officeramr 269 Posted March 31, 2015 https://pp.vk.me/c622929/v622929602/2a0e9/27uVW17MT5c.jpghttps://pp.vk.me/c622929/v622929602/2a0fb/cxsAthDjP48.jpg https://pp.vk.me/c622929/v622929602/2a0f2/PlQzfiIEZ-8.jpg Haha, i was just going to ask if you were going to do that Share this post Link to post Share on other sites
srbknight 925 Posted April 1, 2015 (edited) he already did that ! Edited April 1, 2015 by SRBKnight words Share this post Link to post Share on other sites
tybo25 18 Posted April 5, 2015 I´m really looking forward to this man! Share this post Link to post Share on other sites
LyotchikSniper 261 Posted April 6, 2015 (edited) Update https://yadi.sk/d/Li90Fs-GcMYkg - Fixed stores, that was added via a module,proxy was not correct if the module was synced with unarmed plane. - Fixed AI couldn't budge - Fixed taxiing - Fixed hotspot of sunlight on collimator glass - Fixed maneuverability at high altitudes - Fixed thrust, elevator, rudder and aileron coefficients - Fixed gun armor piercing - Fixed sound of RVV-SD launch - Deleted afterburner script - Added afterburner effect when player press "q" (or other trust key). This will work as if the pilot always uses afterburner when he increasing speed - Added texture on the display under collimator glass - Added pilot animation of switching left MFD mode & animation of switching gear up/down - Added working left MFD with navigation panel and with waypoints show capability and various map types - Added formation lights - Added external stores and pylons for it - Added lods - Added: mass now depends on the stores - Added more flares Edited April 6, 2015 by LyotchikSniper Share this post Link to post Share on other sites
officeramr 269 Posted April 6, 2015 Updatehttps://yadi.sk/d/Li90Fs-GcMYkg - Fixed stores, that was added via a module,proxy was not correct if the module was synced with unarmed plane. - Fixed AI couldn't budge - Fixed taxiing - Fixed hotspot of sunlight on collimator glass - Fixed maneuverability at high altitudes - Fixed thrust, elevator, rudder and aileron coefficients - Fixed gun armor piercing - Fixed sound of RVV-SD launch - Deleted afterburner script - Added afterburner effect when player press "q" (or other trust key). This will work as if the pilot always uses afterburner when he increasing speed - Added texture on the display under collimator glass - Added pilot animation of switching left MFD mode & animation of witching gear up/down - Added working left MFD with navigation panel and with waypoints show capability and various map types - Added formation lights - Added external stores and pylons for it - Added lods - Added: mass now depends on the stores Its sooo good, handling feels A LOT better, Its what it is IRL a AMAZING fighter jet The wing mounted weapons make it viable for CAS as well, its not just eye candy anymore Keep up the good work Share this post Link to post Share on other sites
Guest Posted April 6, 2015 Thanks for informing us about the update :cool: Updated release frontpaged on the Armaholic homepage. Sukhoi T-50 (PAK-FA) v7april ================================================ We have also "connected" these pages to your account on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
kecharles28 197 Posted April 6, 2015 Updated mod v0.9 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
octop01 30 Posted April 7, 2015 (edited) Amazing update Lyotchik! But i have the following problem now: Seemingly you decreased maneuverability again, so the main adversary's like the FA/X 18 Black Wasp and the "normal" Super Hornet will have an easy job shooting you down with this awesome jet. I truly suggest you to raise the maneuverability like in the previous version because right now it's just too clumsy to win a dogfight against jets like the F-18s which is just disapointing regarding the fact that this is the best jet ever built in russia. Edited April 7, 2015 by Octop01 Share this post Link to post Share on other sites
CyclonicTuna 87 Posted April 8, 2015 This is so cool. I love that the modding community has stepped up to fill the gap and bring some real badass aircraft to the game. The T-50 is the perfect opponent for the planes in the USAF mod and the F-18X. Now we can have an all out air war :D! Thank you Lyotchik for the continuing updates for this amazing plane. Share this post Link to post Share on other sites
nikiforos 450 Posted April 8, 2015 Excellent aircraft thank you for the release. Have a question though, how can we change loadout for this plane? Share this post Link to post Share on other sites
