hogthar 295 Posted June 19, 2014 (edited) M4, M4A1, M16A4 with 10 diferent camo types. ====================== CLASSNAMES : ====================== ////WEAPONS - DM_M4 - DM_CAMO_M4 - DM_CAMO02_M4 - DM_CAMO03_M4 - DM_CAMO_MC_M4 - DM_CAMO_MCD_M4 - DM_CAMO_ATACS_M4 - DM_CAMO_ATACSWL_M4 - DM_CAMO_AOR01_M4 - DM_CAMO_AOR02_M4 - DM_CAMO_BP_M4 - DM_M4A1 - DM_CAMO_M4A1 - DM_CAMO02_M4A1 - DM_CAMO03_M4A1 - DM_CAMO_MC_M4A1 - DM_CAMO_MCD_M4A1 - DM_CAMO_ATACS_M4A1 - DM_CAMO_ATACSWL_M4A1 - DM_CAMO_AOR01_M4A1 - DM_CAMO_AOR02_M4A1 - DM_CAMO_BP_M4A1 - DM_M16A4 - DM_CAMO_M16A4 - DM_CAMO02_M16A4 - DM_CAMO03_M16A4 - DM_CAMO_MC_M16A4 - DM_CAMO_MCD_M16A4 - DM_CAMO_ATACS_M16A4 - DM_CAMO_ATACSWL_M16A4 - DM_CAMO_AOR01_M16A4 - DM_CAMO_AOR02_M16A4 - DM_CAMO_BP_M16A4 ////SUPPRESSOR - DM_sil556 - DM_CAMO_sil556 - DM_CAMO02_sil556 - DM_CAMO03_sil556 - DM_CAMO_MC_sil556 - DM_CAMO_MCD_sil556 - DM_CAMO_ATACS_sil556 - DM_CAMO_ATACSWL_sil556 - DM_CAMO_AOR01_sil556 - DM_CAMO_AOR02_sil556 - DM_CAMO_BP_sil556 ////OPTICS - DM_eot553 - DM_CAMO_eot553 - DM_CAMO02_eot553 - DM_CAMO03_eot553 - DM_CAMO_MC_eot553 - DM_CAMO_MCD_eot553 - DM_CAMO_ATACS_eot553 - DM_CAMO_ATACSWL_eot553 - DM_CAMO_AOR01_eot553 - DM_CAMO_AOR02_eot553 - DM_CAMO_BP_eot553 Edited July 17, 2014 by Hogthar Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 19, 2014 Yay, you´re getting back to your Design mastery pack, Hogthar! Great! Hope to see GL versions... and ASDG railsystem compactibility! cheers! Share this post Link to post Share on other sites
hogthar 295 Posted June 19, 2014 M4: M4 woodland camo: M4 desert camo: http://cloud-4.steampowered.com/ugc/3282310030060213523/08A7AA600D8CFCC33369A258F786A8CD0F85C13F/ (782 kB) M4 winter camo: M4 atacs camo: M4 atacs fg camo: http://cloud-4.steampowered.com/ugc/3282310030060223452/9549D28D8A328684CE0008034285CF49D92CDA1C/ (769 kB) M4 multicamo camo: M4 desert multicamo camo: http://cloud-4.steampowered.com/ugc/3282310030060218329/A3BD1BF800501CCF2CE57E0C4B99F3DD56BACD8A/ (824 kB) M4 aor 1 camo: http://cloud-4.steampowered.com/ugc/3282310030060225901/AB4F8A16251F094F69C7CF53F24581C258CA6796/ (815 kB) M4 aor 2 camo: http://cloud-2.steampowered.com/ugc/3282310030060228684/E8073CBBEECF910F1ED6514441707ED4B40115E3/ (809 kB) M4 beehive pattern camo: http://cloud-2.steampowered.com/ugc/3282310030060231068/9DE7EE55A92CF157402B89407662E9586CF72816/ (808 kB) Share this post Link to post Share on other sites
warlord554 2065 Posted June 19, 2014 Nice work. I love the beehive, I use it on everything I can :) Share this post Link to post Share on other sites
hogthar 295 Posted June 19, 2014 M4A1: M4A1 woodland camo: http://cloud-2.steampowered.com/ugc/3282310030110479087/C3ACC8634D526F7D8B5E483C1EA8D37BDD0A6C50/ (653 kB) M4A1 desert camo: http://cloud-4.steampowered.com/ugc/3282310030110481513/1C2865F2D4D6DDB8B060DEEBE5A7E2A45D34B41C/ (659 kB) M4A1 winter camo: http://cloud-4.steampowered.com/ugc/3282310030110483842/9AEF3699ED2CDD65017371373EFE187E0AFC3794/ (648 kB) M4A1 atacs camo: M4A1 atacs fg camo: http://cloud-4.steampowered.com/ugc/3282310030110494084/2D6355921E318093B9C46F38EFC55BE6EFE01DCF/ (608 kB) M4A1 multicamo camo: M4A1 desert multicamo camo: http://cloud-4.steampowered.com/ugc/3282310030110487882/2462A64FDF49D0C0F2F23DE7BB45804A27C78543/ (618 kB) M4A1 aor 1 camo: M4A1 aor 2 camo: http://cloud-2.steampowered.com/ugc/3282310030110498281/87A66B5A0675711B8BC04DCD4EDFE1A8832214F0/ (613 kB) M4A1 beehive pattern camo: http://cloud-2.steampowered.com/ugc/3282310030110500129/E0D18AED6E8AE9F38DF0949646E839CEDEABE9F3/ (603 kB) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 19, 2014 Great camo texture, as always, but... No GL versions???? =/ Share this post Link to post Share on other sites
