meatball 25 Posted June 18, 2014 There any way to adjust the scoring calculations that go into the Multiplayer Statistics scoreboard? Specifically I'm looking for a way to swap the negative penalty for killing a civilian to a positive number. Mission I'm working on will have infected civilians that the players need to take care of and I don't want them to get penalized for taking them out. Share this post Link to post Share on other sites
Rath 10 Posted June 18, 2014 Group the civilians to an invisible (probability of presence) OPFOR leader? Share this post Link to post Share on other sites
meatball 25 Posted June 18, 2014 Great idea, but I can't do that, they have to stay civilians because there are units from all the sides on the map and I want any of them to be able to take them out and get positive points. Share this post Link to post Share on other sites
Tajin 348 Posted June 18, 2014 Try turning the civilians into renegades.: this addRating -5000; Or you could make a custom scoring system and disregard the regular one. Share this post Link to post Share on other sites
meatball 25 Posted June 18, 2014 Hmm, that doesn't work either. It did change it so the score incremented positively when a Civilian was taken out, but then all the Civilians start attacking each other as well. It did lead me to setFriend, which also worked partially. Once again, if I did something like "WEST setFriend [CIVILIAN,0];" the score incremented positively when you shoot the civilian AI units, but...you no longer can get into NATO crates for some reason. Share this post Link to post Share on other sites