octop01 30 Posted April 8, 2015 Excellent aircraft thank you for the release.Have a question though, how can we change loadout for this plane? You have to use the "PAK-FA Menu" Module you can find it under "object modifiers". @Lyotchik Sniper: Will you now work on the stealth capabilities?E.g make it harder to lock on? Share this post Link to post Share on other sites
orcinus 121 Posted April 9, 2015 @Lyotchik Sniper: congrats on the release! BTW, you need to change the thread title (open "Thread tools", there's an option for the thread author to chage the thread title). Share this post Link to post Share on other sites
LyotchikSniper 261 Posted April 11, 2015 (edited) fun-art Edited April 11, 2015 by LyotchikSniper Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted April 11, 2015 fun-art https://pp.vk.me/c622930/v622930602/23af2/XzFcbAyxkYk.jpg Just great, it looks like those old propaganda posters from cold war =) If you use Femal3 mod, you can do this snapshot without photoediting lol Spasibo! Share this post Link to post Share on other sites
LyotchikSniper 261 Posted April 12, 2015 My congratulations to all of you with Cosmonautics Day! Share this post Link to post Share on other sites
octop01 30 Posted April 17, 2015 You are still working on this mod, are you? (no rush) Share this post Link to post Share on other sites
LyotchikSniper 261 Posted April 18, 2015 I started to create some airport items to digress a little: https://pp.vk.me/c623930/v623930602/253c5/cGoDZ24-QeI.jpg (155 kB) https://pp.vk.me/c621820/v621820602/20b97/eguRh9uuFqw.jpg (105 kB) https://pp.vk.me/c621820/v621820602/20ba1/AmbKqK8--CM.jpg (160 kB) Share this post Link to post Share on other sites
octop01 30 Posted April 18, 2015 Ok, do you plan to later add the feature of make it harder to lock on?Because currently the PAK-FA needs something to resemble it's status as a fifth generation figther, apart than being faster, more agile and looking awesome.It still needs this because it will give it the unique feeling of an actual state of the art combat aircraft. (Especially compared to arma 3's vanilla jets) Share this post Link to post Share on other sites
x3kj 1247 Posted April 19, 2015 Lock on weapons have their lock on time defined in their configs, its all the same for all vehicles. A3 lock on is very basic, just like the flight model. Don't expect DCS details... Share this post Link to post Share on other sites
octop01 30 Posted April 20, 2015 Lock on weapons have their lock on time defined in their configs, its all the same for all vehicles. A3 lock on is very basic, just like the flight model. Don't expect DCS details... That is his solution: Ok. I added more flares. My only idea about "make it harder to lock" is add FAKE flares that will be shot every 5 seconds (or random from 1 to 10) without the participation of the player. It will prevent lock target. I know that lock on and flight characterstics are very basic, and i was not asking for DCS detail. I just think that this jet, along with the F-35 and F-22 are in a different league when compared to 4th or even 4++ generation fighters and since stealth is not simulated, a longer lock on time will give the PAK-FA the advantage against other jets it deserves. Share this post Link to post Share on other sites
pulstar 55 Posted April 20, 2015 LMAO I don't think even DCS has implemented stealth technology yet. Share this post Link to post Share on other sites
PuFu 4591 Posted April 20, 2015 I know that lock on and flight characterstics are very basic, and i was not asking for DCS detail. I just think that this jet, along with the F-35 and F-22 are in a different league when compared to 4th or even 4++ generation fighters and since stealth is not simulated, a longer lock on time will give the PAK-FA the advantage against other jets it deserves. As you have been already told - you cannot do this for a single vehicle in RV. The lock configs are for the weapons not for the vehicle. Messing with those will affect the weapon for every single air vehicle out there, so it won't make a difference between 1st generation and 5th. Share this post Link to post Share on other sites
octop01 30 Posted April 20, 2015 As you have been already told - you cannot do this for a single vehicle in RV. The lock configs are for the weapons not for the vehicle. Messing with those will affect the weapon for every single air vehicle out there, so it won't make a difference between 1st generation and 5th. And Lyotchik's idea about that is to add "fake" flares that will be shot random from 1-10 seconds, so he doesn't have to mess up the weapon configs. Share this post Link to post Share on other sites
robj 11 Posted April 21, 2015 (edited) After testing of the steam version does not show in the editor, you could not look at it for me. Edited April 22, 2015 by RobJ Share this post Link to post Share on other sites