rosentorf 12 Posted June 19, 2014 (edited) Hi there, I am trying to create a raging assault in a city. Every thing is basically done but I want to set the mood a bit. Therefore I am trying to create a few fires around the town. I have been playing around with: helipad: invisible helipad to position the fire in the Editor. source01 = "#particlesource" createVehicleLocal (position helipad); source01 setParticleClass "ObjectDestructionFire1Smallx"; source02 = "#particlesource" createVehicleLocal (position helipad); source02 setParticleClass "ObjectDestructionSmoke1_2Smallx"; source03 = "#particlesource" createVehicleLocal (position helipad); source03 setParticleClass "ObjectDestructionRefractSmall"; This works quite nice but: I can't change the size of the fire The fire does not emit light (FIXED) can't get "ObjectDestructionSparks" to work For the first problem I hoped I could use "ObjectDestructionFire1" (BTW found all this in Config-viewer under "configfile >> "CfgCloudlets" ) But it won't burn. I assume it has to do with: size[] = {"1.2 * intensity + 1.8,"0.1 * intesinty + 0.3"}; in the working "configfile >> "CfgCloudlets" >> "ObjectDestructionFire1Smallx"" size[] = {"1.2 * 1.5 + 1.8,"0.1 * 1.5 + 0.3"}; It seems, that intensity was set to 1.5 in this one. Sooo... how can I set the intensity for configfile >> "CfgCloudlets" >> "ObjectDestructionFire1" ? My other questions are: How can I add a light source to this? (FIXED see below) and How can I add sparks to this fire? ( meaning those glowing flying balls you see when a vehicle explodes and starts burning) I assume it has to do that some values are not set in the config (as in the previous Question). I have seen others creating new configs? Could someone give me a quick rundown on how to do this and use this? A link maybe with an easy step-by-step explanation maybe? Thank you for any help on this. FIXED: I learned how to do this just now. I added it if someone needs this: light = "#lightpoint" createVehicleLocal position helipad; light setLightBrightness 1.0; light setLightAmbient [0.0, 1.0, 0.0]; light setLightColor [1.0, 1.0, 0.0]; Edited June 19, 2014 by rosentorf added information 1 Share this post Link to post Share on other sites
TittErS 13 Posted June 19, 2014 Hi Rosentorf For create a fire use : "test_EmptyObjectForFireBig". This fire emit light & burn. "test_EmptyObjectForFireBig" createVehicleLocal (position helipad); Share this post Link to post Share on other sites
rosentorf 12 Posted June 19, 2014 Hi Rosentorf "test_EmptyObjectForFireBig" createVehicleLocal (position helipad); Yeah, I tried that too. Strangely, it did not emit light for me. :confused: !!!! Aha, just tried it again. It does emit light but it is quite dark. But that is not a problem. With an additional light source I get really nice and bright fires!! :D Thank you for your reply. What I am looking for right now is the possibility to use the above mentioned particle effects in the config. Especially those nice flying glowing fireballs/sparks you get on wrecks! Share this post Link to post Share on other sites