anusmangler 1 Posted June 11, 2014 Ive been trying to get this working. I have a task and a trigger, I have it fail if player is detected but I tried a few ways to get it to get it to succeed if unit leaves trigger undetected...some help please!!!! Share this post Link to post Share on other sites
IT07 10 Posted June 15, 2014 I assume you have script that runs when player is detected? If so, put this at then end: if (isNil"gotDetected") then { gotDetected = true; publicVariable"gotDetected"; }; Create a trigger too and put this in it's condition: !(isNil"gotDetected"); Then synchronise that trigger with a task succeeded module and you're done :) (the code above is meant for Multiplayer) Share this post Link to post Share on other sites