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meatball

Adjust Scoring in the Multiplayer 'Scoreboard'

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There any way to adjust the scoring calculations that go into the Multiplayer Statistics scoreboard? Specifically I'm looking for a way to swap the negative penalty for killing a civilian to a positive number. Mission I'm working on will have infected civilians that the players need to take care of and I don't want them to get penalized for taking them out.

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Group the civilians to an invisible (probability of presence) OPFOR leader?

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Great idea, but I can't do that, they have to stay civilians because there are units from all the sides on the map and I want any of them to be able to take them out and get positive points.

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Try turning the civilians into renegades.:

this addRating -5000;

Or you could make a custom scoring system and disregard the regular one.

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Hmm, that doesn't work either. It did change it so the score incremented positively when a Civilian was taken out, but then all the Civilians start attacking each other as well.

It did lead me to setFriend, which also worked partially. Once again, if I did something like "WEST setFriend [CIVILIAN,0];" the score incremented positively when you shoot the civilian AI units, but...you no longer can get into NATO crates for some reason.

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