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mrewok

EWK EOD Project

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So this is an idea I had, I will try to explain it as best as I can.

so if a player comes across a car IED and they decide to go up and try to disarm it they immediately have the option to push the car, and they also have options to open the car doors and trunk and hood (with the possibility of electronic booby traps and other traps like a hand grenade and string). so they find a massive bomb in the back, they hit the disarm button and are presented with a image like this http://www.mobilecellphonerepairing.com/wp-content/uploads/2012/09/Mobile-Phone-PCB-Diagram1.jpg (149 kB) just without any "helpers" that describe which parts they are looking at on the phone, now to disarm it they cut the buzzer interface, which makes the phone ring when its called which would send a electrical current to the detonators. Now one might think its safe to push the car off the road to detonate it without damaging the road. but then if you look under the hood there is a chance that there is another fail safe where when pushing the car starts to generate electricity via the car's alternator which will also set off the car bomb if not disabled correctly this would be the circuitry option show when selecting the disarm option. http://walkradio.org/wp-content/uploads/2012/05/car-alternator-voltage-stabilizer-circuit.png (134 kB)

Edited by Volganator

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Hello Everyone!

First of all, here is a little APOBS update:

New assembled APOBS model:

http://cloud-4.steampowered.com/ugc/25086673039634125/BC9932274B5EBAE5AE0BE9819FAD4F5AC0C504C8/ (127 kB)

7682507FB9D825C9F4852A1E5902F675E331ACA7

Also made some texturing tests and config change:

http://cloud-4.steampowered.com/ugc/25086673039639251/9F9273B228CC119DA9E2E60A9572853312115A95/ (103 kB)

195154EB9F0E916F07B26B6F3BA6D6B3F875C0FC

http://cloud-4.steampowered.com/ugc/25086673039643158/A2336C66DBBAFF5332CC7F2425795677FF4F4FAB/ (102 kB)

I do plan to add minerollers and various vehicles but i'm still learning about physx config etc... So it will probably take some time.

But i can give you some kind of teaser Of the Mineroller :) :

http://i39.servimg.com/u/f39/18/84/74/35/m1151_10.jpg (177 kB)

@Goblin : I've just seen your thread and i have to say that your project looks great! Gonna follow this with attention.

@Volganator : Thats a great idea! Gonna send you MP :)

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Man, this is some awesome stuff. Makes me want to watching Bomb Patrol:Afghanistan again. Definitely looking forward to this. I utterly hate the simplistic and lazy bomb-related stuff in ArmA. Would love to have something of real substance in way of a proper EOD setup. CSE offers a great opportunity for dedicated medics, and now I'll have this to be a dedicated EOD role when playing ArmA. Squee! http://i.imgur.com/R2LYW.gif

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2 weeks away, and here you are... Amazing work buddy !!!!! Can't wait to test it in our missions !!!

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With the release of the vehicle Max Pro and its Mod our missions again be reality that it had before thanks.

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Thanks everyone that keep me Motivated to do some more cool stuff :)

I'm actually having an issue with apobs script. I can't find how to retrieve direction of aiming when player is apobs gunner (Apobs is a static weapon), so if anybody know how to do it please help me.

Now the update :

First some custom Ied models :

http://cloud-2.steampowered.com/ugc/25086673114608435/3B1364B36BB55012873C236C8A2C58D8F8F1160D/ (192 kB)

http://cloud-4.steampowered.com/ugc/25086673114610380/38F157A994B8E0971870E6DCFBE220D329004257/ (160 kB)

Mineroller Spark and oef version:

http://i39.servimg.com/u/f39/18/84/74/35/sparks10.jpg (135 kB)

http://cloud-4.steampowered.com/ugc/25086673116212974/6A84FD53EBBC9B9DBAD59AEDA7030ED6FF015D29/ (179 kB)

Note this is extremly WIP so everything in those models is subject to change.

And I finally know how to finish EOD suit, i need do set proper weight to my named selections.

