FrankManic 13 Posted June 14, 2014 I'd like the players to start "Undercover", dressed as civilians, and remain "Undercover" until one of them fires a shot. So far I've gotten as far as figuring out how to get "setCaptive true" to work using a trigger linked to the set objective mode module. So now I need to figure out how to use the eventhandler to determine if a player fired and, if true, remove their captive status. Basically If any player fired then Setcaptive = false for all players. Thing is? No idea how to do that. *facepalm*. If anyone could help me out? I found an old Undercover script http://www.kylania.com/ex/?p=98 but I have no idea how to use it. : p Help me Obi-Wan Kenobi! You're my only hope (of finishing this mission). Share this post Link to post Share on other sites