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EMSI

[MP] Leading Sector [SC 25]

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MP mission LEADING SECTOR [25] by EMSI

Capture and hold all assigned sectors in chaotic SP/COOP/PvP battle.

Features:

  • no unofficial addons are required
  • 10 BLUFOR vs. 10 OPFOR playable slots
  • optional 5 playable slots for human/AI diversants (INDEPENDENT-RESISTANCE)
  • selection of main battle sector (8 locations over the whole island)
  • mission can be played as SP (via local MP)
  • random counterattacks on captured sectors
  • dynamic markers for all playable slots, respawn points and sectors
  • Fast Travel between base and main respawn vehicle (and vice versa)
  • score checking system for executing of selected actions
  • various notifications (radio msgs, hints, task notifications) for many events
  • various adjustable parameters
  • adjustable daytime
  • adjustable weather conditions
  • radio chatter between AI in group can be disabled
  • chopper support can be enabled/disabled
  • additional cars can be enabled/disabled
  • mortar support can be enabled/disabled
  • possibility to re-configure AI groups
  • adjustable combinations for advancing of all AI units (OPFOR/BLUFOR/INDEPENDENT-RESISTANCE)
  • respawn for playable units on base, main vehicle and on captured sectors
  • respawn of all available vehicles
  • movable respawn point for vehicles
  • random civilan boats over the whole island (mainly in ports)
  • additional stuff (items/weapons/magazines) in cargo space of main vehicle
  • players can change their clothing for diving
  • main vehicle has action to unload ammo and weapon crates
  • main vehicle has action to fix broken wheels and minor damage
  • random air (plane/chopper) patrols
  • randomly generated optional tasks once the main sector is captured
  • randomly generated bonus vehicles related to accomplished optional tasks

Installation:

Extract the .pbo file into your Steam/SteamApps/common/ArmA 3/MPMissions folder or use Subscribe on SteamWorkshop.

Want to play as SP?

Launch Arma 3 and then select Multiplayer game.

In the game menu select LAN game.

Proceed to the mission selection -> select mission Leading Sector [25].

Proceed to the roles selection.

Select one playable role from OPFOR or BLUFOR side (commander is preferred).

Go to the parameters selection.

Adjust parameters as you wish and then proceed to the mission.

Now you can start to play.

Want to play as COOP?

Launch Arma 3 and then select Multiplayer game.

In the game menu select Internet (or LAN) game.

Proceed to the mission selection -> select mission Leading Sector [25].

Proceed to the roles selection.

Wait for others to join and let them to select playable roles only from the OPFOR or BLUFOR side.

Go to the parameters selection.

Adjust parameters as you wish and then proceed to the mission.

Now you can start to play.

Want to play as PvP (Player vs. Player or Team vs. Team)?

Launch Arma 3 and then select Multiplayer game.

In the game menu select Internet (or LAN) game.

Proceed to the mission selection -> select mission Leading Sector [25].

Proceed to the roles selection.

Wait for others to join and let them to select playable roles from OPFOR or BLUFOR side.

Go to the parameters selection.

Adjust parameters as you wish and then proceed to the mission.

Now you can start to play.

Want to play in complete chaos?

Launch Arma 3 and then select Multiplayer game.

In the game menu select Internet (or LAN) game.

Proceed to the mission selection -> select mission Leading Sector [25].

Proceed to the roles selection.

Wait for others to join and let them to select playable roles from OPFOR, BLUFOR or INDEPENDENT (RESISTANCE) side.

If you want to be a source of chaos and fear among the OPFOR and BLUFOR, just select one of the playable roles from INDEPENDENT (RESISTANCE) side (commander is preferred).

Note that, you will not be able to win the mission anytime, but you will be able to bring chaos and fear by creating ambushes, laying mines, sniping etc.

Now go to the parameters selection.

Adjust parameters as you wish and then proceed to the mission.

Now you can start to play.

Important notes:

If you will select and modify parameter called "Group management", all playable slots (mainly occupied by AIs) must be available.

Else, after the mission start an error message will be shown and some functions related to commanding of group(s) will not be available.

If you will select and modify parameter called "AI behaviour", it's highly recommended to have all playable slots (mainly occupied by AIs) available.

Else, the behaviour of AI can be uncontrollable - they may stay in one position.

If all (human or AI) units from your side are directly under your command, it's recommended to not turn on this functionality.

Once OPFOR or BLUFOR side will capture the leading sector, only one optional task will be randomly generated.

Therefore, this task is common for both sides.

Once the task will be accomplished (doesn't matter if by OPFOR or BLUFOR), one randomly selected vehicle for INDEPENDENT (RESISTANCE) side will be created in assigned area - main airport.

This vehicle can be also occupied by anyone from OPFOR or BLUFOR side.

Special thanks to:

Luki, MAA, Andy230

Download:

ModDB - http://www.moddb.com/members/emsi/addons/leading-sector-sc-25

SteamWorkshop - http://steamcommunity.com/sharedfiles/filedetails/?id=271759037

Edited by EMSI

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Hi EMSI, great mission and good work. :)

I have one question> What about non-steam-workshop DL link ? ;)

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Good question. :)

Mission is uploaded on ModDB, but waiting for approval. As soon as will be available, I will update the first post.

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ls21.06.2014.jpg

Random aerial patrols are implemented in current version.

Another public release will be announced soon.

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New version of mission has been released.

Currently only on Steam Workshop (other links will be added as links will be updated).

List of currently implemented features has been updated too.

Constructive feedback is welcomed.

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Do you have the pbo version so we can update the mirror?

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New Public BETA 29.06.2014 has been released.

Download links and changelog in first post has been updated.

What's new in current BETA:

  • completely reworked menu for special actions (now as dialog window which is shown once the player will hit SPACEBAR)
  • added various ammo crates
  • added briefing
  • fixed bugs with markers for playable/AI units
  • fixed bugs with advancing of AI groups
  • fixed bugs in parameters
  • few minor changes and fixes

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New intro message

SC1_1.jpg

New Special Actions Menu

SC2_1.jpg

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Final version has been released - first post with description of features and other notes has been updated too.

Other download links will be added as they will be updated.

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Hey, for SP mode, enemy AI stuck at respawn point, any tips?

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This is correct.

In case that the behaviour of AI is controlled via selected parameter, they have orders to capture and hold selected/assigned sectors (and respawn ponits on them).

Once they capture the sector, they will stay on it and try to hold it at any cost.

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