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schultzit

Preview roads (shapes) in Buldozer

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Hello,

I read somewhere that if you put buldozer_LoadNewRoads in a file called scripts/editor.sqs Buldozer should show your roads, but if I set it up and load Buldozer, it just crashes!

My editor.sqs:

~.1
diag_log "Before Loading Roads";
result = buldozer_LoadNewRoads "P:/Schultz/Schultz_Lake/data/roads/";
diag_log "After Loading Roads";

and obviously in that dir I've got my exported shapes and RoadsLib.cfg

My roads are also correctly displayed in-game if I pack my project with pboproject...

Any ideas?

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It doesn't work, Buldozer frozen and so is Terrain Builder unless I remove the P:/scripts folder

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You have many Objects on Map?

I have the problem when I start bulldozer with many objects on the map, Buldozer freezess me. Without objects everything starts normally and I see the roads.

Maybe you have the same problem?

I then make this:

i export all my objects in a .txt file, i remove my objects.

open Bulldozer ,and when its running i insert the .txt file with my objects.

Edited by 19thCypeRevenge

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About 1.3 million objects... but buldozer works fine (and fast!) when I don't enable the shapes preview script!

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Tried it, same behaviour

Hi,

could you resolve this issue? I have the exact same problem as you. Bulldozer crashed when I enable the editor.sqs in the p:\scripts directory.

Jens

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Hi,

could you resolve this issue? I have the exact same problem as you. Bulldozer crashed when I enable the editor.sqs in the p:\scripts directory.

Jens

Nope, I couldn't :(

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> result = buldozer_LoadNewRoads "P:/whatever/whatever/data/roads/";

that presumes your Pdrive is in fact P:. if not, do something about it.

 

also you should be using lappihuan scripts, not editor.sqs

 

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Mikero youve been coding too long today take a break, that post was nearly 3 years old :)

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