Icaruk 14 Posted June 15, 2014 I haven't found any working tutorial/example about this, I just want to create water or fire particles on a single position. I found the drop command but I'm so lost without any working example and particle list. Any help please? Share this post Link to post Share on other sites
Tajin 348 Posted June 16, 2014 As far as I remember, the wiki does have a working example. Anyway, look here... that might make it easier: http://forums.bistudio.com/showthread.php?157226-Particle-Editor Share this post Link to post Share on other sites
DarkDruid 96 Posted June 16, 2014 There are also particle modules in the editor (Modules > Effects) which could be helpful. For more complex documentation see: https://community.bistudio.com/wiki/Arma_3_Particle_Effects Share this post Link to post Share on other sites
Icaruk 14 Posted June 16, 2014 (edited) As far as I remember, the wiki does have a working example.Anyway, look here... that might make it easier: http://forums.bistudio.com/showthread.php?157226-Particle-Editor Thanks, I finally did a working particle effect, now how can I make it move to where the player is looking at? Edit: I found a example, I'll post it when I have it working. Edited June 16, 2014 by Icaruk Share this post Link to post Share on other sites
Icaruk 14 Posted June 16, 2014 _source = "#particlesource" createVehicleLocal getPos player; _source setParticleCircle [0, [0, 0, 0]]; _source setParticleRandom [0, [0.25, 0.25, 0], [0.175, 0.175, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _source setParticleParams [ ["\A3\data_f\Cl_water", 1, 0, 1], "", // Particula "Billboard", // Tipo de particula 1, // Timer 1.5, // Lifetime [0, 0, 0], // Pos [0, 4, 0.3], // Move vel 0,2, 1,0.075, // Simulacion: rotationvel, weight, volume, rubbing [1, 1, 1], // Escala [[1, 1, 1, 0.7], [0.25, 0.25, 0.25, 0.5], // Colores [0.5, 0.5, 0.5, 0]], // [0.08], // Anim speed 0.01, // randDirPeriod 0, // ranDirIntensity "", // On timer script "", // Destroy script cosa, // Follow 20, // Angulo true, // Bounce 0.5, // How much bounces on ground [[0,0,0,0]] // Color emisivo ]; _source setDropInterval 0.05; Share this post Link to post Share on other sites