Edited by MrEwok

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Thanks everyone that keep me Motivated to do some more cool stuff :)

I'm actually having an issue with apobs script. I can't find how to retrieve direction of aiming when player is apobs gunner (Apobs is a static weapon), so if anybody know how to do it please help me.

In his video demo equal right direction this was done with ACE

Really fantastic, something we are waiting a long time and nobody could do.

http://cloud-4.steampowered.com/ugc/25086673116212974/6A84FD53EBBC9B9DBAD59AEDA7030ED6FF015D29/ (179 kB)

Edited by firefox1

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Yes i know i need to remove default event handler an set custom one, but i need first to solve my direction issue.

But don't worry apobs gonna have a 60sec timer as the real one.

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Wow. This is fantastic. Did you do those IEDs? Hoping to get into modeling this fall or winter.

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Yes those are created from scratch:

CF8D4F2793BC2589BB3480EB97155EFC8D287BC4

C9FC3A4F329CAC95AB54ED4090C2898193774F6D

I have planned to port and retexture A2 BAF IED's too(the two ied's on the left of the pic are custom):

BB1C885B4D778F2F98179C708695BB3876E74710

Those are not retextured yet.

Also i have found how to retrieve aiming direction of APOBS gunner so now i'm gonna work on the timer and EH's :)

http://cloud-4.steampowered.com/ugc/25087216407430996/B01D0ACE8FF9A6915DACB039B151590D3102FDCF/ (140 kB)

Edited by MrEwok

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Boy, just one thing.

I love you. I was waiting for a Bomb suit in ARMA 3 for so long. And what will we get? A whole EOD Mod. I...LOVE....YOU! Keep on working.

One of my community member/Mods is a hugh fan of all this EOD stuff. He will love to hear about that mod.

(psst...If you need any tester we sure will help you out ^^ Sorry for being a bit direct xD)

I'm sorry I can't help you with scripting and such things >.<

Many Greetings

Moony

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I couldn't help but notice the mine rollers and rhino bar that you have been working on will these systems be cross compatible with the various Humvee mods out their ? or the hunters/matv? also does your work with the static APOBS system perhaps lead into Mine Clearing Line Charges for humvees or possibly an ABV?

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Hey eveyone !

Thanks guys if there is a phase of test i'll contact you.

About AN/PSS-14 All i can say is maybe....:rolleyes:

About mine rollers if i want to add it on another vehicle i have to use attachTo command wich that mean no physx so i don't think that will be added on other vehicles.

Rhino is already usable on Hunters and Humvees but it's a little bit tricky so i need to make a big rewriting of the code and of course it's havn't got physx so there will be no collision with trees etc...

At this i use proxy to attach mineroller to the humvee so i can animate it and (i hope) add physx .

MICLIC for humvees? I've never seen that can you send me a pic?

And ABV is a lot of work for a beginner like me so i don't know, maybe .

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MICLIC for humvees? I've never seen that can you send me a pic?

ah its the m-58 or variant their of http://militarymashup.com/mmu_get_jpeg.php?17440adf19d0d6615d2018c66a9fcccad < heres an image of one being towed behind a mrap in Afghanistan. although at Ft irwin and NAWS china lake ive seen the trailer towed behind humvees

Edited by Biohazard3420

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Simply fantastic perfect congratulations :yay::yay:

Edited by firefox1

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Since you made those IEDs are you going to make them detonatable by like cell phone or some other type of thing?

Also what about the possiblity of making IEDs in game? (Possibly a pre made script that can be used to "make" them, for missions)

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Well i'm not a great scripter so it's a little bit tricky for me to do something complex like that, but it's the final objective.

Edited by MrEwok

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oh....... my god.

A handheld metal detector... oh yes.

Now I can get my friend who is a console gamer to walk infront with the detector,send him to detect those IEDs while we sit back and watch :)

Nice. Is that just the model only or have you started on the scripting etc.

Also, is it possible to make this also detect dropped weapons (like guns that someone dropped) and equipment?

Might be hard to do something like that, idk if you can tell what type of object it is when its on the ground.

That would be cool though if someone like, hid a AK in a rug or a patch of bushes.

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