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astrospud

Disabling Zeus "eye" watermark in camera view

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Since splendid camera isn't available in MP, shooting video of our coop missions can be done with zeus, but the watermark in the bottom left doesn't make it suitable for inclusion in our promo videos.

Is there a way to remove the watermark, leaving a bare external camera view?

Thanks in advance.

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Place this in your description.ext:

enableDebugConsole = 1

This will allow admins to access the debug console and Splendid camera as normal. If you want everyone to be able to use the camera, set this value to 2.

If you want to allow access to just the camera, add this to the init field of your observer units:

this addAction ["Start Camera","[] call bis_fnc_camera;",[],2,false,true,"","driver _target == _this"];

This will give them an option in their action (scroll) menu to activate the camera at any time.

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NoWatermark.sqf

// REMOVE ZEUS Watermark for Video Capture
while {true} do {
   waitUntil { sleep 1; !isNull (findDisplay 312) };
   disableSerialization;
  _display = (findDisplay 312);
  _ctrl = _display displayCtrl 15717;
  _ctrl ctrlSetText "";
  // OR
  //_ctrl ctrlSetText "yourcustomlogo.paa";
  _ctrl ctrlCommit 0;
  waitUntil { sleep 1; isNull (findDisplay 312) };
};

In the spectator unit's Init:

if(player == this) then { _nul = execVM "scripts\NoWatermark.sqf"; };

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