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Cyper

Move object

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Is there any script that I can use via a trigger to move an object to a pre-defined location?

What I want to do is to make an object move into a trigger zone and activate the trigger.

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Yes. I've been doing this as a way to keep things out of sight until I need them. If I want someone to shoot out of a window while a patrol is walking on the street, I will use this. If I put him in the building there is a chance he can be seen. Since AI doesn't have the ability to hide or be sneaky or peek around corners, I use this "teleport" method to simulate him hiding.

I'll set him down somewhere far away in the position I want him in. For instance, if I put him in the building and have him go prone to hide then he won't be in the right place to shoot out of the window. I can teleport him to the exact spot.

It's very easy, in fact it's the same code that puts a unit in the game in the first place.

"Bob setpos [24076.367, 16110.009, 0];"

That's it. Bob is the name of whatever you want to move. It will instantly put him at those coordinates.

I set a trigger and in the "on act." I put that code.

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Thank you a lot!

That solved many of my problems! :D

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objectYouWantToMove setPos (getPos triggerYouWantToActivate);
objectYouWantToMove setPos (getMarkerPos "markername");

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