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animander

Building destruction config help

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So, currently I'm working on making a custom building destructible. I more or less have everything worked out, but there's one thing I'd like help with: is there a way to delay when the ruined model appears after the building is destroyed? As it is right now, the ruined model appears the instant that the building is damaged, while the animation of the building collapsing into the ground is still happening, so there's a brief moment where you basically see both models at once. Is there a way to delay the destroyed model so this doesn't happen? Thanks.

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