@dasweetdude Thank you very much for your compliment! I really apreciate it. In the future I'll release more templates. :)
 

@EricLj Check your inbox!
 

@dfrenette96 I believe someone else already made a template for it. Not sure though. At this moment I don't have time to create one myself.

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I've been having issues with the Covered Zamaks, the texture I put in only is applied to the back cover leaving the front with the bog standard AAF camo. Am I doing something wrong?

 

EDIT: Just checked, it's the same issue with the uncovered variant

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I've been having issues with the Covered Zamaks, the texture I put in only is applied to the back cover leaving the front with the bog standard AAF camo. Am I doing something wrong?

 

EDIT: Just checked, it's the same issue with the uncovered variant

Zamak has 2 textures, 0 is the cab and 1 is the back.

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