hogthar 295 Posted June 19, 2014 M16A4: M16A4 woodland camo: http://cloud-4.steampowered.com/ugc/3260919109084338297/E670856D317EE5985DB4B68E7DEF068B3A8583E2/ (489 kB) M16A4 desert camo: http://cloud-4.steampowered.com/ugc/3260919109084340841/6CF9058F668E1E714CA18BB953A70B31AB97CD13/ (434 kB) M16A4 winter camo: M16A4 atacs camo: M16A4 atacs fg camo: http://cloud-4.steampowered.com/ugc/3260919109084353797/C02A29B5DAD86EEBE997DCE0186A1BA03D733056/ (443 kB) M16A4 multicamo camo: http://cloud-2.steampowered.com/ugc/3260919109084345418/3439CCE44BE0A612577098B7E5E8BAB5E0BCFF37/ (575 kB) M16A4 desert multicamo camo: http://cloud-2.steampowered.com/ugc/3260919109084348033/810D77971A92BDA7A0F2A0EA9C32B489DA02D09F/ (486 kB) M16A4 aor 1 camo: M16A4 aor 2 camo: http://cloud-4.steampowered.com/ugc/3260919109084358040/5C7FAFFA0006C1A5D4D9FBAFACAB83FD04A7BDCF/ (482 kB) M16A4 beehive pattern camo: ---------- Post added at 06:41 ---------- Previous post was at 06:40 ---------- No GL version yet, because i have some bug when you attached optics, but i still working this problem. Anyway its compatible other weapon mods, example J.S.R.S. soundmod or Robert Hammer weapon mod. Example M16A4 with RH top side IR and RH red dot: http://cloud-4.steampowered.com/ugc/3260919109084360296/97601B9085719294FE3F72A1B6E6C987DAC998F2/ (441 kB) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 19, 2014 Yeah, don´t give up on the GL, and maybe ask RH or Alwarren, they´ve done GL versions of M4s and maybe are aware of this bug you´re facing... BTW someone already did a ASDG plugin for your old Design mastery, it´s here -> http://forums.bistudio.com/showthread.php?167522-ASDG-Joint-Rails , maybe you could take a look and see that´s not so had and it pays the effort (already over 100 attachments compactible!!!!) Keep up the great work ;) Share this post Link to post Share on other sites
lao fei mao 21 Posted June 19, 2014 Those camos looks beautiful Share this post Link to post Share on other sites
fluttershy 2 Posted June 19, 2014 I have a question, why are all the base layers of your rifles look pretty much the same? I dont mean the camo itself but rather the scratch and wear on top of it. 1 Share this post Link to post Share on other sites
hogthar 295 Posted June 19, 2014 I'm not time millionaire. If i want to all weapon with different camo scratch its lot of work, because then i should create new scratch layer and new normal map and specular map too. I never done if i work like that. Anyway you can't use two weapon at the same time, just pick one what camo version you like and enjoy. Share this post Link to post Share on other sites
theevancat 277 Posted June 19, 2014 Lookin' fine, mate. I'm liking the beehive. Very SOF. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted June 19, 2014 I'm not time millionaire. If i want to all weapon with different camo scratch its lot of work, because then i should create new scratch layer and new normal map and specular map too.I never done if i work like that. Anyway you can't use two weapon at the same time, just pick one what camo version you like and enjoy. Agreed, as it doesn't make sense. It's only making extra workload for something not too many people will take major notice of or at least care about. At that rate, mind as well make several variants of each version with different scratches so no two people have the same scratch type. :p I mean as a graphic designer and someone who eyes the tiny details, I get what he's saying. But also at the end of the day, it's not game breaking nor anything worth troubling yourself with increasing workload and time over. Keep up the nice work! :) Share this post Link to post Share on other sites
sorophx 25 Posted June 29, 2014 holy crap, that's a lot of camo patterns :o Share this post Link to post Share on other sites
hogthar 295 Posted June 30, 2014 i have a serius problem here. I have bug with some optics example mrco. When i look in to the optics my weapon texture is turn in blue. I don't know why, i trying to fix this about 2 days but no succes. I was looking after and i saw this problem was already have default weapons, but the BIS is fixed this somehow, but how? I would be very grateful if someone could help! Share this post Link to post Share on other sites
roberthammer 582 Posted June 30, 2014 (edited) are you on stable? and its only mrco? also this is known issue with mrco - even BIS dont know how to fix it fully , for example on the MX GL etc so i dont know whats wrong here Edited June 30, 2014 by RobertHammer Share this post Link to post Share on other sites
hogthar 295 Posted June 30, 2014 What do you mean am i on stable? Its working almost all scope example RCO. But it isn't work MRCO, your Acog (3D version) and my optics. Share this post Link to post Share on other sites
roberthammer 582 Posted June 30, 2014 What do you mean am i on stable?Its working almost all scope example RCO. But it isn't work MRCO, your Acog (3D version) and my optics. Hmm interesting - i meant if you are on stable branch or on development branch Share this post Link to post Share on other sites
hogthar 295 Posted June 30, 2014 I am on stable. Your weapons working fine, have you met this problem before? Share this post Link to post Share on other sites
roberthammer 582 Posted June 30, 2014 I am on stable.Your weapons working fine, have you met this problem before? Nope , i met this issue only on the few BIS weapons so i dont have any idea how this bug appears :/ Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 30, 2014 It tends to be an alpha sorting problem when faces appear blue like that, but I'm not exactly sure how it manifests between weapons proxy objects like optics so it's difficult to say whether playing with the face sorting order in the weapon will have any effect. i.e. whether using Faces\Move Top on the proxy position for the optics will sort it out (or conversely, Faces\Move Bottom). The blue ghosting issue with the MRCO still effects some BIS weapons in the game like the Sting, PDW2000 and rifles with quadrant sights for the UGL, but those are all weapons that have alpha textures in the weapon model itself (transparent magazines for the SMGs and the lens on the GL quadrant sights) so that complicates the issue a bit. Share this post Link to post Share on other sites
hogthar 295 Posted June 30, 2014 (edited) Problem solved thanks RobertHammer. it was an model part on default model which was use texture alpha. Edited June 30, 2014 by Hogthar Share this post Link to post Share on other sites
hogthar 295 Posted July 2, 2014 I really hate arma engine now. I tired to there is always something wrong with the engine or modelling or scipting, and it's make me angry. So i will give public to my mod with the currect progress within two days. Share this post Link to post Share on other sites
roberthammer 582 Posted July 2, 2014 Easy fix on that - in your optic model you have to add forcenotalpha 1 in your named property window here you have the whole process > https://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights Share this post Link to post Share on other sites